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Beweglichkeit · Fernkampf

Clinkz

CarryFluchtPusher
Stärke18+2
Beweglichkeit25+2.7
Intelligenz21+2.2
Schaden
44–50
Rüstung
4.2
Tempo
285
Reichweite
600
Angriffszeit
1.7s
Magieresistenz
25%
Sicht Tag/Nacht
1800/800
Projektil
900

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Fähigkeiten

Strafe

No Target / Instant Cast

Clinkz gains attack speed and has bonus attack range. Any current Skeleton Archers within a 1200 radius of Clinkz also gain bonus attack range and 40% of the attack speed bonus. Casting Strafe does not break Skeleton Walk invisibility.

ATTACK SPEED BONUS: 120 / 160 / 200 / 240DURATION: 3.5ATTACK RANGE BONUS: 200Abklingzeit: 30 / 25 / 20 / 15sMana: 60 / 70 / 80 / 90durchdringt Zauberimmunität

Searing Arrows

Unit Target / Autocast / Attack Modifier · Physical

Imbues Clinkz's arrows with fire for extra damage. Skeleton Archers will fire Searing Arrows at targets Clinkz attacks for 50% damage.

BONUS DAMAGE: 20 / 35 / 50 / 65Abklingzeit: 0sMana: 10durchdringt Zauberimmunität

Death Pact

Unit Target

Clinkz consumes the target enemy creep or friendly Skeleton Archer, healing and gaining max health. Does not take Clinkz out of Skeleton Walk.

DURATION: 45BONUS HEALTH: 175 / 250 / 325 / 400CREEP MAX LEVEL: 4 / 5 / 6 / 6Abklingzeit: 0sMana: 60

Burning Barrage

Point Target / Channeled · Physical

CHANNELED - Clinkz channels and shoots multiple piercing arrows in the target direction that hit all enemy units dealing a percentage of Clinkz' attack damage and applying attack modifiers.

ARROWS FIRED: 6RANGE: 850DAMAGE PER ARROW: 75%CHANNEL TIME: 2Abklingzeit: 17sMana: 40durchdringt Zauberimmunität

Burning Army

Point Target · Physical

Summons a row of Burning Skeleton Archers in the target location.

RANGE: 900COUNT: 6SPAWN INTERVAL: 0.1Abklingzeit: 70sMana: 150

Skeleton Walk

No Target / Instant Cast

Clinkz moves invisibly through units until the moment he attacks or uses items. Leaving Skeleton Walk creates Skeleton Archers. Skeleton Archers are immobile and die within multiple attacks from a hero or tower. Skeleton Archers deal a percentage of Clinkz' damage, and deal 75% less damage to buildings. Attack range is equal to Clinkz' attack range.

DURATION: 35 / 40 / 45BONUS MOVEMENT SPEED: 25% / 35% / 45%SKELETON ARCHER COUNT: 2 / 3 / 4SKELETON ARCHER DURATION: 20 / 25 / 30SKELETON ARCHER HITS TO KILL: 2SKELETON ARCHER ATTACK RATE: 1.6SKELETON ARCHER DAMAGE: 20%Abklingzeit: 24 / 21 / 18sMana: 80 / 105 / 130

Infernal Shred

AngeborenPassive

Clinkz and his skeletons apply a stacking debuff that causes their attacks to pierce up to 20% of the target's total physical armor (does not reduce their armor). Clinkz applies 3% per attack, and skeletons apply 1%. Lasts 5 seconds.

Aghanim’s Szepter · Burning Army

Summons a row of Burning Skeleton Archers in the target location.

Aghanim’s Scherbe · Burning Barrage

CHANNELED - Clinkz channels and shoots multiple piercing arrows in the target direction that hit all enemy units dealing a percentage of Clinkz' attack damage and applying attack modifiers.

Talentbaum

-{s:bonus_AbilityCooldown}s Strafe Cooldown25Searing Arrows Multishot
+{s:bonus_attack_speed_bonus} Strafe Attack Speed20+{s:bonus_health_gain} Death Pact Bonus Health
+50 Attack Range15-{s:bonus_AbilityChargeRestoreTime}s Death Pact Charge Restore Time
+{s:bonus_duration}s Strafe Duration10-{s:bonus_AbilityCooldown}s Skeleton Walk Cooldown

Hintergrund

At the base of the Bleeding Hills stretches a thousand-league wood, a place called The Hoven, where black pools gather the tarry blood of the uplands, and the king-mage Sutherex sits in benevolent rule. Once a sworn protector of the Hoven lands, Clinkz earned a reputation for his skill with a bow. In the three-hundredth year of the king-mage, the demon Maraxiform rose from sixth hell to lay claim to the forest. In response, the king-mage decreed an unbreakable spell: to any who slew the demon would be granted Life Without End. Unaware of the spell, Clinkz waded into battle, defending his lands against the demon's fiery onslaught. Clinkz drove Maraxiform back to the gates of sixth-hell itself, where on that fiery threshold the two locked in a mortal conflict. Grievously wounded, the demon let out a blast of hellfire as Clinkz loosed his final arrow. The arrow struck the demon true as hellfire poured out across the land, lighting the black pools and burning Clinkz alive at the instant of the demon's death. Thus, the mage's spell took effect at the very moment of the archer's conflagration, preserving him in this unholy state, leaving him a being of bones and rage, caught in the very act of dying, carrying hell's breath with him on his journey into eternity.

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