Shadow Shaman
- Schaden
- 63–70
- Rüstung
- 4.7
- Tempo
- 285
- Reichweite
- 400
- Angriffszeit
- 1.7s
- Magieresistenz
- 25%
- Sicht Tag/Nacht
- 1800/800
- Projektil
- 900
Siegquote öffentlich
51.8%
Picks letzte 7 Tage
593.483
Pro Picks / Bans
1 / 0
Pro Siegquote
0.0%
Fähigkeiten

Ether Shock
Unit Target · MagicalCreates a cone of ethereal energy that strikes multiple enemy units.

Hex
Unit TargetTransforms an enemy unit into a harmless creature, disabling their attacks and abilities.

Shackles
Unit Target / Channeled · MagicalCHANNELED - Magically binds an enemy unit so that it cannot move or attack, absorbing their life energy over time.

Fowl Play
AngeborenPassiveWhen taking lethal damage, Shadow Shaman receives a strong dispel and survives as a 1 HP chicken with increased movement speed. Incoming damage is reduced to zero for a short duration and additional chickens are created to confuse the enemy. Cooldown resets when Shadow Shaman respawns. DISPEL TYPE: Strong Dispel

Urnaconda
Point Target / AOEThrow a snake jar at the target location, damaging all enemies in the AoE and creating a Massive Serpent Ward that has 4x the base Serpent Ward damage and health there that lasts 15s.

Mass Serpent Ward
Point Target / AOE · PhysicalSummons 10 Serpent Wards to attack enemy units and structures. The Wards are immune to magic. Creeps deal half damage to the Serpent Ward.
Aghanim’s Szepter · Shackles
Increase cast range. Every 0.9 seconds, shackled units emit a radial Ether Shock hitting all other units within 600 of the target for 100% of Ether Shock's normal damage. Shackles can now also be cast on allies and Mass Serpent Wards that stay within 2000 units of Shadow Shaman. Allied units are not disabled by Shackle.
Aghanim’s Scherbe · Mass Serpent Ward
Allows to create a Mega Ward using the Urnaconda ability.
Talentbaum
Hintergrund
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Balken von 35 % bis 65 %.

