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Intelligenz · Fernkampf

Tinker

CarryNukerPusher
Stärke19+2.3
Beweglichkeit17+1.4
Intelligenz30+3.3
Schaden
52–58
Rüstung
4.8
Tempo
305
Reichweite
500
Angriffszeit
1.7s
Magieresistenz
25%
Sicht Tag/Nacht
1800/800
Projektil
900

Siegquote öffentlich

46.9%

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Fähigkeiten

Laser

Unit Target · Pure

Fires an intense energy beam, damaging and blinding the target. Blinded targets miss all physical attacks.

BLIND MISS RATE: 100%BLIND DURATION: 3 / 3.5 / 4 / 4.5LASER DAMAGE: 75 / 150 / 225 / 300RADIUS: 0Abklingzeit: 19 / 18 / 17 / 16sMana: 95 / 105 / 115 / 125

March of the Machines

AOE / Point Target · Magical

Enlists an army of robotic minions to destroy enemy units in an area around Tinker.

RADIUS: 900DURATION: 6DAMAGE: 13 / 22 / 31 / 40Abklingzeit: 35 / 33 / 31 / 29sMana: 100 / 120 / 140 / 160

Deploy Turrets

Point Target / AOE · Magical

CAST DELAY: 0.5ENEMY KNOCKBACK: 100TINKER KNOCKBACK: 350IMPACT DAMAGE: 40 / 80 / 120 / 160MISSILE DAMAGE: 20 / 40 / 60 / 80TURRET HP: 40 / 80 / 120 / 160TURRET RANGE: 650 / 700 / 750 / 800TURRET DURATION: 4.5Abklingzeit: 24 / 22 / 20 / 18sMana: 100 / 120 / 140 / 160

Warp Flare

Unit Target / Hidden · Magical

Throws a flare towards an enemy, dealing damage, teleporting them away, rooting them and reducing their Cast and Attack Range for 2 seconds. The target is teleported further the closer they are to Tinker.

DAMAGE: 150CAST/ATTACK RANGE REDUCTION: 40%Abklingzeit: 15sMana: 80

Keen Conveyance

Point Target / Channeled

CHANNELED - Teleport to a target friendly structure. Level 2 allows teleporting to friendly units and Level 3 to friendly heroes.

CHANNEL TIME: 3Abklingzeit: 50sMana: 75

Rearm

No Target / Channeled

CHANNELED - Resets the cooldown on Tinker's abilities.

TIME TO REARM: 2.75 / 2 / 1.25BONUS MAGIC RESISTANCE: 0%Abklingzeit: 5.5 / 5 / 4.5sMana: 100 / 150 / 200

Eureka!

AngeborenPassive

Tinker gains 1% item cooldown reduction per 3 Intelligence, up to a maximum of 60%.

Aghanim’s Szepter · Deploy Turrets

Turrets activate faster, and fire missiles %missile_attack_rate_tooltip% faster.

Aghanim’s Scherbe · Warp Flare

Throws a flare towards an enemy, dealing damage, teleporting them away, rooting them and reducing their Cast and Attack Range for 2 seconds. The target is teleported further the closer they are to Tinker.

Talentbaum

{s:bonus_radius_explosion} AoE Laser25-{s:bonus_AbilityChannelTime}s Time to Rearm
+{s:bonus_missile_damage} Deploy Turrets Missile Damage20-{s:bonus_AbilityChannelTime}s Keen Conveyance Channel Time
+{s:bonus_drop_knockback_distance_tinker} Deploy Turrets Tinker Knockback15+{s:bonus_laser_damage} Laser Damage
+{s:bonus_duration}s March of the Machines Duration10+10% Manacost/Manaloss Reduction

Hintergrund

Boush the Tinker's diminutive race is known for its intelligence, its cunning, and its prickly relationship with magic. As a matter of pride, they survive by their wits, and use only those powers of nature that may be unlocked through rational methodologies. Even this forbearance has led to a great deal of trouble, as Boush can attest. Once a key investigator of natural law, Boush the Tinker led a vast intellectual investigation into the workings of nature, founding a subterranean laboratory in the rumored, mist-wreathed wastes of the Violet Plateau. While scorning mages for the dangers they visit upon the world, Boush and his Tinker associates haughtily wrenched open a portal to some realm beyond comprehension and ushered in some nightmares of their own. A black mist rose from the cavernous interior of the Violet Plateau, shrouding it in permanent darkness from which sounds of horror perpetually emanate. Boush escaped with only his wits and the contraptions he carried, the sole Tinker to survive the Violet Plateau Incident.

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