← Alle Helden
Universal · Fernkampf

Nature's Prophet

CarryPusherFluchtNuker
Stärke19+2.6
Beweglichkeit14+2.6
Intelligenz22+3.5
Schaden
39–45
Rüstung
2.3
Tempo
295
Reichweite
600
Angriffszeit
1.5s
Magieresistenz
25%
Sicht Tag/Nacht
1800/800
Projektil
1125

Siegquote öffentlich

43.3%

Picks letzte 7 Tage

378.112

Pro Picks / Bans

2 / 6

Pro Siegquote

100.0%

Fähigkeiten

Sprout

Unit Target / Point Target · Magical

Sprouts a ring of trees around a unit, damaging and trapping it in place and providing vision in a 400 radius.

DURATION: 2.5 / 3 / 3.5 / 4DAMAGE: 70 / 130 / 190 / 250Abklingzeit: 14 / 12 / 10 / 8sMana: 70 / 80 / 90 / 100

Teleportation

Point Target / AOE · Physical

Teleports to any point on the map. Gains a barrier after arriving to its destination.

BARRIER: 70 / 130 / 190 / 250DURATION: 15Abklingzeit: 65 / 50 / 35 / 20sMana: 50 / 60 / 70 / 80

Nature's Call

Point Target / AOE

Converts an area of trees into Treants under the command of Nature's Prophet.

TREANTS SUMMONED: 2 / 3 / 4 / 5TREANT DURATION: 50TREANT HEALTH: 450TREANT DAMAGE: 16 / 25 / 34 / 43TREANT BONUS HERO DAMAGE: 4 / 8 / 12 / 16TREANT MOVESPEED: 300 / 315 / 330 / 345TREANT VISION (DAY): 500TREANT VISION (NIGHT): 500Abklingzeit: 45 / 40 / 35 / 30sMana: 100

Curse of the Oldgrowth

No Target · Magical

Applies a curse on all enemy heroes within 900 range, displaying them in fog, slowing them, and dealing damage over time based on the number of trees within 250 radius. Treants count as trees for this purpose.

DURATION: 7DPS PER TREE: 15SLOW PER TREE: 7%Abklingzeit: 18sMana: 80

Spirit of the Forest

AngeborenPassive / Hidden

Nature's Prophet gains 2% bonus damage for each nearby tree. Treants also provide this bonus with multiplied values and with larger radius. Treants also possess this ability.

TREE RADIUS: 300TREANT MULTIPLIER: 2TREANT RADIUS: 1200

Wrath of Nature

Unit Target / Point Target · Magical

Damaging energy bounces around the map, striking enemies that are in vision starting with those closest to the cast point. Each enemy hit beyond the first adds damage, up to the maximum after 16 are hit.

BASE DAMAGE: 90 / 130 / 170ADDED DAMAGE PER BOUNCE: 10%Abklingzeit: 85sMana: 130 / 160 / 190

Aghanim’s Szepter · Wrath of Nature

Entangles all enemies it hits. Duration scales from 1.5s up to 3.0s seconds at max bounce.

Aghanim’s Scherbe · Curse of the Oldgrowth

Applies a curse on all enemy heroes within 900 range, displaying them in fog, slowing them, and dealing damage over time based on the number of trees within 250 radius. Treants count as trees for this purpose.

Talentbaum

Removed Teleportation Cooldown253x Treant HP/Damage
-15s Wrath of Nature Cooldown20+170 Sprout Damage
+50 Treant Movement Speed15+100 Teleportation Barrier
-10s Nature's Call Cooldown10+25 Wrath of Nature Base Damage

Hintergrund

When Verodicia, Goddess of the Woods, had finished filling in the green places, having planted the coiled-up spirit in the seed, having lured the twining waters from deep within the rock, having sworn the sun its full attention to the growing things, she realized that her own time had reached its end, and like one of the leaves whose fate she had imprinted in the seed, she would fall without seeing the fruiting of her dream. It pained her to leave the world bereft, for the sprouts had not yet broken through the soil--and they would be tender and vulnerable to every sort of harm. She found in her seed pouch one last seed that she had missed in the sowing. She spoke a single word into the seed and swallowed it as she fell. Her vast body decomposed throughout the long winter, becoming the humus that would feed the seedlings in the spring. And on the morning of the vernal equinox, before the rest of the forest had begun to wake, that last seed ripened and burst in an instant. From it stepped Nature's Prophet, in full leaf, strong and wise, possessing Verodicia's power to foresee where he would be needed most in defense of the green places--and any who might be fortunate enough to call him an ally.

Siegquote je Rang

Herald46.0%Guardian44.0%Crusader42.9%Archon42.0%Legend42.2%Ancient43.1%Divine+44.0%

Balken von 35 % bis 65 %.