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Stärke · Nahkampf

Tusk

InitiatorDisablerNuker
Stärke23+3.9
Beweglichkeit23+1.9
Intelligenz18+1.7
Schaden
50–54
Rüstung
4.8
Tempo
310
Reichweite
150
Angriffszeit
1.7s
Magieresistenz
25%
Sicht Tag/Nacht
1800/800
Projektil
900

Siegquote öffentlich

48.0%

Picks letzte 7 Tage

236.810

Pro Picks / Bans

3 / 0

Pro Siegquote

66.7%

Fähigkeiten

Ice Shards

Point Target · Magical

Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for 4 seconds.

RADIUS: 200SHARD DAMAGE: 75 / 150 / 225 / 300SHARD DURATION: 4 / 5 / 6 / 7SHARD DEPTH: 0Abklingzeit: 23 / 20 / 17 / 14sMana: 100

Snowball

Unit Target · Magical

Tusk begins rolling into a snowball. Allies within a 325 radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage and stun duration.

BASE DAMAGE: 80 / 140 / 200 / 260SNOWBALL SPEED: 575 / 600 / 625 / 650BONUS DAMAGE PER ALLY: 40 / 65 / 90 / 115STUN DURATION: 0.6 / 0.8 / 1 / 1.2STUN DURATION PER ALLY: 0.2LAUNCH TIME: 3GATHER RADIUS: 325Abklingzeit: 21 / 19 / 17 / 15sMana: 75

Tag Team

No Target / Instant Cast · Physical

Activate to temporarily apply a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Lasts 6 seconds.

BONUS DAMAGE: 25 / 50 / 75 / 100MOVEMENT SLOW: 75%SLOW DURATION: 0.5DEBUFF DURATION: 6RADIUS: 350Abklingzeit: 24 / 21 / 18 / 15sMana: 70

Drinking Buddies

Tusk reaches out to tag an allied unit, pulling them closer. Once tagged, both Tusk and his tagged ally gain movement speed and armor. Can be put on alt-cast to only pull Tusk towards his ally with 50% reduced cast range.

BUFF DURATION: 6BONUS MOVEMENT SPEED: 25%BONUS ARMOR: 10Abklingzeit: 14sMana: 80

Walrus Kick

Unit Target / Hidden · Magical

Kicks the closest enemy unit in the drawn direction, stunning, damaging, and slowing them. Also deals damage to all heroes within 250 radius of its landing area. Cooldown is reduced by 50% if kicking a creep.

KICK PUSH DISTANCE: 1200MOVE SLOW: 40%SLOW DURATION: 2DAMAGE: 550Abklingzeit: 12sMana: 100durchdringt Zauberimmunität

Walrus PUNCH!

Unit Target / Autocast / Attack Modifier

Tusk connects with his mighty Walrus Punch, a critical strike with bonus damage so powerful it launches its victim into the air.

BONUS DAMAGE: 60 / 90 / 120CRITICAL DAMAGE: 200% / 250% / 300%AIR TIME: 1Abklingzeit: 16 / 13 / 10sMana: 75durchdringt Zauberimmunität

Launch Snowball

Hidden / No Target / Instant Cast

Launch the snowball toward the target.

Bitter Chill

AngeborenPassive / Hidden

Passively slows the attack speed of all enemy heroes within a 350 unit radius.

ATTACK SLOW: 17

Aghanim’s Szepter · Walrus Kick

Kicks the closest enemy unit in the drawn direction, stunning, damaging, and slowing them. Also deals damage to all heroes within 250 radius of its landing area. Cooldown is reduced by 50% if kicking a creep.

Aghanim’s Scherbe · Drinking Buddies

Tusk reaches out to tag an allied unit, pulling them closer. Once tagged, both Tusk and his tagged ally gain movement speed and armor. Can be put on alt-cast to only pull Tusk towards his ally with 50% reduced cast range.

Talentbaum

Ice Shards slow by {s:bonus_aghs_shard_move_slow}% and deal {s:bonus_aghs_shard_damage} DPS25{s:bonus_proc_chance}% Chance Walrus Punch
-{s:bonus_AbilityCooldown}s Snowball Cooldown20+{s:bonus_crit_multiplier}% Walrus Punch Crit
+325 Health15+{s:bonus_snowball_damage} Snowball Damage
+{s:bonus_debuff_duration}s Tag Team Duration10+{s:bonus_air_time}s Walrus Punch Stun Duration

Hintergrund

It had been a brawl to remember. There stood Ymir, the Tusk, the Terror from the Barrier, the Snowball from Cobalt, the only fighter to have bested the Bristled Bruiser in a fair fight, and now the last man standing in Wolfsden Tavern. What started as a simple bar bet of supremacy ended with four regulars, a blacksmith, and six of the Frost Brigade's best soldiers writhing against the shards and splinters of almost every bottle, mug, and chair in the building. The Tusk boasted and toasted his victory as he emptied his brew. No sooner had the defeated regained consciousness than the cries for double-or-nothing rang out. The Tusk was pleased at the prospect, but none could think of a bet bigger than the one he just conquered. Horrified at the damage to his tavern and desperate to avoid another brawl, the barkeep had an idea. As skilled as he was, Ymir had never taken part in a real battle, never tested himself against the indiscriminate death and chaos of war. He proposed a wager to the fighter: seek out the biggest battle he could find, survive, and win it for whichever side he chose. The stakes? The next round of drinks.

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