Patch 7.32c
Alle Änderungen an Spielmechanik, Items und Helden.
Allgemein
- Fixed some neutral creeps casting their abilities at night when they should be sleeping (Centaurs, Hellbears, Ogre Bruisers, Ancient Thunderhides)
- Fixed Occult Bracelet not removing Mana Regen stacks if dropped
- Fixed Centaur Warrunner's Hitch a Ride being dispelled when Centaur was vertically displaced or moved out of world. (This affects things like Telekinesis, Flamebreak, Toss, etc)
- Fixed Dark Seer retaining Normal Punch without Scepter
- Fixed Death Prophet being able to reapply Spirit Siphon to the same target multiple times if a dispel was applied.
- Fixed Doom with Aghanim's Scepter interaction with stolen Doom
- Fixed Doom with Aghanim's Scepter doing bonus damage to units with high Status Resistance in its area.
- Fixed Earth Spirit's Rolling Boulder Damage piercing Magic Immunity
- Fixed Earth Spirit Shard not instantly providing +4 Stone Remnant charges
- Fixed Earth Spirit double clicking Stone Remnant while rolling placing the stone behind the hero
- Fixed Earth Spirit Boulder Smash targeting corpses
- Fixed Elder Titan not gaining the Astral Spirit buff if used on Magic Immune enemies
- Fixed Ember Spirit only being able to cast Fire Remnant towards the right side of the map when traveling during the activation of Activate Fire Remnant
- Fixed Hoodwink's tree having too large a hitbox causing Bushwhacks to sometimes not connect when it looks like they should.
- Fixed Lifestealer's Level 25 Talent Rage Duration not working correctly
- Optimized Lycan Howl during night
- Fixed Mars Bulwark soldiers stopping attacking if Mars is rooted, silenced, etc. (now only stop if Mars is stunned or disarmed)
- Fixed Meepo's illusions not gaining the item stored in the Rat Pack neutral slot
- Fixed Meepo clones in Fountain Invulnerability ignoring commands sent to all units
- Fixed Monkey King Shard still granting some old bonuses
- Fixed Phoenix Fire Spirit values not updated for 7.32
- Fixed Primal Beast interactions with Glimpse and X Marks The Spot
- Fixed Riki not attacking immediately after Blink Strike, if the target is moving
- Fixed Rubick with Aghanim's Shard, stealing Anti-Mage's Counterspell, and receiving the Shard aura permanently
- Fixed Spirit Breaker's Planar Pocket creating 2 bouncing projectiles when hit by Paralyzing Cask, Shuriken Toss and Chain Frost
- Fixed Tusk losing Snowball ability when affected by Spirit Breaker's Planar Pocket
- Fixed the interaction of Rubick's Telekinesis cooldown, cooldown reduction effects, and telekinesis on allies
- Fixed a number of abilities having incorrect Area of Effect indicators
- Fixed and clarified a number of ability tooltips
Items
Bloodstone
- No longer has a Health activation cost
Refresher Orb
- Now shares a cooldown with Refresher Shard
- Cooldown no longer ticks down while in backpack
- Now shares a cooldown with Refresher Orb
- Cooldown no longer ticks down while in backpack
- Cooldown decreased from 200s to 180s
Eye of the Vizier
- Max Mana Reduction decreased from -20% to -15%
Dagger of Ristul
- Attack Speed increased from 10 to 15
Helden
misc
- Mana Aura Regen Bonus decreased from 2.0 to 1.75
- Mana Burn rescaled from 100 to 20 + 2x INT
Axe
- Base Damage increased by 3
- Level 15 Talent Battle Hunger Slow increased from +10% to +12%
Batrider
- Sticky Napalm: Cast Range rescaled from 550/600/650/700 to 600
- Flamebreak: Knockback distance decreased from 300 to 250
- Level 10 Talent Flamebreak Knockback Distance decreased from +75 to +50
Bloodseeker
- Level 15 Talent Rupture Initial Damage decreased from +10% to +8%
- Level 20 Talent Rupture Cast Range decreased from +475 to +425
Bounty Hunter
- Base Damage increased by 3
Brewmaster
- Cinder Brew: Ignite Total Damage increased from 75/150/225/300 to 80/160/240/320
Broodmother
- Spin Web: Health Regen Bonus increased from 3/5/7/9 to 5/7/9/11
Chen
- Holy Persuasion: Bonus Damage decreased from 8/16/24/32 to 4/10/16/22
- Divine Favor: Health Regen Bonus decreased from 1.5/3/4.5/6 to 1/2/3/4
- Level 10 Talent Penitence Deals Damage decreased from 250 to 225
Dark Seer
- Surge: Cooldown decreased from 19/16/13/10s to 18/15/12/9s
- Level 15 Talent Bonus Health from Ion Shell increased from +225 to +250
Dawnbreaker
- Starbreaker: Movement Speed during Starbreaker with Shard is now decreased by 25% to a minimum of 215
- Luminosity: Healing from Heroes rescaled from 30/40/50/60% to 35/40/45/50%
Death Prophet
- Crypt Swarm: Cooldown increased from 8/7/6/5s to 9/8/7/6s
- Spirit Siphon: Charge Restore Time increased from 36/34/32/30s to 38s
- Exorcism: Active Movement Speed Bonus decreased from 12/16/20% to 8/12/16%
Drow Ranger
- Base Movement Speed increased from 295 to 300
Elder Titan
- Echo Stomp: Shard now also reduces Cooldown by 2s
Enigma
- Demonic Conversion Eidolons Magic Resistance decreased from 60% to 30/40/50/60%
- Midnight Pulse: Damage per Second decreased from 6/8/10/12% to 5/7/9/11%
- Level 15 Talent Health Bonus decreased from +350 to +250
Faceless Void
- Time Walk: Shard Bonus Range decreased from 300 to 150
- Time Dilation: Damage per cooldown per second decreased from 10/11/12/13 to 7/9/11/13
- Level 15 Talent Time Walk Cooldown reduction decreased from 1.5s to 1s
- Level 20 Talent Attack Speed during Chronosphere decreased from +120 to +95
Grimstroke
- Phantom's Embrace: Travel Speed to the target increased from 750 to 850
- Phantom's Embrace: Travel Speed back to Grimstroke increased from 750 to 1150
Gyrocopter
- Flak Cannon: Cooldown decreased from 20s to 18s
- Flak Cannon: Mana Cost decreased from 50/60/70/80 to 40/50/60/70
Keeper of the Light
- Blinding Light: Damage increased from 100 to 100/140/180
Lich
- Base Health Regen increased from 0.25 to 0.5
- Level 10 Talent Frost Blast Radius and Damage increased from +125 to +150
Lina
- Base Armor decreased by 1
- Level 10 Talent Damage decreased from +25 to +20
Lion
- Hex: Cast range increased from 500 to 550
Magnus
- Shockwave: Damage increased from 75/150/225/300 to 90/160/230/300
- Level 15 Talent Strength per Hero hit with Reverse Polarity increased from +12 to +16
Marci
- Dispose: Throw Distance decreased from 275 to 250
- Dispose: Can no longer pull units out of Black Hole and Chronosphere
- Rebound: Cooldown increased from 17/15/13/11s to 24/20/16/12s
- Unleash: Movement Speed and Attack Speed Slows no longer pierce Spell Immunity
Meepo
- Divided We Stand: Shard Fling Slow increased from 50% to 60%
- Divided We Stand: Shard Fling Damage increased from 100 to 120
- Dig: Max Health Restored increased from 40% to 50%
Nature's Prophet
- Wrath of Nature: Mana Cost decreased from 150/175/200 to 130/160/190
- Curse of the Oldgrowth: Cooldown decreased from 20s to 18s
Night Stalker
- Dark Ascension: Cooldown decreased from 150/140/130s to 140/135/130s
Omniknight
- Heavenly Grace Base Strength Bonus decreased from 8/18/28/38 to 8/16/24/32
- Hammer of Purity: Cooldown increased from 10s to 16/14/12/10s
Oracle
- Fortune's End: Min Root Duration increased from 0.5s to 0.75s
- Fortune's End: Max Root Duration increased from 2.5s to 2.75s
Outworld Devourer
- Astral Imprisonment: Cooldown decreased from 24/20/16/12s to 18/16/14/12s
Phantom Assassin
- Turn Rate improved from 0.6 to 0.8
- Phantom Strike: Attack Speed Bonus increased from 75/100/125/150 to 80/110/140/170
Phantom Lancer
- Spirit Lance: Cast Range increased from 525/600/675/750 to 600/650/700/750
- Spirit Lance: Movement Slow increased from 10/18/26/34% to 14/21/28/35%
Primal Beast
- Uproar: Passive Bonus Damage decreased from 10/15/20/25 to 6/12/18/24
Pudge
- Level 15 talent spell lifesteal decreased from +10% to +8%
Pugna
- Nether Ward: Damage per Mana multiplier increased from 0.75/1/1.25/1.5 to 1/1.2/1.4/1.6
Riki
- Smoke Screen: Radius increased from 300/325/350/375 to 375
Rubick
- Telekinesis: Added an indicator for Land ability to preview where the unit will actually end up
Sand King
- Caustic Finale: Move Slow increased from 10/15/20/25% to 14/18/22/26%
Shadow Demon
- Disruption: Cooldown decreased from 29/26/23/20s to 26/24/22/20s
- Disseminate: Reflected Physical damage now bypasses damage block.
- Level 10 Talent Strength increased from +10 to +12
Shadow Fiend
- Shadowraze: Stacking Movement Speed Slow decreased from 15% to 12/13/14/15%
Silencer
- Base Armor increased by 1
- Arcane Curse: Now applies 40/60/80/100 instant Burst Damage
Slardar
- Guardian Sprint: Bonus River Movement Speed increased from 15% to 18%
- Bash of the Deep: Stun Duration increased from 1.0/1.1/1.2/1.3s to 1.3s
Slark
- Depth Shroud: Radius decreased from 300 to 250
- Level 10 Talent Dark Pact Cooldown decreased from -1s to -0.5s
Spirit Breaker
- Charge of Darkness: Cast Point improved from 0.3 to 0.1
- Charge of Darkness: Scepter no longer improves Cast Point
- Planar Pocket: Now does not trigger the redirect if the enemy ability is targeted at Spirit Breaker
Techies
- Reactive Tazer: Bonus Movement Speed increased from 15/20/25/30% to 18/22/26/30%
Tidehunter
- Ravage: Damage increased from 200/300/400 to 250/350/450
- Gush: Debuff duration increased from 4s to 4.5s
Undying
- Decay: Mana Cost increased from 85/90/95/100 to 100
- Tombstone: Zombie Movement Speed Slow decreased from 7% to 5%
- Tombstone: Vision decreased from 1800 to 1500
Venomancer
- Venomous Gale: Mana Cost decreased from 125 to 95/105/115/125
- Latent Toxicity Cast Range increased from 600 to 800
- Latent Toxicity Projectile Speed increased from 1200 to 1800
Viper
- Poison Attack: Movement Speed Slow per Stack decreased from 6/8/10/12% to 3/6/9/12%
Visage
- Grave Chill: Cooldown increased from 16/14/12/10s to 17/15/13/11s
- Gravekeeper's Cloak: Radius decreased from 1200 to 900
- Gravekeeper's Cloak: Shard Max Health restored decreased from 35% to 25%
- Summon Familiars: Familiar Movement Speed decreased from 430 to 420
- Level 20 Talent Visage and Familiars Movement Speed decreased from +25 to +20
Warlock
- Chaotic Offering: Cooldown decreased from 170s to 160s
- Level 15 Talent Upheaval Attack Speed per second on Allies increased from 10 to 12
Windranger
- Focus Fire: Bonus Attack Speed increased from 300/400/500 to 350/425/500
- Level 15 Talent Powershot Damage Reduction increased from 10% to 15%
Wraith King
- Wraithfire Blast: Damage increased from 60/80/100/120 to 75/90/105/120
- Level 15 Talent Skeletons Attack Damage increased from +24 to +26
