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Stärke · Fernkampf

Huskar

CarryRobustInitiator
Stärke23+3.3
Beweglichkeit10+1.5
Intelligenz18+0
Schaden
44–49
Rüstung
2.7
Tempo
290
Reichweite
400
Angriffszeit
1.6s
Magieresistenz
25%
Sicht Tag/Nacht
1800/800
Projektil
1400

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45.9%

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Fähigkeiten

Inner Fire

No Target · Magical

In a fiery rage, knocks all nearby enemies away from you to a fixed distance, dealing damage and silencing them.

HEALTH COST: 75 / 100 / 125 / 150DAMAGE: 110 / 180 / 250 / 320RADIUS: 500DURATION: 1.5 / 2 / 2.5 / 3KNOCKBACK TO: 400MOVEMENT SLOW: 0%HERO DAMAGE AS HEAL: 0%NON-HERO DAMAGE AS HEAL: 0%Abklingzeit: 17 / 15 / 13 / 11s

Burning Spear

Unit Target / Autocast / Attack Modifier · Magical

Huskar sets his spears aflame, dealing damage over time with his regular attack. Multiple attacks will stack additional damage. Each attack drains some of Huskar's health.

MAX HEALTH COST: 2%BURN DAMAGE: 5 / 10 / 15 / 20MAX HEALTH BURN: 0.5%DURATION: 9Abklingzeit: 0sMana: 0

Berserker's Blood

Passive

Huskar's injuries feed his power, giving increased attack speed, magic resistance and health regen based on missing health. Health regen is a percentage of your strength.

MAX ATTACK SPEED: 170 / 220 / 270 / 320MAX STR REGEN: 25% / 40% / 55% / 70%MAX MAGIC RESIST: 15% / 20% / 25% / 30%HP FOR MAX BONUS: 10%CURRENT HP COST: 0%COOLDOWN: 0CAUTERIZE DELAY: 0MAX HP HEAL PER DEBUFF: 0%

Blood Magic

AngeborenPassive ·

Huskar does not have mana. Mana costs of items are converted into health costs.Huskar's Health Costs are Magical Damage and can be reduced by Magic Resist.

Life Break

Unit Target · Magical

Huskar draws upon his health to break an enemy's life, leaping at a target to shatter a percentage of that hero's current health and slow both their movement and attack speed. While leaping, Huskar is Debuff Immune with 60% magic resistance. DISPEL TYPE: Basic Dispel

DAMAGE DEALT: 32% / 38% / 44%DAMAGE TAKEN: 32% / 38% / 44%MOVEMENT SLOW: -60%ATTACK SPEED SLOW: 60 / 100 / 140SLOW DURATION: 3 / 4 / 5TAUNT DURATION: 0CAST RANGE BONUS: 0SPLASH RADIUS: 0Abklingzeit: 16 / 14 / 12sMana: 0durchdringt Zauberimmunität

Aghanim’s Szepter · Life Break

Forces the enemy target to attack Huskar and increases cast range.

Aghanim’s Scherbe · Berserker's Blood

Huskar can activate Berserker's Blood for a health cost to cauterize himself. Dispels Huskar, then after a delay, heals for the amount of health consumed plus an additional bonus per debuff dispelled.DISPEL TYPE: Basic Dispel

Talentbaum

+{s:bonus_duration}s Burning Spear Duration25+{s:bonus_tooltip_health_damage}% Life Break Damage
+{s:bonus_maximum_health_regen}% Berserker's Blood Regen20-{s:bonus_AbilityCooldown}s Life Break Cooldown
+{s:bonus_burn_damage} Burning Spear Burn Damage15+12% Lifesteal
+{s:bonus_disarm_duration}s Inner Fire Duration10+{s:bonus_slow_duration_tooltip}s Life Break Slow Duration

Hintergrund

Emerging from the throes of the sacred Nothl Realm, Huskar opened his eyes to see the prodigal shadow priest Dazzle working a deep incantation over him. Against the ancient rites of the Dezun Order, Huskar's spirit had been saved from eternity, but like all who encounter the Nothl he found himself irrevocably changed. No longer at the mercy of a mortal body, his very lifeblood became a source of incredible power; every drop spilled was returned tenfold with a fierce, burning energy. However this newfound gift infuriated Huskar, for in his rescue from the Nothl, Dazzle had denied him a place among the gods. He had been denied his own holy sacrifice. In time the elders of the order sought to expand their influence and Huskar, they agreed, would be a formidable tool in their campaign. Yet becoming a mere weapon for the order that denied him his birthright only upset him further. As the first embers of war appeared on the horizon, he fled his ancestral home to find new allies, all the while seeking a cause worthy of unleashing the power his total sacrifice could bring.

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