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Intelligenz · Fernkampf

Lich

SupportNuker
Stärke20+2.1
Beweglichkeit17+1.7
Intelligenz28+3.4
Schaden
52–61
Rüstung
1.8
Tempo
290
Reichweite
550
Angriffszeit
1.7s
Magieresistenz
25%
Sicht Tag/Nacht
1800/800
Projektil
900

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Fähigkeiten

Frost Blast

Unit Target / AOE · Magical

Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for 4 seconds. The primary target receives both base and area damage.

RADIUS: 200MOVEMENT SLOW: -25%ATTACK SLOW: -30 / -40 / -50 / -60BASE DAMAGE: 40 / 80 / 120 / 160AREA DAMAGE: 80 / 120 / 160 / 200Abklingzeit: 7sMana: 110 / 120 / 130 / 140

Frost Shield

Unit Target · Magical

Applies a magical frost shield around the target, reducing damage from attacks against it. While the shield is active, ice magic will affect nearby enemy units every 1 seconds, dealing minor damage and slowing them.

DAMAGE REDUCTION: 45% / 50% / 55% / 60%SLOW: 20% / 25% / 30% / 35%SLOW DURATION: 0.5DAMAGE: 18 / 32 / 46 / 60BUFF DURATION: 4 / 5 / 6 / 7BONUS DURATION ON HERO KILL: 0BONUS DURATION ON CREEP KILL: 0Abklingzeit: 30 / 25 / 20 / 15sMana: 100 / 110 / 120 / 130

Sinister Gaze

Unit Target / Channeled

CHANNELED - Hypnotizes an enemy unit, causing it to move towards a point between the two of you and drains a percentage of its current mana.

DISTANCE MOVED: 32% / 38% / 44% / 50%MANA DRAIN PER SECOND: 20%BONUS DAMAGE: 0SLOW RESISTANCE REDUCTION: 0%Abklingzeit: 24 / 22 / 20 / 18sMana: 25

Ice Spire

Point Target / AOE / Hidden

Creates an Ice Spire at the target spot, slowing enemies around it. Can take 4 hero hits or 8 creep hits and when destroyed it will create a Frost Blast around it. Chain Frost can be cast on the Spire and can bounce to the Spire and damage the spire by 1 hero attack if there are no other enemies in range. Lich can cast Frost Shield on the Spire. Each Frost Shield tick will heal the spire by 1 hero attack.

MOVEMENT SLOW: -25%EFFECT RADIUS: 550DURATION: 15Abklingzeit: 25sMana: 150

Sacrifice

AngeborenUnit Target

Sacrifice an allied creep to convert its current health into mana for Lich and give Lich its experience bounty. Begins the game on cooldown and with no charges.

CURRENT HEALTH CONVERTED: 42%EXPERIENCE BOUNTY: 69%Abklingzeit: 0s

Chain Frost

Unit Target · Magical

Releases an orb of frost that bounces between nearby enemy units up to 10 times, slowing and damaging each time it hits. Each bounce increases the damage for the subsequent bounces. Chain Frost lingers on its last target if it fails to bounce and can bounce again if new targets become available.

DAMAGE EACH BOUNCE: 250 / 400 / 550INCREMENTAL DAMAGE: 15 / 20 / 25BOUNCE RANGE: 550MOVEMENT SLOW: -65%ATTACK SLOW: -65SLOW DURATION: 2.5BONUS JUMPS ON HERO KILL: 0BONUS JUMPS ON CREEP KILL: 0Abklingzeit: 100 / 80 / 60sMana: 180 / 300 / 420

Aghanim’s Szepter · Sinister Gaze

Sinister Gaze becomes an Area of Effect ability, affecting units within a radius of 400 in the target area. Sinister Gaze allows Lich to cast other abilities while channeling it.

Aghanim’s Scherbe · Ice Spire

Creates an Ice Spire at the target spot, slowing enemies around it. Can take 4 hero hits or 8 creep hits and when destroyed it will create a Frost Blast around it. Chain Frost can be cast on the Spire and can bounce to the Spire and damage the spire by 1 hero attack if there are no other enemies in range. Lich can cast Frost Shield on the Spire. Each Frost Shield tick will heal the spire by 1 hero attack.

Talentbaum

Frost Shield Provides +{s:bonus_health_regen} HP Regen25Chain Frost Unlimited Bounces
{s:bonus_AbilityCharges} Frost Shield Charges20Chain Frost on Death
+{s:bonus_AbilityChannelTime}s Sinister Gaze Duration15-{s:bonus_AbilityCooldown}s Frost Blast Cooldown
+{s:bonus_damage_reduction}% Frost Shield Damage Reduction10+{s:bonus_radius} Frost Blast Radius and Area Damage

Hintergrund

In life, the frost-mage Ethreain (not yet a Lich) had used the threat of destructive ice to enslave entire kingdoms. His subjects, aided by a few desperate magicians, eventually grew bold enough to ambush him. Armed with enough charmed rope to bind him forever, they tied the frost mage to adamant weights and dropped him in a pool known chiefly for being bottomless. It wasn't. He only fell for a year or so before an outcrop snagged him. There he rested, dead but undecaying, until the geomancer Anhil thought to verify the legend of the supposedly bottomless Black Pool. Anhil's plumbline snarled with the ropes that bound the drowned magician, and up he hauled an unexpected prize. Thinking that by rendering the dead undead, he could question the Lich about the properties of the pool, he removed the bindings and commenced a simple rite of resurrection. Even the descendants of Ethreain's enemies were long forgotten by time, so there were none to warn Anhil against imprudence. But he learned the error of his judgment almost immediately, as Lich threw off the shackles and consumed him.

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