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Stärke · Nahkampf

Spirit Breaker

CarryInitiatorDisablerRobustFlucht
Stärke28+3.3
Beweglichkeit17+1.7
Intelligenz14+1.8
Schaden
62–72
Rüstung
3.8
Tempo
295
Reichweite
170
Angriffszeit
1.9s
Magieresistenz
25%
Sicht Tag/Nacht
1800/800
Projektil
900

Siegquote öffentlich

52.1%

Picks letzte 7 Tage

642.850

Pro Picks / Bans

2 / 0

Pro Siegquote

50.0%

Fähigkeiten

Charge of Darkness

Unit Target

Spirit Breaker fixes his sight on an enemy unit and starts charging through all objects, starting at 25% of the bonus speed and reaching his max speed after 1.5s. All enemy units passed through and the targeted unit will be hit by a Greater Bash. If the targeted unit dies, Spirit Breaker will change his target to the nearest enemy unit to that location.

CHARGE BONUS SPEED: 275 / 325 / 375 / 425STUN DURATION: 1.3 / 1.6 / 1.9 / 2.2MIN LINGER TIME: 0MAX LINGER TIME: 0CHARGE FOR MAX LINGER: 0Abklingzeit: 22 / 19 / 16 / 13sMana: 90 / 100 / 110 / 120

Bulldoze

No Target / Instant Cast

Spirit Breaker gains movement speed and status resistance to ram through enemies. Can be used while charging.

MOVEMENT SPEED: 8% / 12% / 16% / 20%STATUS RESISTANCE: 40% / 50% / 60% / 70%DURATION: 8Abklingzeit: 22 / 20 / 18 / 16sMana: 30 / 40 / 50 / 60

Greater Bash

Passive · Magical

Gives a chance to stun and knockback an enemy unit on an attack. Deals a percentage of movement speed as damage.

CHANCE TO BASH: 17%MOVEMENT SPEED AS DAMAGE: 25% / 30% / 35% / 40%STUN DURATION: 0.9 / 1.1 / 1.3 / 1.5KNOCKBACK DURATION: 0.5KNOCKBACK DISTANCE: 143 / 152 / 158 / 162Abklingzeit: 1.2sdurchdringt Zauberimmunität

Planar Pocket

Unit Target / Instant Cast

Barathrum gains magic resistance and distorts reality around the selected hero, making any unit-targeted spells cast by enemy heroes get redirected towards Spirit Breaker. Can be cast on both allied and enemy heroes, but only spells cast by enemies of Spirit Breaker will be redirected.

DURATION: 6SELF MAGIC RESISTANCE: 40%Abklingzeit: 30sMana: 100

Empowering Haste

AngeborenPassive / Hidden

Spirit Breaker gains bonus Movement Speed for a duration whenever he stuns an enemy. Effects from multiple stuns stack and have independent durations. Duration pauses during Charge of Darkness.

HERO DURATION: 2CREEP DURATION: 1HERO MOVESPEED: 8%CREEP MOVESPEED: 2%

Nether Strike

Unit Target · Magical

Spirit Breaker slips into the nether realm, reappearing next to his hapless victim. Upon reappearing, a Greater Bash of the current level occurs and deals bonus damage. Knocks back for double the normal distance.

BONUS DAMAGE: 150 / 250 / 350Abklingzeit: 75 / 55 / 35sMana: 125 / 150 / 175durchdringt Zauberimmunität

Aghanim’s Szepter · Greater Bash

Increases knockback. If a knocked-back enemy collides with another enemy, the second enemy is bashed (creeps only receive 25% damage), and the original target takes 25% of Greater Bash's damage again.

Aghanim’s Scherbe · Planar Pocket

Barathrum gains magic resistance and distorts reality around the selected hero, making any unit-targeted spells cast by enemy heroes get redirected towards Spirit Breaker. Can be cast on both allied and enemy heroes, but only spells cast by enemies of Spirit Breaker will be redirected.

Talentbaum

+{s:bonus_damage}% Greater Bash Damage25-{s:bonus_AbilityCooldown}s Charge of Darkness Cooldown
+{s:bonus_hero_movespeed_percent}%/+{s:bonus_creep_movespeed_percent}% Empowering Haste Movespeed Bonus20Bulldoze {s:bonus_damage_barrier} All Damage Barrier
-{s:bonus_AbilityCooldown}s Bulldoze Cooldown15+{s:bonus_movement_speed} Charge of Darkness Bonus Speed
+500 Night Vision10+4 Armor

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Hintergrund

Barathrum the Spirit Breaker is a lordly and powerful being, a fierce and elemental intelligence which chose to plane-shift into the world of matter to take part in events with repercussions in the elemental realm that is his home. To that end, he assembled a form that would serve him well, both in our world and out of it. His physical form borrows from the strengths of this world, blending features both bovine and simian--horns, hooves and hands--as outward emblems of his inner qualities of strength, speed and cunning. He wears a ring in his nose, as a reminder that he serves a hidden master, and that this world in which he works is but a shadow of the real one.