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Universal · Nahkampf

Sand King

InitiatorDisablerSupportNukerFlucht
Stärke23+2.3
Beweglichkeit19+2
Intelligenz17+2
Schaden
42–52
Rüstung
4.2
Tempo
290
Reichweite
150
Angriffszeit
1.7s
Magieresistenz
25%
Sicht Tag/Nacht
1800/800
Projektil
900

Siegquote öffentlich

49.5%

Picks letzte 7 Tage

173.224

Pro Picks / Bans

1 / 1

Pro Siegquote

100.0%

Fähigkeiten

Burrowstrike

Point Target · Magical

Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces. Adds Caustic Finale poison to heroes hit Can be put on alt-cast to immediately cast in the desired direction, without walking towards the targeted location.

STUN DURATION: 1.2 / 1.4 / 1.6 / 1.8Abklingzeit: 14 / 13 / 12 / 11sMana: 100 / 110 / 120 / 130

Sand Storm

No Target · Magical

Sand King creates a fearsome sandstorm that damages enemy units and grants Sand King Invisibility while he is in it. The effect ends when Sand King leaves the area.

RADIUS: 475 / 550 / 625 / 700DAMAGE PER SECOND: 30 / 50 / 70 / 90Abklingzeit: 40 / 34 / 28 / 22sMana: 85

Stinger

Point Target / AOE · Physical

Sand King strikes an area, performing an attack on all enemies in the area of effect, dealing extra damage to each. Enemies within an innermost radius of 125 take 40% extra damage. Applies Caustic Finale and a slow to all enemies hit.

RADIUS: 230 / 250 / 270 / 290BONUS DAMAGE: 50 / 75 / 100 / 125SLOW DURATION: 4 / 5 / 6 / 7MOVEMENT SPEED SLOW: 10% / 12% / 14% / 16%Abklingzeit: 15 / 12 / 9 / 6sMana: 35 / 40 / 45 / 50

Caustic Finale

AngeborenPassive / Hidden · Magical

Sand King's attacks inject a venom that causes enemy units to violently explode when they die that does a flat amount of damage and an additional amount based on the dying units max health.

EXPLODE RADIUS: 400BASE DAMAGE: 17MAX HEALTH DAMAGE: 2.5%DURATION: 4.5

Epicenter

No Target · Magical

After a cast point of 2 seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt.

PULSES: 12 / 16 / 20DAMAGE PER PULSE: 60 / 70 / 80BASE RADIUS: 500INCREMENTAL RADIUS: 13MOVEMENT SLOW: -30% / -40% / -50%ATTACK SLOW: -50 / -55 / -60RADIUS: 0DEBUFF DURATION: 3Abklingzeit: 120 / 110 / 100sMana: 150 / 225 / 300

Aghanim’s Szepter · Epicenter

When the pulses start, 3 Stinger attack areas are created every =0.5s at random locations, each measuring 35% of the Epicenter's current radius, that apply =50% of Stinger damage to enemies hit. Shard pulses cause 1 attack(s).

Aghanim’s Scherbe · Epicenter

Increases Epicenter damage per pulse. Every 3.0s causes a small single Epicenter Pulse around Sand King.

Talentbaum

+{s:bonus_attack_damage} Stinger Damage25{s:bonus_sand_storm_slow}% Sand Storm Slow and Blind
-{s:bonus_AbilityCooldown}s Burrowstrike Cooldown20+{s:bonus_epicenter_pulses} Epicenter Pulses
+{s:bonus_sand_storm_damage} Sand Storm Damage Per Second15+{s:bonus_AbilityCastRange} Burrowstrike Cast Range
+{s:bonus_strike_slow}% Stinger Slow10+{s:bonus_caustic_finale_radius} Caustic Finale Radius

Hintergrund

The sands of the Scintillant Waste are alive and sentient--the whole vast desert speaks to itself, thinking thoughts only such a vastness can conceive. But when it needs must find a form to communicate with those of more limited scope, it frees a fragment of itself, and fills a carapace of magic armor formed by the cunning Djinn of Qaldin. This essential identity calls itself Crixalis, meaning 'Soul of the Sand,' but others know it as Sand King. Sand King takes the form of a huge arachnid, inspired by the Scintillant Waste's small but ubiquitous denizens; and this is a true outward expression of his ferocious nature. Guardian, warrior, ambassador--Sand King is all of these things, inseparable from the endless desert that gave him life.

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