Patch 7.30

Alle Änderungen an Spielmechanik, Items und Helden.

Allgemein

  • Captain's Mode second pick phase is changed from Dire/Radiant/Dire/Radiant to Dire/Radiant/Radiant/Dire (assuming Radiant is first pick)
  • Multiple Critical Strike procs are now rolled from strongest to weakest and will stop rolling once a proc occurs (this results in the same DPS but is less lilkely to have multiple crits in a row or multiple attacks without a crit.)
  • Cooldown Percentage Reduction no longer stacks (Sources of flat cooldown reduction still stack)
  • Increased HP Regen of all heroes with 0 HP Regen to 0.25
  • Water Rune healing reduced from 80HP to 40HP
  • Second Roshan no longer drops cheese
  • Neutral Creeps now drop 5 neutral items per tier

Items

Aeon Disk
  • Bonus HP reduced from 300 to 250
  • Aeon Disk Cooldown increases by 20s every time it triggers up to 165s. Cooldown: 105/125/145/165s
Abyssal Blade
  • Bash bonus damage increased from 100 to 120
Aether Lens
  • Mana Regeneration bonus reduced from 3.0 to 2.5
Arcane Blink
  • Ability Cooldown Reduction increased from 25% to 30%
Arcane Boots
  • Replenish Mana mana restored increased from 160 to 175
Bottle
  • Health Restored reduced from 115 to 110
  • Mana Restored reduced from 65 to 60
  • Restore time increased from 2.5 to 2.7
Drum of Endurance
  • Strength and Intelligence bonuses increased from 6 to 7
Enchanted Mango
  • Cost reduced from 70 to 65
Eul's Scepter of Divinity
  • Mana Regen reduced from 3.5 to 2.5
Falcon Blade
  • Bonus Attack Damage increased from 10 to 12
  • Bonus Health increased from 175 to 200
Gleipnir
  • Bonus Intelligence increased from 20 to 24
  • Bonus Strength and Agility increased from 12 to 14
  • Projectile Speed increased from 1750 to 1900
Helm of the Overlord
  • Reworked Recipe. Now requires Helm of the Dominator, Vladmir's Offering and a 1000 gold recipe (Total cost increased from 6000 to 6050)
  • Bonus Stats reduced from +20 to +8
  • Now can only dominate 1 creep
  • Creep Movement Speed increased from 380 to 400
  • Creep Bonus Attack Damage increased from 25 to 80
  • Creep Bonus Armor increased from 4 to 8
  • Now also grants Vladmir's Aura (+3 armor, +1.75 Mana Regen, +18% damage, +15% Lifesteal in 1200 radius)
Hurricane Pike
  • Hurricane Thrust duration increased from 5s to 6s
  • Hurricane Thrust max attacks increased from 4 to 5
Mage Slayer
  • Recipe Reworked: Now requires Oblivion Staff + Cloak + 400g Recipe. (total gold cost reduced from 3250 to 2400).
  • Grants +20% Magic Resist, 20 damage, 10 Intelligence, 15 attack speed and 2 mana regen
Rod of Atos
  • Bonus Intelligence increased from 20 to 24
  • Bonus Strength and Agility increased from 10 to 12
  • Projectile Speed increased from 1750 to 1900
Sange
  • Status Resistance reduced from 16 to 12
Sentry Ward
  • Replenish time decreased from 75 to 70
  • Duration reduced from 8 minutes to 7
Silver Edge
  • Recipe Reworked. Now requires Shadow Blade + Crystalys + 350g recipe. (Total cost decreased from 5650 to 5300)
  • Now Grants +60 damage, +40 Attack Speed, and a 30% chance of 160% critical damage.
  • Attacks breaking out of invisibility now deal a guaranteed 160% crit with 175 bonus damage
Smoke of Deceit
  • Increased Max Stock from 2 to 3 (Starting stock is still 2)
Wind Waker
  • Recipe reduced from 1600 to 1300 (Total cost reduced from 7125 to 6825)
Witch Blade
  • Damage per tick reduced from 1x int to 0.75x int
  • Duration increased from 3s to 4s
  • Fixed interaction that caused Witch Blade to give permanent True Strike against magic immune targets
Faded Broach
  • Removed Item
Ironwood Tree
  • Removed Item
Imp Claw
  • Removed Item
Illusionist's Cape
  • Removed Item
Minotaur Horn
  • Removed Item
Orb of Destruction
  • Removed Item
Ballista
  • Removed Item
Pig Pole
  • New Tier 1 Item
  • Grants +6 to all stats
  • Active: Pig, Out! Turns the owner into a pig for 4 seconds and grants +10% movespeed. Cooldown: 25s. Mana Cost: 50
Tumbler's Toy
  • New Tier 1 Item
  • Grants 200 Mana
  • Active: Vault. Propels your unit forward 300 units. CD: 30s
  • Goes on a 3s cooldown when receiving player based damage
Brigand's Blade
  • New Tier 2 Item
  • Grants +10 Damage and +10 Attack Speed
  • Passive: Dark Mercy. When attacking an enemy, deals +7 damage for each 10% HP the enemy is missing
Fae Grenade
  • New Tier 2 Item
  • Grants +20 Movement Speed
  • Active: Shadow Brand. Throws a Bomb to an enemy within 900 range dealing your attack damage and applying a debuff that provides vision of the unit and deals 20dps for 7 seconds. Cooldown: 20s Mana Cost: 25
Blast Rig
  • New Tier 3 Item
  • Grants 8 armor
  • Passive: Hair Trigger. The next time you get attacked by a hero within 300 range, explode dealing 300 damage to all enemies within a 300 radius and applying a 100% blind for 2.5 seconds. Cooldown: 20s
Ascetic's Cap
  • New Tier 4 Item
  • Grants 300 Health and 10 Health Regen
  • Passive: Endurance. Whenever a debuff from a player controlled source would be applied to the owner, grant 50% Status resistance for 3 seconds. CD 30s
Witchbane
  • New Tier 4 Item
  • Passively causes your hero to deal extra magic damage to its target equal to 4% of its max mana on attack
  • Active: Dispel. Dispels all enemies and allies within 300 radius. Cast Range: 500. Mana Cost: 75. Cooldown: 20s
Arcanist's Armor
  • New Tier 5 Item
  • +5 Armor, +20% Magic Resistance
  • Passively grants +5 armor and +20% Magic Resistance to all allies in a 900 radius
  • Active: Mega Shield. Gains a 35% damage reflection aura in a 900 radius affecting allied units for the next 5 seconds. Cooldown:20s (Does not affect illusions)
Chipped Vest
  • HP Regen reduced from 5 to 4
Fairy's Trinket
  • Bonus Health reduced from 100 to 75
Possessed Mask
  • Lifesteal rescaled from 7% to a flat 7HP per attack
Trusty Shovel
  • Dig Cooldown reduced from 55 to 50
Enchanted Quiver
  • Bonus Damage decreased from 300 to 200
  • Cooldown decreased from 5s to 4
Ceremonial Robe
  • Debuff is no longer visible if enemies don't have vision of its holder
Flicker
  • Cooldown increased from 4 to 5s
  • Now blinks in place if the owner received damage in the last 3 seconds
Spider Legs
  • No longer considered a boot
  • Movement Speed Bonus reduced from 65 to 25
Stormcrafter
  • Stormcrafter no longer triggers if the holder is invisible to the target
Fallen Sky
  • Cast Range reduced from 1600 to 1200

Helden

Abaddon
  • Strength changed from 23 + 3.0 to 22 + 2.8
  • Aphotic Shield: Cast Range increased from 500 to 550
  • Level 20 Talent -15% Cooldown Reduction replaced with +100 Aphotic Shield Health
  • Level 25 Talent +180 Aphotic Shield Health replaced with -1 Curse of Avernus Attacks Required
Alchemist
  • Unstable Concoction: Cooldown reduced from 16s to 13s
  • Unstable Concoction: Mana Cost rescaled from 90/100/110/120 to 100
  • Berserk Potion: Now additionally grants 30 bonus movement speed
  • Level 10 Talent -6s Unstable Concoction Cooldown replaced with +125 Unstable Concoction Radius
Ancient Apparition
  • Cold Feet: Cooldown increased from 10/9/8/7 to 12/11/10/9
  • Ice Blast: Cooldown increased from 40 to 60/50/40
  • Level 15 Talent +12 HP Regen replaced with +150 Cold Feet Break Distance
Anti-Mage
  • Strength Gain increased from 1.3 to 1.6
  • Reworked Shard: Counterspell now also passively grants a 900 range offensive aura reducing enemies' magic damage by 10%. Grants triple the effect to enemies within 300 range
  • Scepter now has 3 charges (25s recharge time)
  • Level 10 Talent +15 Attack Speed replaced with -1s Blink Cooldown
  • Level 15 Talent +8 armor replaced with +0.7s Mana Void Stun
  • Level 20 Talent +1s Mana Void Stun replaced with +250 Blink Cast Range
Arc Warden
  • Magnetic Field: Shard slow increased from 20% to 30%
  • Level 15 Talent +12% Cooldown Reduction replaced with +8 Armor
  • Level 15 Talent + 40 Attack Speed replaced with +40 Magnetic Field Attack Speed
  • Level 20 talent +100 Attack Range replaced with +40 Flux Damage Per second
Axe
  • Reworked Shard: Now causes Counter Helix to apply a 6s stacking debuff that reduces attack damage by 20% and increases Counter Helix chance by 10%
  • Level 10 Talent +9 Strength replaced with +12% Magic Resistance
  • Level 15 Talent +300 Health replaced with +30 Counter Helix Damage
Bane
  • Brain Sap: Mana cost decreased from 120/140/160/180 to 100/120/140/160
  • Brain Sap: Cast Range increased from 600 to 625
  • Nightmare: Now deals 15/20/25/30 Pure damage per second to enemy nightmared targets
  • Fiend's Grip: Cast Point reduced from 0.4 to 0.2
Batrider
  • Sticky Napalm: Bonus Damage increased from 6/12/18/24 to 7/14/21/28
  • Firefly: Damage rescaled from 10/30/50/70 to 20/35/50/65
  • Firefly: Cooldown increased from 40/38/36/34 to 46/42/38/34
Beastmaster
  • Call of the Wild Boar attack damage increased from 16/32/48/64 to 20/35/50/65
  • Call of the Wild Hawk vision increased from 600/700/800/900 to 750/800/850/900
  • Aghanim's Shard Call of the Wild Hawk can now be unit targeted, which will cause the hawk to move in the direction of the target and cast dive when/if in range
Bloodseeker
  • Thirst: Now heals half the amount on denies
  • Thirst: Health threshold increased from 75% to 80%
  • Level 10 Talent +7 armor replaced by +10% Bloodrage Spell Amplification
  • Level 15 Talent +15% Lifesteal replaced by +10% HP Rupture Initial Damage
Bounty Hunter
  • Shuriken Toss: Cooldown reduced from 8 to 5
  • Shuriken Toss: Damage reduced from 150/225/300/375 to 80/120/160/200
  • Shuriken Toss: Mana cost reduced from 120/125/130/135 to 50/60/70/80
  • Shuriken Toss: Cast Range rescaled from 400 to 375/425/475/525
  • Shuriken Toss: Scepter no longer reduces cooldown
  • Shuriken Toss: Scepter Cast Range increased from 650 to 700
  • Track: Now also causes Shuriken Toss to deal 1.4/1.7/2.0x damage
  • Jinada: Can now be toggled to disable autocast.
  • Level 10 Talent +20 Movement Speed replaced with +2s Shadow Walk Slow
  • Level 15 Talent +275 Health replaced with 50% Track Bonus Move Speed to allies
  • Level 20 Talent +50 Attack Speed replaced with Track grants ground vision around the target
  • Level 25 Talent 40% Evasion replaced with 2 Shuriken Toss Charges
Brewmaster
  • Drunken Brawler: Passive dodge chance increased from 10/15/20/25% to 15/20/25/30%
  • Void Brewling Base Attack Damage reduced from 45-55/65-75/85-95 to 45-55/55-65/65-75
  • Void Brewling Base Attack Time improved from 1.35 to 1.2/1.0/0.8
  • Void Brewling now inherits Brewmaster's Attack Modifiers (e.g: Maelstrom's Chain Lightning, Skadi's Cold Attack, Basher's Bash, etc.)
Bristleback
  • Viscous Nasal Goo: Base Slow reduced from 20% to 15%
  • Viscous Nasal Goo: Scepter Radius reduced from 900 to 800
  • Viscous Nasal Goo: Scepter max Stacks reduced from 8 to 7
  • Warpath: Stack duration increased from 14 to 16
Broodmother
  • Spin Web: Now grants Broodmother and her spiderlings movement speed based on the health of the unit. (Grants the full amount at 100% health and 0% when the unit is at 20% health or less)
  • Spawn Spiderlings: Mana Cost increased from 100 to 120
  • Spawn Spiderlings: Damage reduced from 300/370/440 to 240/320/400
  • Spinner's Snare: Reworked Scepter. Vector Targeted. Broodmother creates a 900 width invisible web line that takes 2 seconds to form. Enemy Heroes that cross the web line will make it visible and become rooted after 0.25s of 100% slow. They will also be visible in fog and receive 100dps for 4 seconds. Broodmother's team is notified in the Minimap whenever someone trips in a Web line. Multiple Heroes can trip on the same line until the duration expires, but illusions don't trigger it. Maximum of 5 Snares can be active and Snares can't be cast overlapping another. 2 Charges: Mana Cost: 100. Cooldown: 20s. Cast Range: 600
  • Level 20 Talent +15 Spider Attack Damage replaced with +50% Spiders Damage to buildings
Centaur Warrunner
  • Hoof Stomp: Stun duration decreased from 1.7/2.0/2.3/2.6s to 1.6/1.9/2.2/2.5s
  • Stampede: Damage Strength Multiplier increased from 1.5/2.25/3 to 1.75/2.5/3.25
  • Stampede: Slow Duration increased from 2.3s to 2.5s
Chaos Knight
  • Strength Gain reduced from 3.4 to 3.2
  • Reality Rift: Cooldown increased from 15/12/9/6 to 18/14/10/6
  • Chaos Strike: Lifesteal decreased from 25/40/55/70% to 24/36/48/60%
  • Chaos Strike: Max Critical Damage increased from 140/170/200/230% to 140/175/210/245%
  • Phantasm: Fixed Strong Illusion buff on Phantasm being dispellable (which would cause illusions to die to illusion killing effects after that)
  • Level 10 talent +20 Movement Speed replaced with +200 Reality Rift Target Pull Distance
  • Level 10 talent +5 all stats replaced with +20% Chaos Strike Lifesteal
  • Level 15 talent +35% Cleave replaced with -3s Chaos Bolt Cooldown
Chen
  • Divine Favor: Aura no longer provides Heal Amplification
  • Divine Favor: Aura now also provides 2/3/4/5 armor
  • Holy Persuasion: Reworked Shard. Allows Holy Persuasion to target 1/2/3 Ancient creeps based on Hand of God level. (Old Scepter effect)
  • Hand of God: Reworked Scepter. Hand of God now applies a Strong Dispel
Clinkz
  • Burning Barrage: New Ability. Burning Barrage channels for 1.5/1.9/2.3/2.7s shooting 3/4/5/6 piercing arrows in the target direction up to 750/800/850/900 distance away, that hit all enemy units dealing 60% attack damage and applying attack modifiers. Arrow width: 200 Cooldown: 28/24/20/16 Mana Cost: 40/50/60/70
  • Searing Arrows: Mana cost reduced from 12 to 10
  • Strafe: Removed
  • Skeleton Walk: No longer can cast spells without breaking invisibility
  • Death Pact: Can be casted from Skeleton Walk without breaking invisibility
  • Level 10 Talent +8 Agility replaced with +12% Magic Resistance
  • Level 15 Talent -7s Skeleton Walk reduced to -5s
  • Level 20 Talent -10s Strafe Cooldown replaced with +2 Burning Barrage Arrows
Clockwerk
  • Overclocking: Bonus Movement Speed decreased from 40% to 30%
  • Level 10 talent +20 Movement Speed replaced with +60 Power Cogs Mana Burn
  • Level 10 talent +5 Armor replaced with -2s Rocket Flare Cooldown
Crystal Maiden
  • Base Attack Speed reduced from 115 to 100
  • Crystal Nova: Mana cost reduced from 130/145/160/175 to 115/135/155/175
  • Freezing Field: Explosion distribution is now more even across its radius
  • Freezing Field: Shard now also increases total explosions by 20%
Dark Seer
  • Surge: Fixed self cast behavior not working with AOE Surge talent
  • Wall of Replica: Duration reduced from 45s to 30s
  • Normal Punch: Now has True Strike
  • Normal Punch: Illusion Duration increased from 5s to 8s
  • Normal Punch: Max Damage increased from 250 to 300
  • Level 10 Talent +75 Ion Shell Radius replaced with +20% Wall of Replica Illusion Damage
  • Level 15 Talent +25% Wall of Replica Illusion Damage replaced with +75 Ion Shell Radius
  • Level 20 Talent reduced from +60 Ion Shell damage to +50
  • Level 20 Talent increased from -30s Wall of Replica Cooldown to -35s
Dark Willow
  • Cursed Crown: Stun duration reduced from 1.75/2.25/2.75/3.25 to 1.5/2.0/2.5/3.0
  • Level 10 Talent +0.6s Cursed Crown duration reduced to +0.5s
  • Level 20 Talent +50 Damage replaced with +2s Shadow Realm Duration
Dawnbreaker
  • Starbreaker: No longer ignores movement restriction abilities (e.g: Kinetic Field)
  • Starbreaker: No longer gets cancelled if Starbreaker gets rooted, instead just the movement is interrupted.
  • Starbreaker: Added Aghanim’s Shard. Grants magic immunity during Starbreaker
  • Solar Guardian: Added Aghanim’s Scepter. Reduces Solar Guardian Channeling time to 1s. Solar Guardian can be cast again upon takeoff to land early. Solar Guardian now gives allies in the area +60% evasion while Dawnbreaker is airborne, increases Heal Per Pulse from 45/70/95 to 60/90/120 and total airborne time by 3.5 seconds
  • Level 10 Talent +7 Strength replaced with +15% Celestial Hammer Slow
  • Level 10 Talent +20 Movement Speed replaced with +30 Starbreaker Swipe Damage
  • Level 15 Talent +20 Attack Damage replaced with +40% Luminosity Crit Damage
  • Level 20 Talent +40% Luminosity Crit Damage replaced with -1 Luminosity Attacks Required
  • Level 20 Talent 2 Starbreaker charges replaced with +150 Solar Guardian Radius
  • Level 25 Talent +200 Solar Guardian Radius replaced with 2 Starbreaker Charges
Dazzle
  • Base Agility reduced from 21 to 20
  • Poison Touch: Now only refreshes its duration when Dazzle attacks the target
  • Poison Touch: Base slow increased from 14/16/18/20 to 16/18/20/22
  • Poison Touch: Now increases its slow by 2/2.5/3/3.5% every time it's refreshed
  • Shallow Grave: Mana cost rescaled from 150 to 120/130/140/150
  • Level 15 Talent +225 Heal on Shallow Grave end replaced with +20 Strength
  • Level 20 Talent +30 Movement Speed replaced with +250 Heal on Shallow Grave
Death Prophet
  • Base Strength increased from 19 to 21
  • Silence: Now fires a 1000 speed projectile towards the targeted area and silences units in the AOE upon impact
  • Silence: Cast Point reduced from 0.4 to 0.2
  • Exorcism: Cooldown increased from 145 to 150
  • Level 15 Talent +6% Movement Speed replaced with -2s Crypt Swarm Cooldown
  • Level 15 Talent +0.8% Max Health Spirit Siphon increased to +1%
  • Level 20 Talent -3.5s Crypt Swarm Cooldown replaced with +20% Spirit Siphon Slow
Disruptor
  • Kinetic Field: Formation time reduced from 1.2 to 1.0
  • Thunder Strike: Slow per strike duration increased from 0.1s to 0.1/0.2/0.3/0.4s
Doom
  • Intelligence Gain reduced from 2.1 to 1.7
  • Devour: Bonus Gold reduced from 60/120/160/240 to 60/110/160/210
  • Scorched Earth: Cooldown reduced from 50/45/40/35 to 35
  • Scorched Earth: Damage increased from 15/30/45/60 to 18/32/46/60
  • Scorched Earth: Duration rescaled from 15s to 10/12/14/16s
  • Infernal Blade: Burn Base Damage increased from 16/20/24/28 to 16/24/32/40
  • Level 15 Talent reduced from -10s Scorched Earth cooldown to -8s
  • Level 25 Talent reduced from +2.4% Infernal Blade Damage to +2.1%
Dragon Knight
  • Dragon Tail: Stun duration reduced from 2.5/2.75/3.0/3.25 to 2.25/2.5/2.75/3
  • Dragon Blood: Health regen reduced from 4/8/12/16 to 3/6/9/12
  • Elder Dragon Form: Black Elder Dragon Splash damage reduced from 115% to 100%
  • Elder Dragon Form: Black Elder Dragon Magic Resistance reduced from 40% to 20%
  • Fireball: DPS reduced from 80 to 60
  • Fireball: Damage debuff now lingers for 2 seconds
Drow Ranger
  • Marksmanship: Bonus Damage reduced from 50/70/90 to 40/60/80
  • Frost Arrows: Scepter Split Arrows no longer consume mana
  • Level 10 Talent +5 All Stats replaced with +15 Frost Arrow Bonus Damage
  • Level 15 Talent +10 Agility replaced with +250 Gust Width
  • Level 25 talent 30% Cooldown Reduction replaced with +2 Multishot Waves
Earth Spirit
  • Stone Remnant: Charge Replenish time decreased from 25s to 20s
  • Level 10 Talent +60 damage replaced with +2s Magnetize Duration
  • Level 15 talent +8 Armor replaced with +300 Boulder Smash Push Distance
Earthshaker
  • Movement Speed increased from 310 to 315
  • Intelligence increased from 16 + 1.8 to 18 + 2.1
  • Level 10 Talent +20 base damage increased to +30
  • Level 10 Talent +200 mana replaced with +80 Fissure Damage
  • Level 15 Talent +7 armor replaced with +50 Aftershock Damage
  • Level 25 Talent +40% Magic Resistance replaced with +200 Aftershock Radius
Elder Titan
  • Echo Stomp: Damage reduced from 70/100/130/160 to 70/90/110/130
  • Astral Spirit: Duration increased from 8s to 10
Ember Spirit
  • Searing Chains: Damage per second rescaled from 50/75/90/100 to 50/70/90/110
  • Flame Guard: Absorb Amount increased from 80/220/360/500 to 110/240/370/500
  • Fire Remnant: Aghanim's Scepter Maximum Travel Distance reduced from 3500 to 3000
  • Level 20 Talent +8% Spell Amplification replaced with +1 Searing Chains Targets
Enchantress
  • Enchant: Range reduced from 700 to 500/550/600/650
  • Level 10 Talent reduced from +12% Magic Resistance to +10%
  • Level 15 Talent increased from +40 damage to +45
  • Level 15 Talent reduced from +6 Nature's Attendance Wisps to +5
Enigma
  • Midnight Pulse: Multiple Instances no longer stack
  • Black Hole: Scepter now deals 5% bonus pure damage instead of the current level of Midnight Pulse
  • Level 10 Talent +135 Eidolon Health replaced with +20 Eidolon Attack Speed
  • Level 15 Talent +8% Cooldown Reduction replaced with +30 Malefice Damage per Instance
Faceless Void
  • Chronosphere: Cooldown reduced from 160s to 160/150/140s
  • Level 10 Talent +7 Agility replaced with +6 Time Dilation Damage Per Second
  • Level 10 Talent +9 Strength replaced with +0.5s Time Walk Backtracked Time
  • Level 15 Talent +300 Health replaced with -1.5s Time Walk Cooldown
  • Level 15 Talent +55 Time Lock Damage with +7% Time Dilation slow per Cooldown
  • Level 20 Talent +40 Attack Speed replaced with +120 Attack Speed in Chronosphere
  • Level 20 Talent -2s Time Walk Cooldown with +70 Time Lock Damage
Grimstroke
  • Stroke of Fate: Damage Increment Per Hit increased from 16/24/32/40 to 18/27/36/45
  • Ink Swell: Duration increased from 3s to 4s
Gyrocopter
  • Agility Gain reduced from 3.6 to 3.3
  • Intelligence Gain increased from 2.1 to 2.4
  • Homing Missile: Reworked Shard. Homing Missile now constantly fires a 700 radius Rocket Barrage, starting 1 second after casting. Rocket Barrage prioritizes the Homing Missile's target
  • Flak Cannon: Range reduced from 1250 to 1000
  • Call Down: Cooldown reduced from 90 to 90/75/60
  • Level 10 Talent +16 Attack Damage replaced by +300 Flak Cannon Range
  • Level 15 Talent -40s Call Down cooldown to +2 Flak Cannon attacks
  • Level 25 Talent 3 Homing Missile Charges replaced with -6s Flak Cannon Cooldown
  • Level 25 Talent Global Call Down replaced with Air Strike. Causes Call Down to be vector targeted and fires 3 Call Down attacks in the vector direction, 500 range and 0.75 seconds from each other. Secondary call downs deal 50% damage
Hoodwink
  • Movement Speed reduced from 320 to 310
  • Bushwhack: Damage is now dealt over time on a 0.3s interval for the duration of the debuff. (Damage stops if hero is released)
  • Decoy: Now throws a Lesser Bushwhack towards the unit that attacked the illusion and spawns a tree in its location
  • Decoy: Cooldown reduced from 40s to 25s
  • Decoy: Stun duration increased from 1s to 2s
  • Hunter's Boomerang: Can now be ground targeted
  • Level 10 Talent +200 Health replaced with +1s Scurry Duration
  • Level 15 Talent +16 Agility replaced with +2 Acorn Shot Bounces
Huskar
  • Movement Speed increased from 290 to 295
  • Inner Fire: Shard no longer reduces Healing by 50%
  • Inner Fire: Shard now heals Huskar for 50% of the damage dealt to heroes and 10% of damage dealt to creeps
  • Level 10 Talent +175 Health replaced with +1s Inner Fire Duration
  • Level 10 Talent +12 Attack Damage replaced with +2s Life Break Slow Duration
  • Level 25 Talent +25% Spell Lifesteal replaced with +16% Life Break Damage
Invoker
  • Base Movement Speed reduced from 280 to 275
  • Tornado: Lift Duration rescaled from 0.8 ->2.9 to 0.85->2.6
  • Chaos Meteor: Main Damage rescaled from 57.5->180 to 52->185
  • Chaos Meteor: Burn Damage rescaled from 11.5->36 to 10->38
  • Deafening Blast: Damage reduced from 40->320 to 20->300
  • Deafening Blast: Knockback reduced from 0.25->2.0s to 0.2->1.6s
  • Level 15 Talent +60dps Ice Wall replaced with +1 Forged Spirit Armor Reduction
  • Level 25 Talent +2 Forged Spirit Armor Reduction replaced with 2.5x Quas/Wex/Exort Passive Bonuses
Io
  • Max Tether distance increased from 900 to 1000
  • Tether: Heal Amplification increased from 0.6/0.8/1.0/1.2 to 0.7/0.9/1.1/1.3
Jakiro
  • Dual Breath: Cast Point improved from 0.55 to 0.35
  • Liquid Fire: Burn damage increased from 12/16/20/24 to 15/20/25/30
  • Macropyre: Cooldown increased from 60 to 80/70/60
Juggernaut
  • Blade Fury: Damage increased from 85/110/135/160 to 90/115/140/165
  • Healing Ward: Movement Speed reduced from 350 to 325
  • Level 10 Talent +20 Movement Speed replaced with +75 Blade Fury Radius
Keeper of the Light
  • Base Armor increased by 1
  • Illuminate: Channel Time rescaled from 2/2.7/3.4/4.1s to 3s
  • Chakra Magic: Cooldown reduced from 20/18/16/14 to 18/16/14/12
Kunkka
  • Torrent: Move Speed Slow rescaled from -35% to -25/-30/-35/-40%
  • Tidebringer: Cleave Percentage reduced from 165% to 150%
  • Tidebringer: Bonus Damage increased from 25/50/75/100 to 30/60/90/120
  • Ghost Ship Fleet Interval increased from 3.35s to 3.5s
Legion Commander
  • Press The Attack: Fixed Level 25 Talent AOE not working correctly with Self Cast
  • Level 10 Talent +7 Strength replaced with +200 Duel Cast Range
  • Level 10 Talent +1.5 Mana Regen replaced with +100 Overwhelming Odds Radius
  • Level 15 Talent +20 Attack Speed replaced with +40 Press the Attack HP Regen
Leshrac
  • Diabolic Edict: Now deals pure damage
  • Diabolic Edict: No longer deals bonus damage to towers
  • Diabolic Edict: Damage per explosion reduced from 8/20/32/44 to 7/14/21/28
  • Level 10 talent +4 Armor replaced with +1.75 Mana Regen
  • Level 25 Talent +30% Magic Resistance replaced with Lightning Storm can bounce twice on units (Only after there's no more jumps left)
Lich
  • Frost Blast: Mana cost reduced from 115/135/155/175 to 110/130/150/170
  • Sinister Gaze: Cast range increased from 500/525/550/575 to 600
  • Sinister Gaze: Mana cost reduced from 120/130/140/150 to 80
  • Sinister Gaze: Scepter now also lets you cast your other abilities while channeling Sinister Gaze
  • Chain Frost: Initial projectile speed increased from 850 to 1050
  • Level 15 Talent +100 Attack Damage replaced with +0.5s Sinister Gaze Duration
Lifestealer
  • Movement Speed reduced from 325 to 320
  • Infest: Can no longer target Undying zombies
  • Infest: Mana cost reduced from 100/150/200 to 100/125/150
  • Infest: Scepter now also applies Disarm to the enemy
  • Infest: Scepter now also deals damage immediately after infesting
  • Level 10 Talent +20 Movement Speed replaced with +10% Rage Move Speed Bonus
Lina
  • Base Attack Damage increased by 2
  • Fiery Soul: Attack Speed Bonus Per Stack reduced from 40/60/80/100 to 30/50/70/90
Lion
  • Armor reduced by 1
  • Earth Spike: Travel Distance reduced from 900 to 850 (Cast Range is unchanged, only bonus length is reduced)
  • Finger of Death: Scepter Damage reduced from 725/875/1025 to 700/825/950
  • Level 10 talent reduced from +70 damage to +60
Lone Druid
  • Savage Roar: Fixed shard granting 40 Attack Speed to allies instead of 60
  • Spirit Link: Attack Speed increased from 15/30/45/60 to 16/34/52/70
  • True Form: Entangle chance increased from 20% to 30%. (Affects only Lone Druid)
  • True Form: Demolish bonus damage increased from 10/20/30/40% to 15/30/45/60% (Affects only Lone Druid)
Luna
  • Lucent Beam: Cooldown increased from 6s to 9/8/7/6s
  • Lucent Beam: Shard glaives acquisition range reduced from 500 to 325
  • Moon Glaives: Damage Reduction Percentage increased from 50/44/38/32 to 56/50/44/38
  • Level 10 Talent +15 Attack Speed replaced with -8% Moon Glaives Damage Reduction
  • Level 15 Talent +25 Movement Speed replaced with -20s Eclipse Cooldown
  • Level 20 Talent +8 All Stats replaced with Global Lunar Blessing
  • Level 25 Talent +30% Lifesteal replaced with +35 Lunar Blessing Damage
Lycan
  • Howl: Duration increased from 5/6/7/8 to 8
  • Howl: Cooldown rescaled from 18 to 22/20/18/16
  • Shard Wolves now have Low Attack Priority (Will only acquire enemy aggro if they are the only unit in aggro range)
  • Shard Wolves now can Cripple towers (Does not affect regular wolves)
  • Level 10 Talent +20 Damage replaced with +20 Summon Wolves Damage
  • Level 15 Talent +12% Cooldown Reduction replaced with -20s Shapeshift Cooldown
Magnus
  • Skewer: Damage increased from 70/150/220/310 to 80/170/260/350
  • Empower: Duration reduced from 40 to 35
  • Level 10 Talent +20 Damage replaced with +10s Empower Duration
Mars
  • Spear of Mars: Cooldown decreased from 14 to 14/13/12/11
  • Arena Of Blood: Cooldown increased from 90/75/60 to 90
  • Level 10 Talent +15 Damage replaced with +1.5s God's Rebuke Slow
  • Level 10 Talent +20 Movement Speed replaced with -10% Bulwark Movement Penalty
  • Level 15 Talent +8 Armor replaced with +100 Spear of Mars Damage
  • Level 20 Talent +160 Spear of Mars Damage replaced with +10%/5% Bulwark Front/Side Damage Reduction
Medusa
  • Mystic Snake: Jump radius reduced from 475 to 450
  • Mana Shield: Damage per mana reduced from 1.6/1.9/2.2/2.5 to 1.3/1.7/2.1/2.5
Meepo
  • Strength Gain reduced from 1.8 to 1.6
  • Agility Gain reduced from 1.8 to 1.6
  • Poof: Damage reduced from 60/80/100/120 to 45/60/75/90
  • Poof: Now deals Pure Damage
  • Divided We Stand: Reworked Shard: Divided we Stand can be cast from any Meepo as long as there's another Meepo within 300 radius, causing the nearby Meepo to fling you towards a target within 900 range, dealing 100 damage and slowing the target's movement speed by 50%. Cooldown 18/16/14s Mana Cost: 100 (Each Meepo has its own independent cooldown)
  • Level 15 talent reduced from +50 Poof Damage to +40
Mirana
  • Sacred Arrow: Max Stun reduced from 3.5/4/4.5/5s to 3.2/3.8/4.4/5
  • Sacred Arrow: Vision reduced from 500 to 400
  • Level 10 Talent +15 damage replaced with -2s Sacred Arrow Cooldown
  • Level 10 Talent +150 health replaced with +100 Leap Distance
  • Level 15 Talent -3 Sacred Arrow Cooldown replaced with Moonlight Shadow gives 20% Evasion (Evasion is always active during Moonlight Shadow, even when units are visible)
  • Level 20 Talent +8% Spell Amplification replaced with -25s Moonlight Shadow Cooldown
  • Level 25 Talent -60s Moonlight Shadow Cooldown replaced with +180 Starstorm Damage
Monkey King
  • Tree Dance: Cast Point decreased from 0.3 to 0.1
  • Tree Dance: Travel Speed increased from 700 to 800
  • Jingu Mastery: Lifesteal increased from 15/30/45/60 to 25/40/55/70
  • Mischief: Reworked Shard: Now reduces Mischief Cooldown to 8s, increases the invulnerability time to 0.5s and disjoints projectiles on transformation. Mischief no longer reduces your move speed below your current one
  • Level 10 Talent +20 Attack Speed replaced with +0.3s Boundless Strike Stun
  • Level 20 Talent +40% Boundless Strike Crit replaced with +2 Jingu Mastery Charges
Morphling
  • Waveform: Mana cost reduced from 140 to 130
  • Adaptive Strike: (Agility) base damage reduced from 70/80/90/100 to 40/50/60/70
  • Morph Replicate: No longer steals Shard/Scepter abilities if Morphling doesn't have a Shard/Scepter
Naga Siren
  • Agility Gain reduced from 3.5 to 3.3
  • Reworked Shard: Now makes Song of the Siren heal allies for 5% Max HP per second
  • Rip Tide: Damage increased from 30/40/50/60 to 30/45/60/75
  • Level 10 Talent +9% Mirror Image Damage replaced with +8 Agility
  • Level 15 Talent +10 Agility replaced with +13% Mirror Image Damage
  • Level 15 talent +13 Strength increased to +15
  • Level 20 Talent -30s Song of the Siren Cooldown replaced with +10% Rip Tide chance.
  • Level 25 Talent -5 Rip Tide armor increased to -6
Nature's Prophet
  • Base Mana Regen increased from 0 to 0.5
  • Sprout: Fixed multiple instances where destroying Shard Sprout trees wouldn't spawn Greater Treants
  • Sprout: Vision range reduced from 500 to 250
  • Nature's Call: Treant base HP regen per second increased from 0.5 to 2.5
  • Wrath of Nature: Damage per kill increased from 4/5/6 to 6
  • Level 20 talent 20% Cooldown Reduction replaced with 75% Miss Chance for Sprouted units
Necrophos
  • Strength Gain reduced from 2.6 to 2.3
  • Death Pulse: Damage increased from 100/150/200/250 to 100/160/220/280
  • Death Pulse: Heal increased from 60/80/100/120 to 60/85/110/135
  • Ghost Shroud: Self Restoration Amplification reduced from 75% to 45/55/65/75%
  • Level 10 Talent +25 damage replaced with +100 Reaper's Scythe Cast Range
Night Stalker
  • Base Damage increased by 2
  • Dark Ascension: Cooldown increased from 140/130/120 to 150/140/130
  • Level 10 Talent +6 armor replaced with +10 Dark Ascension Duration
  • Level 15 Talent +12 Strength replaced with +50 Dark Ascension Damage
  • Level 20 Talent +35 damage replaced with +25 Strength
Nyx Assassin
  • Base Strength reduced from 18 to 17
  • Base Agility reduced from 19 to 18
  • Base Health Regen reduced from 2.5 to 2.0
  • Burrow: HP and Mana regeneration reduced from 1.5% to 1%
Ogre Magi
  • Strength Gain reduced from 3.5 to 3.3
  • Shard Fire Shield no longer procs on creep attacks
  • Fire Shield: Fixed recasting Fire Shield on an ally not replenishing its charges
  • Fireblast: Damage Increased from 60/120/180/240 to 70/130/190/250
  • Unrefined Fireblast: Mana cost increased from 30% of current mana to 35%
  • Ignite: Mana Cost reduced from 110 to 80/90/100/110
  • Level 20 Talent +30 Bloodlust AS reduced to +25
Omniknight
  • Strength reduced from 24 + 3.4 to 23 + 3.1
  • Agility Gain increased from 1.8 to 2.0
  • Heavenly Grace Bonus Strength increased from 8/16/24/32 to 8/18/28/38
  • Guardian Angel: Cooldown reduced from 160/150/140 to 160/140/120
  • Hammer of Purity: No longer heals Omniknight on attack
  • Hammer of Purity: Can no longer be cast on creeps
  • Hammer of Purity: Now puts a debuff on the enemy hero which reduces the enemy's outgoing damage by 60% for 4 seconds
  • Hammer of Purity: Manacost increased from 20 to 40
  • Hammer of Purity: Cooldown increased from 4 to 10
Oracle
  • Armor increased by 1
  • Purifying Flames: Cooldown increased from 2.25s to 2.5
  • False Promise: Duration reduced from 8/9/10 to 7/8.5/10
Outworld Devourer
  • Arcane Orb: Now affects Roshan
  • Astral Imprisonment: Fixed Astral Imprisonment debuff not displaying correctly
  • Astral Imprisonment: Grants an additional +5% Mana Capacity steal to Astral Imprisonment. Also allows allies to move at 40% movement speed during Astral Imprisonment (they are visible, but untargettable and can't perform any other actions).
Pangolier
  • Shield Crash: Now slows enemies for 25/30/35/40% for 3 seconds
  • Shield Crash: Damage Reduction per hero increased from 12/14/16/18 to 15/16/17/18
  • Shield Crash: Damage Reduction Duration rescaled from 10 to 5/7/9/11
  • Shield Crash: Cooldown reduced from 18/16/14/12s to 16/14/12/10s
  • Lucky Shot: No longer slows enemies
  • Lucky Shot: Armor reduction increased from 3/4/5/6 to 4/5/6/7
Phantom Assassin
  • Stifling Dagger: Slow duration increased from 1.75/2.5/3.25/4s 2.2/2.8/3.4/4s
  • Level 10 Talent +175 Health replaced with +1s Phantom Strike Duration
Phantom Lancer
  • Juxtapose: Aghanim's Scepter's cooldown reduced from 60s to 40s
  • Juxtapose: Aghanim's Scepter also increases max illusion count by 2
Phoenix
  • Icarus Dive: Dash length reduced from 1400 to 1100/1200/1300/1400
  • Sun Ray: Max Health as Heal per second reduced from 0.625/1.25/1.875/2.5% to 0.5/1.0/1.5/2.0%
  • Fire Spirits: Radius increased from 175 to 200
Puck
  • Base Damage reduced by 1
  • Phase Shift: Cooldown increased from 7.5/7.0/6.5/6.0s to 8/7.5/7/6.5s
  • Dream Coil: No longer has an initial stun (It still cancels TPs since it leashes the target)
  • Level 10 talent +25 Attack Damage replaced with +300 Illusory Orb distance
Pudge
  • Meat Hook: Mana cost rescaled from 125/130/135/140 to 135
  • Meat Hook: Now instantly kills any non-ancient creep it hits
  • Dismember: Shard cast range on allies reduced from 400 to 300
Pugna
  • Nether Ward: No longer has a mana reducing aura
  • Nether Ward: Now additionally Heals 2 hits whenever it triggers
  • Level 15 talent improved from -0.8s Nether Blast Cooldown to -1s
Queen of Pain
  • Base damage increased by 3
  • Shadow Strike: Now heals Queen of Pain for 10/20/30/40 Health on every tick. Heals 50% on creeps
  • Shadow Strike: Tick Damage reduced from 30/50/70/90 to 20/40/60/80
  • Level 15 Talent 10% Cooldown Reduction replaced with +2 Shadow Strike Damage Instances (Same Duration, ticks happen more often)
  • Level 20 Talent +30% Spell Lifesteal replaced with +120 Scream of Pain Damage
Razor
  • Eye of the Storm: Now applies its armor reduction before applying its damage
  • Level 10 Talent +175 Health replaced by +30 Plasma Field Damage
  • Level 20 Talent +8 armor replaced with +6s Static Link Drain Duration
Riki
  • Blink Strike: Damage increased from 25/50/75/100 to 40/60/80/100
  • Tricks of the Trade: Damage per attack reduced from 50% to 40%
  • Tricks of the Trade: Scepter Attack count increased from 4 to 5
  • Sleeping dart cast range reduced from 1200 to 1000
  • Sleeping dart mana cost reduced from 85 to 75
Rubick
  • Spell Steal: Cooldown reduced from 26/20/14 to 20/15/10
  • Spell Steal: Projectile Speed increased from 900 to 1200
  • Level 10 Talent Fade Bolt Borrows Hero Damage replaced with +10% Fade Bolt Damage Reduction
  • Level 15 Talent +100 base damage replaced with -25% Stolen Spell Cooldown
Sand King
  • Strength Gain reduced from 3.0 to 2.7
  • Epicenter: Shard now also grants +20 damage per Pulse
  • Level 10 Talent +20 damage per Epicenter Pulse replaced with +20 Sand Storm DPS
  • Level 15 Talent +30 Sand Storm DPS replaced +150 Sand Storm Radius
  • Level 20 Talent +25 Health Regen replaced with +120 Caustic Finale Damage
Shadow Demon
  • Disruption: Cast range increased from 600 to 650
  • Shadow Poison: Stack damage rescaled from 20/35/50/65 to 24/36/48/60
  • Soul Catcher: Now temporarily gives Shadow Demon 5/7/9/11% Spell Amplification for each hero debuffed
Shadow Fiend
  • Necromastery: Reworked Shard. Necromastery is now an attack modifier that consumes 1 soul granting your next attack 170% crit with a 3 second cooldown. Additionally, enemies killed grant an extra soul
  • Requiem of Souls: Slow rescaled from 25% to 20/25/30%
  • Level 10 Talent increased from +20 Attack Speed to +25
  • Level 10 Talent increased from +6% Spell Amplification to +8%
  • Level 15 Talent +25 Move Speed replaced with +80 Shadowraze Damage
  • Level 20 Talent +120 Shadowraze Damage replaced with +0.3s Requiem Fear/Slow per line (Maximum 2.4 ->3.3)
  • Level 25 Talent 30% Cooldown Reduction replaced with -40s Requiem of Souls Cooldown
Shadow Shaman
  • Mass Serpent Ward: Cooldown rescaled from 120 to 130/120/110
  • Mass Serpent Ward: Mana Cost reduced from 200/350/600 to 200/350/550
  • Level 10 Talent +175 Health replaced with -3s Hex Cooldown
  • Level 15 Talent -5s Hex Cooldown replaced with +1s Shackle Duration
  • Level 15 Talent +75 Serpent Ward Attack Range increased to +100
  • Level 20 Talent +2s Shackle Duration replaced with Hex Breaks
Silencer
  • Strength Gain reduced from 2.7 to 2.4
  • Arcane Curse: Now deals double damage and slow when target is silenced
  • Arcane Curse: Penalty duration reduced from 5s to 3s
  • Level 10 Talent +6 Armor replaced with +15 Arcane Curse Damage
  • Level 15 Talent +30 Arcane Curse Damage replaced with +100 Attack Range
  • Level 15 Talent +2 Permanent Intelligence per kill replaced with +10% Arcane Curse Slow
  • Level 20 Talent +100 Attack Range replaced with +400 Health
  • Level 20 Talent +20% Arcane Curse Slow replaced with +1.5x Last Word Int Multiplier
  • Level 25 Talent 30% Cooldown Reduction replaced with Last Word Mutes Items
Skywrath Mage
  • Arcane Bolt: Base damage increased from 60/85/110/135 to 75/95/115/135
  • Concussive Shot: Movement Speed slow rescaled from 30/35/40/45% to 40%
  • Mystic Flare: Duration reduced from 2.4s to 2.2s
Slardar
  • Guardian Sprint: Cooldown increased from 17 to 32/27/22/17
  • Guardian Sprint: Bonus Movement Speed increased from 16/24/32/40 to 25/30/35/40
  • Slithereen Crush: Damage rescaled from 80/140/200/260 to 70/140/210/280
  • Level 10 Talent +20 Attack Damage replaced with -3s Guardian Sprint Cooldown
  • Level 10 Talent +7 HP Regen replaced with +10% Slithereen Crush Attack/Move Speed Slow
  • Level 20 Talent +25% Lifesteal replaced with +100 Slithereen Crush Damage
Slark
  • Dark Pact: Self damage reduced from 50% to 30%
  • Shadow Dance: Cooldown reduced from 80/65/50 to 75/60/45
  • Level 10 Talent +9 strength replaced with -1s Dark Pact Cooldown
  • Level 15 Talent +18% Lifesteal replaced with +50 Shadow Dance Attack Speed
  • Level 15 Talent +20 Attack Speed replaced with +80 Dark Pact Damage
  • Level 20 Talent +120 Dark Pact Damage replaced with +1 Agi per Essence Shift stack
Snapfire
  • Strength Gain increased from 3.3 to 3.5
  • Firesnap Cookie: Mana Cost reduced from 110 to 100
  • Mortimer Kisses: Burn Damage increased from 50/75/100 to 60/80/100
  • Mortimer Kisses: Cooldown Rescaled from 110 to 120/110/100
  • Level 10 Talent +20 Movement Speed replaced with +1s Scatterblast Slow Duration
Sniper
  • Shrapnel: Damage increased from 20/35/50/65 to 25/40/55/70
  • Take Aim: No longer grants True Strike
  • Take Aim: Active Self Move Speed slow increased from 25% to 45%/40%/35%/30%
  • Take Aim: Active Headshot Chance Increased from 70% to 100%
  • Take Aim: Cooldown reduced from 35/30/25/20 to 20/18/16/14
  • Take Aim: Mana Cost reduced from 50 to 25
  • Take Aim: Duration reduced from 4 to 3
  • Concussive Grenade: Knockback increased from 450 to 475
  • Concussive Grenade: Self Knockback increased from 425 to 475
  • Level 10 Talent 15% Cooldown Reduction replaced with +1s Take Aim Duration
Spectre
  • Spectral Dagger: Debuff is now dispellable
  • Shadow Step: Fixed being able to target creep hero units
  • Reworked Shard: Causes dispersion to fire a spectral dagger every 300 damage absorbed in the direction of the last source of damage. Can fire a maximum of one dagger every 7 seconds and only triggers off player based damage within 700 range
  • Level 10 Talent +5 HP Regen replaced with -5s Spectral Dagger Cooldown
  • Level 15 Talent -8s Spectral Dagger Cooldown replaced with +100 Spectral Dagger Damage
Spirit Breaker
  • Strength reduced from 29 + 3.1 to 27 + 3.0
  • Charge of Darkness: Mana cost increased from 70/80/90/100 to 100
  • Charge of Darkness: Scepter no longer grants 175 bonus movement speed
  • Charge of Darkness: Scepter now pierces spell immunity and reduces cast point to 0.1
  • Greater Bash: Now deals 1.5x damage to creeps
  • Level 15 Talent +10 HP Regen replaced with -4s Bulldoze Cooldown
  • Level 20 Talent -5.5s Bulldoze Cooldown replaced with +200 movement speed during Charge of Darkness.
  • Level 20 Talent +12% Greater Bash Damage replaced with +10% Greater Bash Chance
  • Level 25 Talent +20% Greater Bash Chance replaced with +25% Greater Bash Damage
Storm Spirit
  • Static Remnant: Damage increased from 120/175/230/285 to 120/180/240/300
  • Ball Lightning: Starting mana cost reduced from 30 + 8% to 25 + 7.5%
  • Level 10 talent +200 Health replaced with +40 Static Remnant Damage
  • Level 15 talent +65 Static Remnant Damage replaced with +250 Health
Sven
  • Great Cleave: Damage rescaled from 30/50/70/90% to 25/50/75/100%
  • Storm Hammer: Cast Point reduced from 0.3 to 0.2
Techies
  • Proximity Mines: Damage reduced from 200/400/600/800 to 200/380/560/740
  • Proximity Mines: Building Damage Percentage increased from 25% to 30%
Templar Assassin
  • Psi Blades: Spill range multiplier reduced from 2 to 1.5
  • Psi Blades: Now deals 5% less spill damage to each successive enemy after the first one.
  • Psionic Projection: Channel Time increased from 1s to 1.5s
  • Psionic Projection: No longer teleports if Templar Assassin is rooted or leashed
  • Level 10 talent +100 Psi Blades Range replaced with +110 Psionic Trap Damage
  • Level 15 talent +180 Psionic Trap Damage replaced with +120 Psi Blades Range
Terrorblade
  • Agility Gain reduced from 4.8 to 4.4
  • Metamorphosis: Duration decreased from 40/44/48/52s to 36/40/44/48
  • Demon Zeal: Now also applies a basic dispel on Terrorblade
  • Level 10 Talent +20 Movement Speed replaced with +2s Reflection duration
  • Level 25 talent +240 Metamorphosis Attack Range replaced with +20s Metamorphosis Duration
Tidehunter
  • Base Mana Regen increased from 0 to 0.5
  • Gush: Armor reduction decreased from 4/5/6/7 to 3/4/5/6
  • Anchor Smash: Bonus Damage reduced from 45/90/135/180 to 40/85/130/175
  • Kraken Shell: Threshold timer increased from 6 to 7
  • Level 10 Talent +20 Movement Speed replaced with +10% Gush Slow
  • Level 10 Talent +1.75 Mana Regen replaced with -100 damage Kraken Shell Threshold
  • Level 25 Talent +200 Damage replaced with 50% chance to proc Anchor Smash on attacks
  • Level 25 Talent 20% Cooldown Reduction replaced with +1s Ravage Stun Duration
Timbersaw
  • Whirling Death: Damage reduced from 80/120/160/200 to 60/100/140/180
  • Whirling Death: Tree damage scale rescaled from 12/18/24/30 to 8/16/24/32
  • Whirling Death: Debuff duration increased from 12/13/14/15s to 13/14/15/16s
  • Timber Chain: Damage reduced from 100/140/180/220 to 70/120/170/220
  • Timber Chain: Fixed Timber Chain Cast Range being slightly larger than Timber Chain Length, causing timber chain to sometimes miss
  • Level 20 Talent 12% Cooldown Reduction replaced with +3% Chakram Slow
Tinker
  • Laser: Now splashes 100% of its damage on a 250 AoE (Only the main target gets blinded/shrink ray'd)
  • Laser: Shrink Ray bonus cast range reduced from 400 to 300
  • Laser: Shrink Ray HP Reduction reduced from 15% to 10%
  • Defense Matrix Defense Matrix is now a basic skill
  • Defense Matrix Mana Cost reduced from 100 to 70/80/90/100
  • Defense Matrix Damage Absorbed reduced from 350 to 100/180/240/320
  • Defense Matrix Status Resistance reduced from 50 to 20/30/40/50
  • Defense Matrix cast range increased from 400 to 600
  • Defense Matrix Cooldown reduced from 30 to 12
  • Rearm: Mana cost rescaled from 100/210/320 to 130/210/290
  • Keen Conveyance: New Rearm Sub-ability. Channel for 4.5/4/3.5s to teleport to a friendly Building. Level 2 allows targeting units and level 3 allows targeting heroes. Mana cost: 75
  • March of the Machines: March of the Machines is now a shard ability
  • March of the Machines: Mana cost increased from 130/150/170/190 to 190
  • March of the Machines: Robot Explosion Damage rescaled from 16/24/32/40 to 30
  • Level 10 Talent +8% Spell Amplification replaced with +2s Laser Blind Duration
  • Level 15 Talent +2.5s March of the Machines Duration replaced with -0.5 Keen Teleport Channel Time
  • Level 20 Talent +8 March of the Machines Damage replaced with +150 Defense Matrix Damage Absorbed
  • Level 20 Talent +8 Armor replaced with +10% Spell Amplification
Tiny
  • Tree Throw: Splash percentage increased from 150% to 200%
  • Grow: Attack Speed Penalty reduced from 20/35/50 to 20/30/40
Treant Protector
  • Base Movement Speed increased from 280 to 285
  • Nature's Grasp: Duration reduced from 12s to 9/10/11/12s
  • Level 10 Talent +1.75 Mana Regen replaced with +36 Living Armor Heal
  • Level 15 Talent +48 Living Armor Heal replaced with +15% Leech Seed Slow
Troll Warlord
  • Whirling Axes (Ranged): Damage increased from 75 to 90
  • Battle Trance: Cooldown reduced from 90s to 90/80/70s
  • Level 10 Talent +225 Health replaced with +7 Berserker's Rage Armor
  • Level 10 Talent +7 Agility replaced with +25 Berserker's Rage Movement Speed
Tusk
  • Ice Shards: Reworked Shard: Enemies within 200 radius of the center of the ice shard suffer from 40% slow and take 60 damage per second. Increases the length of ice shard by 300
  • Snowball: Bonus damage per hero increased from 20/40/60/80 to 25/50/75/100
  • Level 10 talent +8HP Regen replaced with +25 Tag Team Damage
Underlord
  • Base Movement speed reduced from 295 to 290
  • Firestorm: Mana cost increased from 100/110/120/130 to 110/120/130/140
  • Fiend's Gate: Reworked Scepter: Grants a new ability Fiend's Gate. Cast within 4000 range to create a Portal next to Underlord and a Portal at the target location. Allies can click on either Portal to teleport to the other one after a 2s channel. Portals are indestructible, last 20 seconds, and can only be cast in locations where Wards can be placed
  • Level 20 Talent +60 Attack Speed replaced with +1% Firestorm Burn Damage
  • Level 20 Talent +20 Health Regen replaced with +12% Atrophy Aura Damage Reduction
  • Level 25 Talent increased from +40% Allies Atrophy Aura to +50%
Undying
  • Soul Rip: Mana cost reduced from 100/110/120/130 to 85/100/115/130
  • Flesh Golem: Movement Speed Bonus increased from 30 to 30/40/50
  • Flesh Golem: Reworked Shard: Now Reduces Flesh Golem Cooldown by 30s and causes Undying to spawn one zombie on each attack
  • Level 10 Talent changed from +5 armor to +50 Decay Damage
Ursa
  • Base Strength increased from 24 to 25
  • Earthshock: Cooldown increased from 11/10/9/8 to 14/12/10/8
  • Earthshock: Shard no longer reduces cooldown by 1
Vengeful Spirit
  • Nether Swap: Now deals 50 damage to enemies
  • Nether Swap: Nether Swap now causes Vengeful Spirits and allies she Swaps to take 30/40/50% less damage for 3 seconds
Venomancer
  • Agility reduced from 26 + 3.2 to 24 + 3.0
  • Poison Nova damage rescaled from 40/65/90 to 20/30/40 + 2/2.75/3.5% Max Health in damage
  • Poison Nova Scepter damage rescaled from 75/100/125 to 20/30/40 + 3/3.75/4.5% Max Health in damage per second
  • Level 10 Talent +100 Attack Range replaced with +175 Health
Viper
  • Poison Attack: Mana Cost decreased from 20/22/24/26 to 18/20/22/24
  • Nethertoxin: Max damage reduced from 80/100/120/140 to 50/75/100/125
  • Level 15 Talent +100 Attack Range replaced with +70 Nethertoxin Max Damage
Visage
  • Grave Chill: Move Speed Drain reduced from 17/23/29/35% to 15/20/25/30%
  • Soul Assumption: Gather Damage radius increased from 1500 to 1800
  • Summon Familiars: Cooldown reduced from 130 to 130/120/110
  • Summon Familiars: Armor increased from 0/1/2 to 0/2/4
  • Summon Familiars: Turn Rate increased from 0.5 to 0.9
Void Spirit
  • Aether Remnant: Mana Cost reduced from 85/90/95/100 to 75/80/85/90
  • Aether Remnant: Pull Duration increased from 1.2/1.4/1.6/1.8 to 1.4/1.6/1.8/2.0
  • Astral Step: Debuff Damage increased from 150/200/250 to 150/250/350
  • Level 10 Talent +15 Damage replaced with +60 Aether Remnant Damage
Warlock
  • Level 15 Talent +40DPS Upheaval replaced by +10% Attack Speed per second to allies (Maximum 70%)
Weaver
  • The Swarm: Travel Speed increased from 600 to 750
  • The Swarm: Now ignores damage block
  • Geminate Attack: Can now be toggled to disable autocast
  • Level 10 Talent +0.2 Swarm Armor Reduction replaced with +9 Strength
  • Level 15 Talent +12 Strength replaced with +2 Swarm Attacks to Kill
  • Level 20 Talent +35 damage replaced with +90 Geminate Attack Damage
  • Level 20 Talent +3 Swarm Attacks to Kill replaced with +0.5 Swarm Armor Reduction
Windranger
  • Gale Force: Reworked Shard: Now Grants Gale Force. Vector Targeted: Summons a strong wind that pushes all enemies within a 1000 AoE by 250 units per second in the target direction for 3 seconds (Units can still move, attack and cast spells, does not interrupt channeling). Mana Cost: 150 Cooldown: 40s
  • Level 15 Talent +100 Attack Range replaced with Windrun Undispellable
  • Level 25 Talent 25% Cooldown Reduction replaced with Focus Fire Kills Advance Cooldown by 20s
Winter Wyvern
  • Agility Gain reduced from 1.9 to 1.7
  • Arctic Burn: Attack Range Bonus decreased from 350/425/500/575 to 350/400/450/500
  • Arctic Burn: Movement Speed Slow reduced from 22/28/34/40% to 16/24/32/40%
  • Winter's Curse: Cast Range reduced from 800 to 700
  • Cold Embrace: Shard cooldown reduction reduced from 5s to 4s
  • Cold Embrace: Percentage Heal reduced from 2/3/4/5% to 1.75/2.5/3.25/4%
  • Level 10 Talent +50 Damage reduced to +35
  • Level 10 Talent +1.5% Cold Embrace Heal replaced with +25HP/s Cold Embrace Heal
  • Level 15 Talent +275 Health replaced with +2s Arctic Burn Debuff Duration
  • Level 15 Talent +400 Night Vision replaced with +400 Splinter Blast Radius
Witch Doctor
  • Paralyzing Cask: Creep damage rescaled from 50/70/125/150 to 75
  • Paralyzing Cask: Hero damage reduced from 50/60/70/80 to 40
  • Paralyzing Cask: Deals 10/15/20/25 more damage per each bounce
  • Level 10 Talent +60 damage replaced with -25% Voodoo Restoration Mana Per Second
  • Level 10 Talent +200 Health replaced with +75 Maledict Radius
  • Level 15 Talent +100 Maledict Radius replaced with +300 Health
Wraith King
  • Reincarnation: Cooldown increased from 200/120/40 to 200/130/60
  • Level 10 Talent +0.5s Wraithfire Blast duration replaced with +20 Movement Speed
  • Level 15 Talent +25 Movement Speed replaced with +0.7s Wraithfire Blast Stun Duration
  • Level 20 Talent +16 Strength replaced with +25% Cleave
Zeus
  • Lightning Bolt: Mana Cost reduced from 125/130/135/140 to 120/125/130/135
  • Lightning Bolt: Vision Duration increased from 4.5s to 5
  • Static Field: Shard Active Mana Cost reduced from 100 to 75
  • Static Field: Shard Active now grants 900 radius unobstructed vision around Zeus for 3 seconds
  • Nimbus: Duration reduced from 35s to 30s
  • Nimbus: Lightning Bolt Interval increased from 2.25s to 2.5s
  • Nimbus: Bounty increased from 100 to 125
  • Level 25 Talent +50% Spell Lifesteal replaced with 325 range AoE Lightning Bolt