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Stärke · Nahkampf

Tidehunter

InitiatorRobustDisablerNukerCarry
Stärke26+3.7
Beweglichkeit15+1.5
Intelligenz20+1.7
Schaden
51–57
Rüstung
2.5
Tempo
300
Reichweite
150
Angriffszeit
1.7s
Magieresistenz
25%
Sicht Tag/Nacht
1800/800
Projektil
900

Siegquote öffentlich

49.8%

Picks letzte 7 Tage

288.697

Pro Picks / Bans

3 / 1

Pro Siegquote

66.7%

Fähigkeiten

Gush

Unit Target · Magical

Summons a gush of water to damage an enemy unit, reducing their movement speed and armor.

DAMAGE: 100 / 160 / 220 / 280SLOW: -40%ARMOR REDUCTION: 3 / 4 / 5 / 6DEBUFF DURATION: 4.5Abklingzeit: 12sMana: 100

Kraken Shell

No Target / Instant Cast

Thickens Tidehunter's hide to passively block a portion of any incoming physical attack damage. Reduced block amount versus creeps. The hide also removes negative status effects if the damage taken crosses a threshold. Can be activated to double the block amount at the cost of 40% movement speed. Lasts 4s. DISPEL TYPE: Strong Dispel

DAMAGE BLOCK: 15 / 35 / 55 / 75DAMAGE BLOCK PER KILL: 0CREEP PENALTY: 50%DAMAGE CLEANSE THRESHOLD: 600 / 550 / 500 / 450DAMAGE RESET INTERVAL: 7Abklingzeit: 30sMana: 45

Anchor Smash

No Target · Physical

Tidehunter swings his mighty anchor to attack and deal bonus damage to nearby enemies and reduce their attack damage. The radius of Anchor Smash is Tidehunter's attack range plus 225 units.

ATTACK BONUS DAMAGE: 50 / 100 / 150 / 200DAMAGE REDUCTION: -25% / -30% / -35% / -40%DURATION: 6Abklingzeit: 7 / 6 / 5 / 4sMana: 40 / 45 / 50 / 55

Dead in the Water

Unit Target · Magical

Tidehunter attaches a heavy anchor to an enemy hero. The hero is leashed while attached to the anchor. Attempting to move more than 350 units away from the anchor forces the hero to 100 move speed, dragging the anchor behind them. The anchor can be destroyed with 4 hero attacks.

ATTACKS TO DESTROY: 4ANCHOR DRAG SPEED: 100CHAIN LENGTH: 350ANCHOR DURATION: 10Abklingzeit: 35sMana: 110

Ravage

No Target · Magical

Slams the ground, causing tentacles to erupt in all directions, damaging and stunning all nearby enemy units.

RADIUS: 1250DURATION: 2 / 2.2 / 2.4Abklingzeit: 150 / 145 / 140sMana: 125 / 225 / 325

Leviathan's Catch

AngeborenPassive

Aghanim’s Szepter · Gush

Gush becomes a ground targeted wave ability that affects enemy units in a line. Decreases cooldown.

Aghanim’s Scherbe · Dead in the Water

Tidehunter attaches a heavy anchor to an enemy hero. The hero is leashed while attached to the anchor. Attempting to move more than 350 units away from the anchor forces the hero to 100 move speed, dragging the anchor behind them. The anchor can be destroyed with 4 hero attacks.

Talentbaum

+{s:bonus_duration}s Ravage Stun Duration25Anchor Smash affects buildings
Kraken Shell Cleanse triggers Anchor Smash20-{s:bonus_negative_armor} Gush Armor
+{s:bonus_gush_damage} Gush Damage15-{s:bonus_AbilityCooldown}s Ravage Cooldown
+{s:bonus_damage_reduction}% Anchor Smash Damage Reduction10+{s:bonus_movement_speed}% Gush Slow

Hintergrund

The Tidehunter known as Leviathan was once the champion of the Sunken Isles, but his motives are as mysterious as those of his people. We all know the importance of the Drylanders' shipping lanes, how empires may rise and fall according to who controls the open water. Far less is known of the submarine lanes, and how the warring tribes of the Meranthic Diaspora have carved out habitations through endless undersea skirmishes. In the fragile treaties between the Mer and Men, we can glimpse the extent of the drowned empires, but their politics appear complex and opaque. It would seem that Leviathan tired of such petty strife, and set off on his own, loyal only to his abyssal god, Maelrawn the Tentacular. He stalks the shallows now in search of men or meranths who stray into his path, and with a particular loathing for Admiral Kunkka, who has long been his nemesis for reasons lost in the deepest trenches of the sea.

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