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Stärke · Nahkampf

Slardar

CarryRobustInitiatorDisablerFlucht
Stärke21+3.4
Beweglichkeit17+2.1
Intelligenz15+1.5
Schaden
51–59
Rüstung
4.8
Tempo
300
Reichweite
150
Angriffszeit
1.7s
Magieresistenz
25%
Sicht Tag/Nacht
1800/800
Projektil

Siegquote öffentlich

49.8%

Picks letzte 7 Tage

328.261

Pro Picks / Bans

4 / 1

Pro Siegquote

50.0%

Fähigkeiten

Guardian Sprint

No Target / Instant Cast

Slardar slithers ahead, moving significantly faster and passing through units. Slardar has 100% slow resistance for the first 2.5s. The slow resistance gradually fades over the remaining sprint duration.

BONUS MOVE SPEED: 10% / 18% / 26% / 34%DURATION: 10Abklingzeit: 29 / 25 / 21 / 17sMana: 25

Slithereen Crush

No Target · Physical

Slams the ground, leaving a puddle of water, and stunning and damaging nearby enemy units. After the stun, the affected units are slowed.

RADIUS: 325MOVEMENT SLOW: -20% / -25% / -30% / -35%ATTACK SLOW: -20 / -25 / -30 / -35SLOW DURATION: 3 / 4 / 5 / 6STUN DURATION: 0.8PUDDLE DURATION: 7PUDDLE RADIUS: 325DAMAGE: 75 / 150 / 225 / 300Abklingzeit: 7sMana: 100

Bash of the Deep

Passive · Physical

After 3 attacks, your next attack will bash the target.

BONUS DAMAGE: 35 / 90 / 145 / 200BASH DURATION: 1durchdringt Zauberimmunität

Seaborn Sentinel

AngeborenPassive

Slardar gains bonus movement speed, health regeneration, attack damage, and armor while in a puddle, trail, or river.

BONUS MOVE SPEED: 18%HP REGEN: 1.75BONUS ARMOR: 1.8BONUS ATTACK DAMAGE: 11.4%

Corrosive Haze

Unit Target

Reduces enemy armor to amplify physical damage and provides True Sight and vision of the targeted unit, revealing invisibility. The enemy unit leaves a trail of water behind it.

ARMOR REDUCTION: -10 / -15 / -20DURATION: 18TRAIL RADIUS: 100TRAIL DURATION: 7Abklingzeit: 5sMana: 25durchdringt Zauberimmunität

Aghanim’s Szepter · Seaborn Sentinel

Provides additional HP Regen, Armor and Status Resistance while in a puddle, trail, or river. Increases puddle/trail radius by 75% and puddle/trail duration by 5s.

Aghanim’s Scherbe · Slithereen Crush

Slithereen Crush now applies Corrosive Haze for a short time to units affected.

Talentbaum

-{s:bonus_AbilityCooldown}s Slithereen Crush Cooldown25Corrosive Haze Undispellable
+{s:bonus_crush_damage} Slithereen Crush Damage20+{s:bonus_river_damage_pct}% Seaborn Sentinel Bonus Attack Damage
+250 Health15-{s:bonus_armor_reduction} Corrosive Haze Armor
+{s:bonus_duration}s Guardian Sprint Duration10+{s:bonus_bonus_damage} Bash of the Deep Damage

Hintergrund

Slardar is a Slithereen, one of the Deep Ones, guardian of a vast network of sunken cities and the ancient riches buried within them. In the lightless gulf of the deepest ocean abysses, the Slithereen Guard patrols secret treasure rooms, ever vigilant against the subaqueous thieves sent into the deeps by covetous dryland sorcerers. He is utterly loyal, and his taciturn nature hides deep knowledge of the most secret places of the sea. He rises to the shallows in spite of the pain caused him by brightness, to commit reconnaissance, to make sure no one is conspiring against the depths, and sometimes in relentless pursuit of the rare few who manage to steal off with an item from the Sunken Treasury. Because he has spent his whole life at great pressure, under tremendous weight of the sea, Slardar the Slithereen Guard is a creature of immense power.

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