Patch 7.20

Alle Änderungen an Spielmechanik, Items und Helden.

Items

Phase Boots
  • Reworked item ability and recipe
Power Treads
  • Reworked item recipe and bonuses
Tranquil Boots
  • No longer disabled by attacking creeps
Sange
  • Now provides +12% Status Resistance instead of Maim
  • Recipe cost reduced from 700 to 650
  • Now provides +16% Status Resistance instead of Maim
Heaven's Halberd
  • Now provides +14% Status Resistance instead of Maim
Yasha
  • Recipe cost reduced from 700 to 650
Kaya
  • Recipe cost increased from 500 to 650
Solar Crest
  • Reworked item recipe and bonuses
Bracer
  • Now gives +6% Magic Resistance
Wraith Band
  • Now gives +8 Attack Speed
Null Talisman
  • Now gives +3% Spell Amp
Hurricane Pike
  • Now has a 450 gold recipe instead of Wraith Band
Dagon
  • Reworked item recipe
Veil of Discord
  • Reworked item recipe
Drum of Endurance
  • Reworked item recipe
Rod of Atos
  • Reworked item recipe
Ring of Basilius
  • Mana regeneration increased from 0.5 to 0.65
Bloodstone
  • No longer has Pocket Deny
  • No longer reduces respawn times
  • Now passively doubles your mana regeneration
  • Starts with 12 charges, deaths remove 3 charges, kills provide 1 charge
  • Each charge provides 0.25 MP and HP regen
  • Can now be cast to transfer 60% of your current mana to health
Aeon Disk
  • Health increased from 250 to 300
  • Mana increased from 250 to 300
  • No longer provides passive Status Resistance
  • Provides +50% Status Resistance during the 2.5s active buff duration
Satanic
  • Passively provides 30% Status Resistance
  • Bonus damage reduced from 50 to 25
Heart of Tarrasque
  • Now provides +50% Health Regen Amplification
  • Out-of-combat regen reduced from 7% to 5%
  • HP bonus reduced from 500 to 400
  • Reworked item recipe
Spirit Vessel
  • No longer amplifies health regen nor provides current health percentage regen
  • Enemy damage per second increased from 20 to 25
Headdress
  • Recipe reduced from 300 to 175
Mekansm
  • Recipe increased from 900 to 950
Arcane Boots
  • Mana restore increased from 135 to 160
Guardian Greaves
  • Heal increased from 275 to 300
  • Mana restore increased from 160 to 200
Pipe of Insight
  • Now gives the +2 Stats from its components
Skull Basher
  • Recipe cost reduced from 1000 to 900
Butterfly
  • No longer has an active ability
Crystalys
  • Bonus damage increased from +30 to +38
Desolator
  • Armor reduction increased from 6 to 7
Force Staff
  • Can now override Slark's Pounce
Hand of Midas
  • Attack Speed increased from 30 to 40
Sentry Ward
  • Range increased from 850 to 1000
Gem of True Sight
  • Grants 300 ground vision and truesight to team that last held it when dropped
Morbid Mask
  • No longer provides +10 Damage
  • Cost reduced from 1100 to 900
Mask of Madness
  • Damage reduced from +20 to +10

Helden

Abaddon
  • Base movement speed increased from 310 to 325
  • Base agility increased by 6
  • Mist Coil: Projectile speed reduced from 1600 to 1300
  • Curse of Avernus: Reworked
  • Level 25 Talent changed from Curse of Avernus to +375 AoE Mist Coil
Ancient Apparition
  • Ice Vortex: No longer has a self bonus
  • Chilling Touch: Has been reworked
Anti-Mage
  • Removed Scepter upgrade
  • Spell Shield replaced with Counterspell
Arc Warden
  • Tempest Double: Bounty increased from a fixed 180 Gold/XP to 180/240/300
  • Level 15 Talent changed from +350 Health to +300
Axe
  • Berserker's Call: Armor bonus reduced from 40 to 30
Bane
  • Enfeeble: Has been reworked
  • Level 15 Talent changed from Enfeeble Steals Damage to Enfeeble Steals Attack Speed
  • Level 20 Talent changed from +100 Enfeeble Damage Reduction to +100 Enfeeble Attack Speed Reduction
Batrider
  • Flaming Lasso: Now does 20/40/60 damage per second
Beastmaster
  • Call of the Wild has been reworked
  • Primal Roar: Self movement boost increased from 30 to 40%
  • Primal Roar: Secondary units push distance from 300 to 450
  • Primal Roar: Secondary units push duration from 0.6 to 1.0
  • Primal Roar: Secondary unit slow duration now matches primary target
  • Primal Roar: Secondary unit slow increased from 50 to 60
  • Level 25 Talent changed from +2 Hawks Summoned to -15s Hawks Cooldown
Bloodseeker
  • Thirst: Changed from giving attack damage to +30/45/60/75 Attack Speed
  • Thirst: Movement speed increased from 7/18/29/40% to 12/24/36/48%
  • Bloodrage: Incoming and outgoing damage reduced from 25/30/35/40% to 10/15/20/25%
  • Bloodrage: Now does full amplification regardless of the distance
  • Blood Rite: Damage from 120/160/200/240 to 125/175/225/275
  • Rupture: Now deals 8% of current health as pure damage per 100 units moved. No longer lethal
  • Rupture: Duration from 12 to 8/10/12
  • Rupture: Cast range from 800 to 700/800/900
  • Rupture: Cooldown from 60 to 70/60/50
  • Level 20 Talent changed from +18% Rupture Damage to +600 Rupture Cast Range
Bounty Hunter
  • Strength from 18+2.1 to 20+2.5
  • Shadow Walk: No longer deals 30/60/90/120 damage. Attacking out of invisibility now applies a 14/20/26/32% movement slow for 4 seconds
  • Jinada: Has been reworked
  • Track: Movement speed bonus is now given to your hero only
  • Track: Now causes all attacks you do to the Tracked enemy to crit for 1.4/1.6/1.8x
  • Track: Cast no longer breaks invisibility
  • Track: Gold radius from 925 to 1200
  • Level 20 Talent changed from +125% Jinada Critical Strike to +90 Jinada Gold Steal
Brewmaster
  • Intelligence gain increased from 1.3 to 1.6
  • Base movement speed increased from 295 to 305
  • Thunderclap manacost from 90/105/130/150 to 90/100/110/120
  • Drunken Haze has been replaced with Cinder Brew
  • Level 25 changed from +15% Drunken Brawler Chance to +200% Critical Strike Damage
  • Drunken Brawler: Has been reworked
Bristleback
  • Viscous Nasal Goo: Armor reduction increased from 1/1.4/1.8/2.2 to 1.4/1.8/2.2/2.6
Broodmother
  • Spiderling/Spiderite magic resistance reduced from 50% to 40%
Centaur Warrunner
  • Strength gain reduced from 4.3 to 4.0
  • Return has been renamed to Retaliate
  • Hoof Stomp: Damage reduced from 100/150/200/250 to 80/110/140/170
  • Double Edge: Damage changed from 175/250/325/400 to 150/200/250/300 + 40/60/80/100% of Strength as damage
  • Double Edge: Cast point from 0.5 to 0.4
  • Retaliate: No longer has a strength component
  • Retaliate: Damage increased from 16/18/20/22 to 16/32/48/64
  • Retaliate: Now gains charges each time you are attacked by an enemy hero or tower
  • Stampede: Cooldown increased from 90/75/60 to 110/100/90
  • Stampede: Manacost increased from 100 to 150
  • Level 10 Talent changed from +10% Magic Resistance to +20 Movement Speed
  • Level 15 Talent changed from +15% Return Strength Damage to +50% Double Edge Strength Damage
  • Level 15 Talent changed from +75 Damage to +30 Base Damage
  • Level 20 Talent changed from +300 Double Edge Damage to +50 Retaliate Damage
Chaos Knight
  • Chaos Strike: Has been reworked
  • Reality Rift: No longer reduces armor
  • Reality Rift: Now moves the target a fixed amount of distance
  • Reality Rift: Now maims the target applying a 15/25/35/45% movement and 30/50/70/90 attack speed slow for 2 seconds
  • Reality Rift: Cooldown rescaled from 18/14/10/6 to 20/15/10/5
  • Reality Rift: Cast range from 550/600/650/700 to 475/550/625/700
  • Chaos Bolt: Minimum damage rescaled from 75/100/125/150 to 60/90/120/150
  • Chaos Bolt: Maximum damage rescaled from 200/225/250/275 to 180/210/240/270
  • Chaos Bolt: Projectile speed reduced from 1000 to 700
  • Phantasm: Phantasm no longer has a chance to summon an extra illusion
  • Phantasm: Illusion count increased from 1/2/3 to 3
  • Phantasm: Illusion damage rescaled from 100% to 40/70/100%
  • Phantasm: Illusion duration reduced from 42 to 30
  • Level 25 Talent changed from -7 Reality Rift Armor Reduction to -2s Chaos Strike Cooldown
Chen
  • Penitence: Projectile speed reduced from 2000 to 1400
  • Penitence: No longer amplifies damage
  • Penitence: Now causes all allied units attacking the target unit to gain 30/60/90/120 Attack Speed
  • Test of Faith has been replaced with Divine Favor
  • Holy Persuasion: Now has a neutral creep level requirement of 4/5/6/6
  • Holy Persuasion: Minimum health increased from 700/800/900/1000 to 1000
  • Holy Persuasion: Now sends an allied unit anywhere on the map to you instead of sending them home
  • Holy Persuasion: Cooldown changed from 32/24/18/10 to 15
  • Level 15 Talent changed from -10s Test of Faith Cooldown to -10s Divine Favor Cooldown
Clinkz
  • Death Pact: Replaced with Burning Army
Clockwerk
  • Rocket Flare: Projectile speed increased from 1750 to 2250
  • Power Cogs: Knockback distance increased from 250 to 300
  • Power Cogs: Knockback duration increased from 0.85 to 1
  • Power Cogs: Damage from 50/100/150/200 to 50/125/200/275
  • Power Cogs: Mana burn from 50/100/150/200 to 50/80/110/140
Crystal Maiden
  • Base damage increased by 2
  • Frostbite: No longer has an interrupt
  • Frostbite: Cast range increased from 525 to 550
  • Freezing Field: No longer has a 0.3 cast point
Dark Seer
  • Surge: Duration rescaled from 3/4.5/6/7.5 to 6
  • Surge: Cooldown rescaled from 13/12/11/10 to 16/14/12/10
  • Surge: Now causes the target to be unslowable
  • Surge: Speed changed from 550 to +36/54/72/90%
  • Surge: Now causes the target to ignore movement speed limit
  • Surge: Now causes the target to ignore unit collisions
  • Wall of Replica: Now uses Vector Targeting to cast
  • Wall of Replica: Cast point reduced from 0.4 to 0.2
  • Wall of Replica: Cast range increased 500/900/1300 to 1300
  • Wall of Replica: Always now slows heroes touching the wall continuously
  • Wall of Replica: Slow reduced from 75% to 50/60/70%
Dazzle
  • Poison Touch: Mana cost increased from 80 to 80/90/100/110
  • Poison Touch: Debuff now stacks
  • Weave: Replaced with Bad Juju
  • Shadow Wave: Cooldown increased from 12/10/8/6 to 13/11/9/7
  • Level 25 Talent changed from +0.5 Weave Armor Per Second to +0.5 Bad Juju Armor Reduction
  • Level 25 Talent changed from -4s Shadow Wave Cooldown to +40% Poison Touch Slow
Death Prophet
  • Movement speed increased from 305 to 310
  • Spirit Siphon: Now drains 4/6/8/10% speed
Disruptor
  • Thunder Strike: Damage increased from 40/60/80/100 to 45/70/95/120
Doom
  • Base attack range increased from 150 to 175
  • Devour: No longer has a restriction on consuming while another unit is being consumed
  • Devour: Now gives you 5/10/15/20 HP regen per second while the creep is being consumed
  • Devour: Now takes a constant 80 seconds to consume a creep
  • Devour: Can now be toggled off to not steal the creep ability
  • Scorched Earth: No longer heals
  • Scorched Earth: Cooldown reduced from 55 to 55/50/45/40
  • Scorched Earth: Damage increased from 16/24/32/40 to 20/30/40/50
  • Level 10 Talent changed from +10 Scorched Earth Damage/Heal to +20 Scorched Earth Damage
Dragon Knight
  • Elder Dragon Form: Splash Attack now does 75% damage in the 300 AoE
  • Elder Dragon Form: Splash Attack no longer does partial damage if the attack misses
Drow Ranger
  • Precision Aura: Now provides attack speed based on 20/36/52/68% of your Agility
  • Marksmanship: Has been reworked
  • Level 20 Talent changed from +20 Marksmanship Agility to +25% Evasion
  • Level 25 Talent changed from +20% Precision Aura Damage to +25% Precision Aura Attack Speed
Earthshaker
  • Fissure: Cooldown increased from 18/17/16/15 to 21/19/17/15
Earth Spirit
  • Strength gain increased from 3.5 to 3.8
  • Rolling Boulder: Changed from an 80% slow for 0.4/0.6/0.8/1.0 seconds to a stun for 0.4/0.6/0.8/1.0
  • Rolling Boulder: Stun duration lasts an extra 0.4/0.6/0.8/1.0 seconds when using a rock
  • Boulder Smash: Changed from a stun for 0.5/1/1.5/2 seconds to an 80% slow for 1.25/2.5/3.25/4 seconds
  • Boulder Smash: Damage increased from 50/100/150/200 to 105/170/235/300
  • Stone Remnant: Max charges increased from 6 to 7
  • Magnetize: AoE increased from 300 to 350
  • Level 25 Talent changed from +1s Boulder Smash Stun duration to +0.75s Rolling Boulder Stun Duration
Elder Titan
  • Astral Spirit: Damage reduced from 60/90/120/150 to 50
  • Astral Spirit: Return speed increased from 600 to 800
  • Astral Spirit: Attack damage per hero from 15/30/45/60 to 20/40/60/80
  • Astral Spirit: Now provides +1.5/3/4.5/6 Armor per hero hit and +0.5 per creep
  • Astral Spirit: Movement speed increased from 5% to 7%
  • Astral Spirit: Movement speed cap increased from 30% to 40%
  • Astral Spirit: Bonus duration increased from 9 to 10 seconds
  • Level 25 Talent changed from +100% Lifesteal to Astral Spirit Grants Spell Immunity
Ember Spirit
  • Fire Remnant: Now does damage along the way (at half radius) instead of only at the destination
Enigma
  • Base movement speed reduced from 300 to 290
Faceless Void
  • Time Lock: Now causes Faceless Void to land a free second attack while the target is locked in place
  • Level 15 Talent from +100 Time Lock Damage to +70
Grimstroke
  • Enabled in Captains Mode
  • Soulbind: Now applies a Leashed state to the targets, disallowing teleportation and mobility based abilities
  • Soulbind: Duration reduced from 6/8/10 to 6/7/8
  • Phantom's Embrace: Creature now gets closer to the target before latching on
  • Ink Swell: Now does its maximum impact based on the duration it hit any hero
  • Ink Swell: Max stun duration reduced from 2.2/2.8/3.4/4 to 2/2.6/3.2/3.8
  • Level 20 Talent changed from +2 Hits to Kill Phantom to +1
Huskar
  • Berserker's Blood: No longer gives magic resistance. Now provides health regen up to 20/40/60/80% of Strength based on missing health
  • Berserker's Blood: Now ramps up faster when lower health
  • Inner Vitality replaced with Inner Fire
  • Level 15 Talent increased from +15% Lifesteal to +20%
  • Level 15 Talent increased from +10 Burning Spears DPS to +15
  • Level 20 Talent increased from +15 Strength to +20
  • Level 25 Talent increased from +150 Attack Range to +175
Io
  • Spirits: Cooldown increased from 26/22/18/14 to 26/24/22/20
Jakiro
  • Macropyre: Damage now lingers on the affected units for 2 seconds
Juggernaut
  • Agility increased by 10 (base damage unchanged)
  • Changed how Omnislash does the strikes
  • Omnislash: No longer constantly issues self interrupts during each attack
  • Omnislash: No longer instantly kills creeps
  • Level 25 Talent changed from +5 Omnislash Strikes to +1s Omnislash Duration
Keeper of the Light
  • Removed Mana Leak and Spirit Form
  • Scepter now just causes your Illuminate to heal during the day
  • Illuminate: Cooldown increased from 10 to 11
  • Chakra Magic: Now works differently
  • Blinding Light: Reworked into a basic ability
  • Will-O-Wisp: Added as new Ultimate
  • Level 25 Talent changed from +2s Mana Leak Stun to +2 Will-O-Wisp Flickers
Legion Commander
  • Winning a Duel automatically casts Press the Attack on you
Lich
  • Intelligence increased from 16 + 3.3 to 20 + 3.6
  • Frost Nova manacost reduced from 125/150/170/190 to 105/130/155/180
  • Ice Armor replaced with Frost Shield
  • Sacrifice: Replaced with Sinister Gaze
  • Level 20 Talent changed from 180 Gold/Min to +2s Frost Shield
  • Level 20 Talent reduced from +175 Cast Range to +150
  • Level 25 Talent increased from Ice Armor Provides +30 HP Regen to Frost Shield Provides +60 HP Regen
Lifestealer
  • Feast: Changed from 4.5/5.5/6.5/7.5% of Current Health to 1.75/2.5/3.25/4% of Max Health
  • Level 25 Talent changed from +2% Current Health to +1% Max Health
Lion
  • Mana Drain: Slow increased from 16/19/22/25% to 20/24/28/32%
  • Finger of Death: Now gains +50 Damage per hero kill.
Lone Druid
  • Base movement speed increased from 320 to 340
  • Spirit Bear movement speed increased from 320/330/340/350 to 340/350/360/370
  • Spirit Bear attack backswing time reduced from 0.67 to 0.4
  • Spirit Bear attack damage increased from 35/45/55/65 to 35/50/65/80
  • Spirit Bear now has a level 1 ability, Defender
  • Rabid replaced with Spirit Link
Luna
  • Lunar Blessing: Now provides +8/14/20/26 Primary Attribute bonus as the aura bonus
  • Level 15 Talent changed from +24 Lunar Blessing Damage to +14 Lunar Blessing Attributes
Lycan
  • Howl: Has been reworked
  • Level 25 Talent changed from +600 Howl Health to +40% Chance Shapeshift Critical Strike
Magnus
  • Skewer: Cooldown reduced from 25 to 26/24/22/20
  • Shockwave: Has been reworked
Medusa
  • Stone Gaze: No longer grants enemies +100% Magic Resistance
  • Stone Gaze: No longer instantly kills illusions
  • Mystic Snake: No longer changes damage type against Stone Gazed enemies
Meepo
  • Base movement speed increased from 310 to 320
  • Geostrike replaced with Ransack
  • Clones now only drain 50% of normal XP from the area
  • Level 10 Talent reduced from +20 Damage to +15
Mirana
  • Leap: Now causes the direction Mirana is facing to point towards the leap direction
Monkey King
  • Mischief: Will now always transform into a courier when nearby another courier
  • Mischief: Now grants you 0.3 seconds of invulnerability when transforming into another unit
  • Mischief: Cooldown increased from 3 to 20
Morphling
  • Waveform: Cooldown increased from 14/13/12/11 to 17/15/13/11
Naga Siren
  • Mirror Image: Duration reduced from 30 to 24
  • Mirror Image: Cooldown reduced from 40 to 45/40/35/30
  • Mirror Image: Manacost rescaled from 70/80/90/100 to 70/85/100/115
  • Mirror Image: Incoming damage reduced from 550/500/450/400% to 475/450/425/400%
  • Rip Tide: Has been reworked
Nature's Prophet
  • Treants experience bounty reduced from 30 to 20
  • Treants gold bounty reduced from 21 to 16
Necrophos
  • Base attack range reduced from 550 to 500
  • Heartstopper Aura: Now provides the unit kill regeneration instead of Death Pulse
Night Stalker
  • Crippling Fear: Has been reworked
  • Hunter in the Night: No longer has an active
  • Darkness replaced with Dark Ascension
  • Level 25 changed from -8s Crippling Fear Cooldown to -40s Dark Ascension cooldown
Nyx Assassin
  • Vendetta: Now applies a break debuff on the target for 4 seconds
Ogre Magi
  • Multicast: Now affects targeted offensive items
  • Multicast: No longer provides passive improvements to the base abilities
  • Ignite: Cast range increased from 700 to 700/800/900/1000
  • Ignite: Base cast launches two projectiles
  • Fire Blast cooldown rescaled from 12 to 12/11/10/9
  • Bloodlust: Cooldown reduced from 20 to 20/18/16/14
  • Bloodlust: Movement speed reduced from 10/12/14/16% to 8/10/12/14%
Omniknight
  • Purification: Can now be cast on Spell Immune units
  • Repel: Replaced with Heavenly Grace
  • Guardian Angel: AoE increased from 600 to 1200
  • Guardian Angel: Cooldown reduced from 180/170/160 to 160/150/140
  • Level 25 Talent changed from +3s Repel Duration to -8s Heavenly Grace Cooldown
Oracle
  • Fortune's End: Damage increased from 90/120/150/180 to 120/150/180/210
Outworld Devourer
  • Arcane Orb: Now splashes its bonus damage in a 175 AoE around the target
  • Arcane Orb: No longer does bonus damage to illusions
  • Essence Aura replaced with Equilibrium
  • Level 15 Talent changed from +15% Essence Aura Chance to +6 Armor
Pangolier
  • Heartpiercer replaced with Lucky Shot
Phantom Assassin
  • Phantom Strike: Cooldown rescaled from 14/11/8/5 to 11/9/7/5
  • Phantom Strike: Cast point reduced from 0.3 to 0.25
  • Phantom Strike: Attack Speed rescaled from 130 to 100/125/150/175
  • Phantom Strike: No longer has an attack limit
  • Phantom Strike: Attack Speed bonus now lasts for 2.5 seconds
  • Phantom Strike: Manacost rescaled from 50 to 35/40/45/50
  • Phantom Strike: Attack Speed bonus no longer depends on attacking the specific target
  • Blur: S non-evasion passive component has been changed into an active
Phantom Lancer
  • Phantom Lance slow reduced from 10/20/30/40% to 10/18/26/34%
  • Juxtapose: Incoming damage increased from 600% to 650%
Phoenix
  • Icarus Dive: Slow rescaled from 28% to 19/22/25/28%
Puck
  • Dream Coil: Now applies a Leashed state to the targets
  • Level 15 Talent increased from +50 Attack Damage to +90
  • Level 15 Talent increased from +8% Spell Amplification to +15%
Pudge
  • Flesh Heap: No longer gives Magic Resistance
  • Flesh Heap: Now grants 3/6/9/12 HP regen
  • Dismember: Strength based damage increased from 30/45/60% to 30/60/90%
Queen of Pain
  • Sonic Wave: Now knocks units back 350 units over 1.4 seconds
Razor
  • Unstable Current: No longer slows or purges a random enemy unit every 5 seconds
  • Unstable Current: Now deals 60/80/100/120 damage to every enemy unit within 500 AoE every 6/5/4/3 seconds
  • Plasma Field: Now applies a slow on units it hits, Minimum 5% Maximum 25/30/35/40% for 1.5 seconds
  • Level 25 Talent changed from -3s Unstable Current to +200 Unstable Current Damage
Riki
  • Blink Strike: Cooldown rescaled from 16/12/8/4 to 10/8/6/4
  • Blink Strike: Damage rescaled from 100 to 75/90/105/120
Rubick
  • Base damage increased by 3
  • Agility increased from 14 + 1.6 to 19 + 2.1
  • Intelligence gain increased from 2.4 to 2.7
  • Null Field replaced with Arcane Supremacy
  • Spell Steal: Ability cast points now have a min of 0.15 instead of 0
  • Level 15 Talent increased from +100 Cast Range to +125
  • Level 20 Talent changed from +5% Null Field to -5s Fade Bolt Cooldown
  • Level 25 Talent changed from +75% Spell Amp For Stolen Spells to +50%
Sand King
  • Sand Storm: Is no longer a channeled ability
  • Sand Storm: AoE changed from 525 to 350/450/550/650
  • Sand Storm: Damage rescaled from 40/60/80/100 to 25/50/75/100
  • Sand Storm: Cooldown rescaled from 34/26/18/10 to 34/28/22/16
  • Sand Storm: Duration reduced from 50 to 20/25/30/35
  • Sand Storm: Visual effects updated slightly
  • Epicenter: AoE growth now always increases by 50 per pulse
Shadow Demon
  • Soul Catcher: Has been reworked
  • Disruption: Illusions health is now determined at the start of the cast
  • Disruption: Duration increased from 2.5 to 2.75
Shadow Fiend
  • Base armor increased by 1
Shadow Shaman
  • Mass Serpent Ward: now spawn in a circle, with a slightly bigger empty spot in the middle
  • Mass Serpent Ward: now has an AoE spawn indicator
Skywrath Mage
  • Concussive Shot: Now hits a creep if there are no nearby enemy heroes
Slardar
  • Base armor increased by 1
  • Bash of the Deep: Has been reworked
  • Slithereen Crush: Bonuses have been reworked
  • Level 15 Talent changed from +100 Bash Damage to +75
  • Level 25 Talent changed from +15% Bash Chance to +1.5s Slithereen Crush Stun
Slark
  • Turn rate improved from 0.6 to 0.7
  • A hero dying with Essence Shift debuff on them causes Slark to permanently steal 1 Agility
  • Pounce: Now applies a Leashed state to the target, disallowing teleportation and mobility based abilities
  • Shadow Dance: Duration rescaled from 4 to 4/4.5/5
Sniper
  • Take Aim: Can now be activated to double your attack range for your next attack
Spirit Breaker
  • Nether Strike: Can no longer be cast when rooted
  • Charge of Darkness: No longer moves at a fixed speed
  • Fixed Charge of Darkness not using the movement speed for the impact damage
  • Greater Bash: No longer gives you movement speed
  • Greater Bash: Damage reduced from 12/24/36/48 to 16/24/32/40%
  • Empowering Haste: Replaced with Bulldoze
  • Level 20 Talent reduced from +30% Greater Bash chance to +15%
  • Level 20 Talent changed from +400 Charge Speed to -7s Bulldoze Cooldown
Sven
  • Warcry: Has been reworked
Techies
  • Base movement speed increased from 270 to 315
  • Base intelligence increased by 2
Templar Assassin
  • Level 20 Talent changed from Refraction Dispels to Meld Dispels
  • Level 25 Talent changed from Psi Blades Spill Paralyzes to 1.5s Meld Hit Bash
Terrorblade
  • Sunder: Can no longer pierce Spell Immunity
  • Level 20 Talent reduced from -10s Reflection Cooldown to -8
Tidehunter
  • Anchor Smash: Now attacks every unit in the area with a bonus 45/90/135/180 damage on top of your attack
  • Ravage: Damage increased from 200/290/380 to 200/300/400
  • Level 10 Talent increased from +80 Gush Damage to +100
Timbersaw
  • Chakram: Projectile damage no longer ignores Ancients
  • Whirling Death: Is now always pure damage
  • Whirling Death: Damage changed from 100/150/200/250 to 90/120/150/180
  • Whirling Death: Stat reduction rescaled from 15% to 12/13/14/15%
  • Whirling Death: Now deals 10/14/18/22 extra damage per tree cut down
  • Level 25 Talent increased from +8% Whirling Death to +12%
Tiny
  • Tree Grab: Area damage no longer works when denying units
  • Tree Grab: Cooldown increased from 24/20/16/12 to 27/22/17/12
  • Grow: No longer provides 30/40/50% Status Resistance
  • Grow: Armor increased from 5/10/15 to 7/16/25
  • Avalanche: Has been reworked
  • Avalanche: Duration increased from 1 to 1.8
  • Avalanche: AoE increased from 275 to 400
  • Avalanche: Cooldown reduced from 23/21/19/17 to 23/20/17/14
  • Avalanche: Total damage rescaled from 120/180/240/300 to 90/160/230/300
  • Toss: Avalanche damage bonus increased from 2x to 3x
  • Level 10 Talent changed from +20% Magic Resistance to +20 Movement Speed
  • Level 25 Talent changed from -12s Avalanche CD to -9s
Treant Protector
  • Nature's Guise: Has been reworked
Troll Warlord
  • Base damage increased from 38-56 to 44-56
  • Basher and Abyssal Blade are no longer restricted items
  • Fixed Fervor incrementing when missing attacks
  • Berserker's Rage: Now applies an ensnare instead of a bash
  • Berserker's Rage: Proc chance increased from 10% to 10/12/14/16%
  • Fervor: Stack limit increased from 7 to 12
  • Fervor: Now starts at 0 stacks when attacking a new unit
  • Battle Trance: Has been reworked
  • Level 25 Talent changed from Battle Trance Basic Dispel to Battle Trance Strong Dispel
Tusk
  • Frozen Sigil replaced with Tag Team
Underlord
  • Atrophy Aura: Now provides a permanent +2/3/4/5 bonus damage when a hero dies under the aura
Undying
  • Base movement speed reduced from 305 to 295
  • Flesh Golem: Has been reworked
  • Flesh Golem: Model size increased a bit
Ursa
  • Fixed Overpower not consuming attack count when an attack is evaded
Vengeful Spirit
  • Vengeance Aura: No longer creates illusions of dying allies
  • Vengeance Aura: Now creates the Scepter effect on dying as a base mechanic
  • Netherswap cast range rescaled from 700/950/1200 to 700/850/1000
  • Netherswap now has 2 charges with 90/80/70 second replenish time
Venomancer
  • Plague Ward: collision size increased
  • Level 15 Talent changed from +200 Cast Range to Gale Hero Impact Summons 2 Wards
  • Level 20 Talent changed from Gale Hero Impact Summons 2 Wards to +15% Spell Lifesteal
Viper
  • Nethertoxin: AoE increased from 300 to 350
  • Nethertoxin: Damage rescaled from 20/30/40/50 to 20/35/50/65
Warlock
  • Fatal Bonds: Now bounces from unit to unit
  • Fatal Bonds: No longer ignores units in Fog of War
Weaver
  • The Swarm: Units now have higher attack priority
  • Geminate Attack: Cooldown increased from 7/6/5/3 to 9/7/5/3
Witch Doctor
  • Death Ward: Damage increased from 60/105/150 to 75/125/175
Wraith King
  • Skeletons health reduced from 350 to 250
  • Skeletons now reincarnate 3 seconds after dying the first time
Zeus
  • Nimbus: Is no longer automatically selected when hitting Tab
  • Nimbus: S Lightning Bolt no longer benefits from cooldown reductions on your hero