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Universal · Fernkampf

Techies

NukerDisabler
Stärke19+2.6
Beweglichkeit16+1.8
Intelligenz25+3
Schaden
39–41
Rüstung
4.7
Tempo
310
Reichweite
600
Angriffszeit
1.7s
Magieresistenz
25%
Sicht Tag/Nacht
1800/800
Projektil
900

Siegquote öffentlich

50.8%

Picks letzte 7 Tage

483.830

Pro Picks / Bans

7 / 0

Pro Siegquote

42.9%

Fähigkeiten

Sticky Bomb

Point Target / AOE · Magical

Lobs a Sticky Bomb towards the target area. If it lands next to an enemy hero, the bomb will stick to it, slowing its movement speed. After a few seconds the bomb will explode, dealing damage in an area around the detonation and applying a secondary slow for 3 seconds.

EXPLOSION DELAY: 2STICK RADIUS: 300DAMAGE: 95 / 170 / 245 / 320MOVEMENT SLOW: 25% / 35% / 45% / 55%SECONDARY MOVEMENT SLOW: 15% / 25% / 35% / 45%EXPLOSION RADIUS: 350Abklingzeit: 16 / 13 / 10 / 7sMana: 100 / 115 / 130 / 145

Reactive Tazer

Unit Target · Magical

Techies trigger an electric charge on the target ally, giving them bonus movement speed for a short period of time. Enemies attacking the target take damage and are temporarily disarmed and get a Basic Dispel. At the end of the effect or if detonated early with the sub-ability, the charge explodes, disarming all enemies within the radius and dealing damage.

BUFF DURATION: 6DISARM DURATION: 2.4 / 2.7 / 3 / 3.3MOVEMENT BONUS: 18% / 22% / 26% / 30%EXPLOSION RADIUS: 450DAMAGE: 60 / 110 / 160 / 210Abklingzeit: 26 / 22 / 18 / 14sMana: 60

Blast Off!

Point Target / AOE · Magical

Techies hurtle themselves into the enemy's midst, detonating charges upon impact which deal massive area of effect damage and stun enemies. Upon landing, the assault deals Techies non-lethal damage equal to a percentage of their current health.

EXPLOSION RADIUS: 400FULL DAMAGE: 200 / 300 / 400 / 500STUN DURATION: 0.8 / 1 / 1.2 / 1.4CURRENT HP SELF DAMAGE: 20%MAX HP AS BONUS DAMAGE: 0%Abklingzeit: 40 / 35 / 30 / 25sMana: 100 / 125 / 150 / 175

M.A.D.

AngeborenPassive / Hidden · Magical

Techies gain a percentage of their mana pool as bonus mana regeneration. When Techies die, they leave behind a barrel that explodes after 1.5s, damaging enemies in an area around it. Damage is based on Techies' max mana.

MANA POOL AS REGEN: 0.08%RADIUS: 400BASE DAMAGE: 50MAX MANA AS DAMAGE: 30%Abklingzeit: 0s

Minefield Sign

Point Target / AOE / Hidden ·

Plant a warning sign, causing Proximity Mines within its radius to be invulnerable and deal 15% more damage. Only one sign can exist at a time. Lasts 240 seconds. When an enemy Hero walks within 200 units of a minefield sign, the 1000 units area around the sign will become a minefield for 10 seconds, dealing damage to enemy Heroes any time they move within its area. Minefield Sign is destroyed after this effect ends.

EFFECT RADIUS: 1000SIGN DURATION: 240DAMAGE: 300MOVEMENT TRIGGER AMOUNT: 200Abklingzeit: 60sMana: 0

Proximity Mines

Point Target / AOE · Magical

Plant an invisible mine that cannot be detected by True Sight, but is visible if an enemy is within the active 500 AoE of the mine. Mines detonate if an enemy is standing within the active AoE for 1 seconds dealing damage and temporarily reducing the enemy's Magic Resistance. The explosion deals full damage if the target is within 150 radius and decreases up to 60% on the edge. Deals 30% damage to buildings.

EXPLOSION RADIUS: 500DAMAGE: 400 / 575 / 750BUILDING DAMAGE: 30%ACTIVATION DELAY: 1MAGIC RESISTANCE REDUCTION: 15% / 20% / 25%DEBUFF DURATION: 5Abklingzeit: 0sMana: 110 / 140 / 170

Detonate Tazer

No Target / Hidden / Instant Cast

Detonate Reactive Tazer immediately.

Abklingzeit: 0.5s

Detonate M.A.D.

No Target / AOE / Instant Cast / Hidden · Magical

Detonate your planted M.A.D.

Abklingzeit: 1s

Aghanim’s Szepter · Minefield Sign

Plant a warning sign, causing Proximity Mines within its radius to be invulnerable and deal 15% more damage. Only one sign can exist at a time. Lasts 240 seconds. When an enemy Hero walks within 200 units of a minefield sign, the 1000 units area around the sign will become a minefield for 10 seconds, dealing damage to enemy Heroes any time they move within its area. Minefield Sign is destroyed after this effect ends.

Aghanim’s Scherbe · M.A.D.

M.A.D. becomes an active ability. Increases max mana as damage amount. Techies plant an M.A.D. which can be detonated manually with a sub-ability. Only one M.A.D. from the active ability can be placed at a time.

Talentbaum

+253 Damage25-{s:bonus_activation_delay}s Proximity Mines Activation Delay
+{s:bonus_damage} Sticky Bomb Damage20-{s:bonus_AbilityCooldown}s Blast Off! Cooldown
+{s:bonus_damage} Blast Off! Damage15+{s:bonus_duration}% Reactive Tazer Buff and Disarm Duration
+20% Magic Resistance10-{s:bonus_AbilityChargeRestoreTime}s Proximity Mines Cooldown

Hintergrund

In the storied saga of Dredger's Bight, no business has ever been more reviled than Techies Demolitions. Then again, Dredger's Bight no longer exists. Nor does Toterin. Or even Trapper Town. In fact, if one were to track the history of Techies Demolitions they might notice that shortly after Techies appear, towns tend to disappear. Like every inevitable disaster surrounding Techies, the obliteration of Dredger's Bight began with an invention. Tasked with designing a safer way of detonating explosives in the mines beneath the city, pyrotechnic prodigies Squee, Spleen, and Spoon developed their most outlandish creation yet: a button which, when pressed, would trigger a distant device to spark a fuse. Overeager to test their invention, the trio stuffed barrel after barrel with flamesalt explosives, piling every corner of their tiny workshop high with the newly developed remote bombs. From this stockpile they plucked a single payload, burying it in a far away field. As they cowered in a ditch, Spleen pressed the detonator button. Yet after a moment, nothing happened. Confused, he stood up, pressing his button again and again until, finally, an explosion tore a hole in the field. Elated, Squee and Spleen turned toward home just as a massive wave of sound and force arrived to knock them over. Bewildered, their ears ringing from the unexpected blast, they gathered in the dingy miasma to see a smoking ruin where their workshop once stood. Chunks of wood and stone continued to fall as the yawning crater before them slowly deepened into an expanding pit. The whole of Dredger's Bight shuddered, and then gradually started to slide into the mines below as its panicked residents fled. Sitting at the edge of their sinking home they grinned and giggled, as giddy at the possibilities as they were oblivious to the scorn of their former neighbors. They wondered only one thing: how could they trigger an even bigger blast?

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