Sand King
- Schaden
- 42–52
- Rüstung
- 4.2
- Tempo
- 290
- Reichweite
- 150
- Angriffszeit
- 1.7s
- Magieresistenz
- 25%
- Sicht Tag/Nacht
- 1800/800
- Projektil
- 900
Siegquote öffentlich
49.5%
Picks letzte 7 Tage
173.224
Pro Picks / Bans
1 / 1
Pro Siegquote
100.0%
Fähigkeiten

Burrowstrike
Point Target · MagicalSand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces. Adds Caustic Finale poison to heroes hit Can be put on alt-cast to immediately cast in the desired direction, without walking towards the targeted location.

Sand Storm
No Target · MagicalSand King creates a fearsome sandstorm that damages enemy units and grants Sand King Invisibility while he is in it. The effect ends when Sand King leaves the area.

Stinger
Point Target / AOE · PhysicalSand King strikes an area, performing an attack on all enemies in the area of effect, dealing extra damage to each. Enemies within an innermost radius of 125 take 40% extra damage. Applies Caustic Finale and a slow to all enemies hit.

Caustic Finale
AngeborenPassive / Hidden · MagicalSand King's attacks inject a venom that causes enemy units to violently explode when they die that does a flat amount of damage and an additional amount based on the dying units max health.

Epicenter
No Target · MagicalAfter a cast point of 2 seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt.
Aghanim’s Szepter · Epicenter
When the pulses start, 3 Stinger attack areas are created every =0.5s at random locations, each measuring 35% of the Epicenter's current radius, that apply =50% of Stinger damage to enemies hit. Shard pulses cause 1 attack(s).
Aghanim’s Scherbe · Epicenter
Increases Epicenter damage per pulse. Every 3.0s causes a small single Epicenter Pulse around Sand King.
Talentbaum
Hintergrund
Siegquote je Rang
Balken von 35 % bis 65 %.

