Patch 7.23a
Alle Änderungen an Spielmechanik, Items und Helden.
Allgemein
- Neutral drops will now always drop only 3 items per tier, rather than having a chance to get more
- Neutral drops no longer have an end period in terms of when they can drop, just a start period (now 5/15/25/40/70). Higher tier items will always roll first
- Neutral drop rate changed from 10/5/2.5/1.25/etc to 9/6/3
Items
Iron Talon
- Cooldown increased from 20 to 25
Ocean Heart
- Health/Mana regen reduced from 10/5 to 6/3
- All stats increased from 4 to 5
Keen Optic
- Mana regeneration reduced from 1.5 to 1.25
Repair Kit
- Moved from Tier 2 to Tier 3
Helm of the Undying
- Moved from Tier 2 to Tier 3
Tome of Aghanim
- Removed
Imp Claw
- Critical Strike reduced from 1.6 to 1.4
- Damage increased from 18 to 20
Vambrace
- Moved from Tier 3 to Tier 2 (stats lowered to just the components of the recipe)
Clumsy Net
- Moved from Tier 3 to Tier 2
- Mana regen reduced from 3 to 2
Mind Breaker
- Manabreak reduced from 30 to 20
- Magic resistance increased from 15% to 25%
- Mana steal now only has half effect on creeps
Timeless Relic
- Debuff duration amp reduced from 35% to 25%
- Spell Amp increased from 10% to 15%
Witless Shako
- Now provides +1000 Health and -400 Mana
Spell Prism
- No longer has an active. Now provides 20% Cooldown Reduction, +12 All stats and +4 Mana Regen
Illusionist's Cape
- Now increases damage of your player controlled units as well.
The Leveller
- No longer has a cleave or splash effect. Now has +25% Demolish
Seer Stone
- Cast Range reduced from 500 to 450
- Vision range reduced from 800 to 450
Mirror Shield
- No longer has a 75% chance, instead has a 4 second cooldown.
Woodland Striders
- Health regen increased from 50 to 70
Book of the Dead
- Cooldown increased from 75 to 90
- Duration reduced from 90 to 75
- Fixed previous summons not disappearing
Phoenix Ash
- No longer Gives +30 All stats.
- Health restore reduced from 100% to 50%
- Now refreshes your non-ultimate abilities upon triggering
Helden
Anti-Mage
- Agility gain reduced from 3.2 to 3.0
- Mana Break: Reduced from 2/3/4/5% to 1/2/3/4%
Crystal Maiden
- Base mana regen from 1 to 1.5
- Arcane Aura: Magic resistance reduced from 4/6/8/10 to 5/6/7/8
- Arcane Aura: Mana regen from 1/1.5/2/2.5 to 0.5/1/1.5/2
Drow Ranger
- Multishot: Cooldown reduced from 32/28/24/20 to 26/24/22/20
- Marksmanship: Aura increased from 25/30/35 to 30/35/40
- Marksmanship: Damage increased from 40/50/60 to 70/80/90
Lone Druid
- Spirit Bear base attack time increased from 1.65/1.55/1.45/1.35 to 1.7/1.6/1.5/1.4
- Level 25 Talent reduced from -0.5 Spirit Bear Attack Time to -0.25
Morphling
- Intelligence from 13 + 1.1 to 15 + 1.5
- Base strength increased from 20 to 22
- Attribute Shift stats increased from 1/3/5/7 to 3/5/7/9
- Level 10 Talent from +10 Agility to +12
Outworld Devourer
- Intelligence increased from 28 + 3.5 to 30 + 4.2
- Strength increased from 19 + 2.6 to 21 + 2.9
- Sanity's Eclipse: Mana per charge increased from 30/40/50 to 40/50/60
- Sanity's Eclipse: Multiplier increased from 0.4/0.5/0.6 to 0.5/0.6/0.7
Razor
- Eye of the Storm: Passive shock damage reduced from 80/110/140 to 60/100/140
- Level 10 Agility reduced from 15 to 10
Undying
- Flesh Golem: Slow from 30/35/40% to 40/45/50%
- Flesh Golem: Strength multiplier from 30/40/50% to 40/50/60%
Ursa
- Base armor reduced by 1
- Earthshock: Slow from 25/35/45/55% 10/25/40/55%
- Enrage: Cooldown increased from 50/40/30 to 70/50/30
Vengeful Spirit
- Base agility reduced from 27 to 20 (base damage unchanged)
- Vengeance Aura: Attack Range bonus from 60/100/140/180 to 60/90/120/150
- Level 20 Talent reduced from +10 Attributes to +8
- Level 20 Talent changed from Vengeance Aura Illusion Casts Spells to +200 Magic Missile Damage
- Level 25 Talent reduced from +400 Magic Missile Damage to Vengeance Aura Illusion Casts Spells
