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Stärke · Nahkampf

Centaur Warrunner

RobustInitiatorDisablerNukerFlucht
Stärke27+4.2
Beweglichkeit15+1
Intelligenz15+1.6
Schaden
63–65
Rüstung
0.5
Tempo
300
Reichweite
150
Angriffszeit
1.7s
Magieresistenz
25%
Sicht Tag/Nacht
1800/800
Projektil
900

Siegquote öffentlich

49.9%

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298.191

Pro Picks / Bans

1 / 2

Pro Siegquote

100.0%

Fähigkeiten

Hoof Stomp

No Target / Instant Cast · Magical

After a brief windup, Centaur Warrunner slams the ground, stunning and damaging nearby enemy units. During the delay, he is disarmed but can move.

RADIUS: 325STOMP DAMAGE: 70 / 140 / 210 / 280STUN DURATION: 1.6 / 1.8 / 2 / 2.2WINDUP TIME: 0.5Abklingzeit: 18 / 16 / 14 / 12sMana: 100 / 110 / 120 / 130

Double Edge

Unit Target / AOE · Magical

Centaur strikes a mighty blow at melee range, damaging both himself and a small area around the target. Deals extra damage based on your strength. Centaur cannot die from Double Edge.

DAMAGE: 120 / 180 / 240 / 300STRENGTH DAMAGE: 60% / 90% / 120% / 150%Abklingzeit: 3.5sMana: 0

Retaliate

Passive · Physical

Centaur counters all attacks, dealing damage back to the attacker. Returns a fixed amount plus a percentage of your strength. Deals half damage to towers.

RETURN DAMAGE: 15 / 25 / 35 / 45STR RETURN DAMAGE: 16% / 24% / 32% / 40%durchdringt Zauberimmunität

Work Horse

No Target

Centaur hitches a cart behind him. While active, Centaur gains the benefit of Stampede for the current level of Stampede, and can cast Hitch a Ride on a target ally.

TOTAL DURATION: 6Abklingzeit: 35sMana: 75durchdringt Zauberimmunität

Hitch A Ride

Unit Target / Hidden

Centaur tosses an ally into a cart hitched behind him. While in the cart, the ally is invulnerable and can still cast and attack normally, but cannot move independently or be targeted by opponents. Increases the attack range of melee heroes by 200.

RIDE DURATION: 8Abklingzeit: 30sMana: 75durchdringt Zauberimmunität

Stampede

No Target / Instant Cast · Magical

Centaur leads all allies into a vicious charge causing them to move through units at max speed and slow any enemy units they trample. Trampled enemies take damage based on Centaur Warrunner's strength. Each enemy can be trampled once.

STAMPEDE DURATION: 3.5 / 4 / 4.5STRENGTH MULTIPLIER DAMAGE: 2 / 2.5 / 3SLOW DURATION: 3TRAMPLE RADIUS: 105Abklingzeit: 100 / 95 / 90sMana: 150 / 200 / 250

Horsepower

AngeborenPassive

Centaur Warrunner gains 30% of his strength as bonus movement speed. This Movement speed bonus does not stack with bonuses from boots.

Aghanim’s Szepter · Work Horse

Centaur hitches a cart behind him. While active, Centaur gains the benefit of Stampede for the current level of Stampede, and can cast Hitch a Ride on a target ally.

Aghanim’s Scherbe · Double Edge

Causes Double Edge to slow enemy heroes and increase Centaur's strength per hero hit for a short time. Duration refreshes per stack, up to a max of 5 stacks.

Talentbaum

Gains Retaliate Aura25+{s:bonus_stun_duration}s Hoof Stomp Duration
+{s:bonus_return_damage} Retaliate Damage20-{s:bonus_AbilityCooldown}s Stampede Cooldown
+10 Strength15+{s:bonus_strength_damage}% Double Edge Strength Damage
+4 Health Regen10+15 Movement Speed

Hintergrund

It's said that a centaur's road is paved with the corpses of the fallen. For the one called Warrunner, it has been a long road indeed. To outsiders, the four-legged clans of Druud are often mistaken for simple, brutish creatures. Their language has no written form; their culture lacks pictographic traditions, structured music, formalized religion. For centaurs, combat is the perfect articulation of thought, the highest expression of self. If killing is an art among centaurs, then Bradwarden the Warrunner is their greatest artist. He rose to dominance on the proving grounds of Omexe, an ancient arena where centaur clans have for millennia gathered to perform their gladiatorial rites. As his fame spread, spectators came from far and wide to see the great centaur in action. Always the first to step into the arena, and the last to leave, he composes a masterpiece in each guttering spray, each thrust of blood-slickened blade-length. It is the poetry of blood on steel, flung in complex patterns across the pale sands of the killing floor. Warrunner defeated warrior after warrior, until the arena boomed with the cheering of his name, and he found himself alone, the uncontested champion of his kind. The great belt of Omexe was bestowed, wrapped around his broad torso, but in his victory, the death-artist found only emptiness. For what is a warrior without a challenge? The great centaur galloped out of Omexe that day with a new goal. To his people, Warrunner is the greatest warrior to ever step into the arena. Now he has set out to prove he is the greatest fighter who has ever lived.

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