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Intelligenz · Fernkampf

Ancient Apparition

SupportDisablerNuker
Stärke20+1.9
Beweglichkeit20+2
Intelligenz23+3.1
Schaden
44–54
Rüstung
2.3
Tempo
285
Reichweite
675
Angriffszeit
1.7s
Magieresistenz
25%
Sicht Tag/Nacht
1800/800
Projektil
1250

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Fähigkeiten

Cold Feet

Unit Target · Magical

Places a curse on an enemy, dealing damage over time. If the enemy unit doesn't move outside of the given range from the initial location, it will be stunned and frozen in place after 4 seconds.

DAMAGE PER SECOND: 20 / 40 / 60 / 80BREAK DISTANCE: 725 / 750 / 775 / 800STUN DURATION: 1.8 / 2.2 / 2.6 / 3Abklingzeit: 15 / 13 / 11 / 9sMana: 110 / 115 / 120 / 125

Ice Vortex

AOE / Point Target · Magical

Creates a vortex of icy energy that slows, deals damage, and increases magic damage done to enemies in its range.

RADIUS: 275MOVEMENT SLOW: -8INCREASED MAGIC DAMAGE: -16 / -19 / -22 / -25DAMAGE PER SECOND: 10 / 20 / 30 / 40DURATION: 6 / 8 / 10 / 12Abklingzeit: 10 / 8 / 6 / 4sMana: 40 / 55 / 70 / 85

Chilling Touch

Unit Target / Autocast / Attack Modifier · Magical

Enhances Ancient Apparition's attack with increased range and a burst of magical damage and slow.

DAMAGE: 30 / 60 / 90 / 120SLOW: 100SLOW DURATION: 0.7 / 0.8 / 0.9 / 1ATTACK RANGE BONUS: 60 / 90 / 120 / 150Abklingzeit: 12 / 9 / 6 / 3sMana: 35

Bone Chill

AngeborenPassive / Hidden · Magical

When Ancient Apparition deals Magic damage to an enemy with his abilities, it is slowed for a short duration. If the target is a Hero, its Strength is also reduced. Multiple instances of this effect stack and have independent durations.

STRENGTH REDUCTION: .1DURATION: 4MOVEMENT SLOW: 2

Ice Blast

Point Target / AOE · Magical

Launches a tracer toward any location on the battlefield, which must be triggered again to mark the area to be blasted by a damaging explosion of hail. The further the tracer travels, the larger the explosion will be. Enemies caught in the explosion, or who touch the icy ball of hail as it travels, are Frostbitten, taking damage over time and prevented from regenerating or healing. If a Frostbitten unit's health drops below a certain percentage, they will instantly shatter.

PATH RADIUS: 275FROSTBITTEN DURATION: 10 / 11 / 12SHATTER HEALTH THRESHOLD: 12 / 13 / 14DAMAGE PER SECOND: 12 / 24 / 36Abklingzeit: 60 / 50 / 40sMana: 175durchdringt Zauberimmunität

Release

Hidden / No Target

Releases the ice blast to explode at the tracer's current location. Can be cast while silenced.

Abklingzeit: 1s

Aghanim’s Szepter · Bone Chill

Increases Base Strength Reduction.

Aghanim’s Scherbe · Ice Blast

Freezes enemies hit with the current level of Cold Feet for 50% of the duration.

Talentbaum

450 AoE Cold Feet25+4% Ice Blast Kill Threshold
+4s Ice Blast Frostbitten Duration20+80 Chilling Touch Damage
-2s Ice Vortex Cooldown15+{s:bonus_break_distance} Cold Feet Break Distance
+300 Chilling Touch Attack Range10+{s:bonus_damage_per_second} Cold Feet Damage Per Second

Hintergrund

Kaldr, the Ancient Apparition, is an image projected from outside time. He springs from the cold, infinite void that both predates the universe and awaits its end. Kaldr is, Kaldr was, Kaldr shall be...and what we perceive, powerful as it appears to us, is but the faintest faded echo of the true, eternal Kaldr. Some believe that as the cosmos ages and approaches its final moments, the brightness and power of Kaldr will also intensify--that the Ancient Apparition will grow younger and stronger as eternity's end draws nigh. His grip of ice will bring all matter to a stop, his image will cast a light too terrible to behold. An Apparition no longer!

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