Patch 7.22d

Alle Änderungen an Spielmechanik, Items und Helden.

Helden

Batrider
  • Sticky Napalm: Cast range reduced from 700 to 550/600/650/700
Bloodseeker
  • Base armor increased by 1
  • Rupture: Scepter now has a 0.25 second cooldown rather than a 0 seconds to help with misuse
Bounty Hunter
  • Base health regen increased from 0.5 to 1.25
  • Shuriken Toss: Cooldown reduced from 9 to 8
Centaur Warrunner
  • Double Edge: Base damage reduced from 150/200/250/300 to 120/180/240/300
  • Stampede: Manacost increased from 150 to 150/200/250
Chen
  • Hand of God: Heal reduced from 300/450/600 to 250/425/600
  • Divine Favor: Active cooldown increased from 60 to 90/80/70/60
Clinkz
  • Strength gain increased from 1.9 to 2.2
  • Agility gain reduced from 3 to 2.7
  • Burning Army: Spawn interval improved from 0.8 to 0.7
Dark Seer
  • Base movement speed reduced from 300 to 295
  • Base strength reduced by 1
Dark Willow
  • Bramble Maze: Cooldown reduced from 25 to 20
Dazzle
  • Level 15 Talent increased from +125 Cast Range to +200 Cast Range
  • Level 15 Talent increased from +20 Shadow Wave Heal/Damage to +30
Disruptor
  • Attack Range increased from 600 to 625
Drow Ranger
  • Marksmanship: Bonus damage is now treated as regular single instance of damage that can be crit
  • Marksmanship: Bonus damage increased from 120 to 120/130/140
Ember Spirit
  • Searing Chains: Total damage reduced from 90/160/230/300 to 75/150/225/300
  • Aghanim's Scepter now reduces manacost to 25 instead of 0
  • Level 25 Talent reduced from -25 Remnant Change Restore Time to -20
Enchantress
  • Base armor increased by 1
  • Nature's Attendants: Heal per wisp increased from 10 to 10/11/12/13
Enigma
  • Black Hole: Manacost increased from 275/375/475 to 300/400/500
  • Level 20 Talent reduced from +70 Eidolon Damage to +60
  • Level 25 Talent reduced from +8 Demonic Conversion Eidolons to +7
Grimstroke
  • Soulbind: Slow reduced from 10/20/30% to 10%
Huskar
  • Inner Fire: Damage increased from 100/155/210/265 to 100/170/240/310
Invoker
  • Level 15 Talent increased from -12s Cold Snap Cooldown to -15s
  • Level 20 Talent increased from +45 Alacrity Damage/Speed to +50
Io
  • Level 20 Talent changed from Tether Grants Scepter Bonus to +15 Armor
Keeper of the Light
  • Chakra Magic: Cooldown reduction from -3/4/5/6 to -4/5/6/7
  • Will-O-Wisp: Unit move speed from 25 to 35
Lich
  • Sinister Gaze: Cooldown reduced from 30/28/26/24 to 30/27/24/21
  • Level 20 Talent increased from +150 Cast Range to +200
  • Level 20 Talent increased from +2s Frost Shield Duration to +3s
Luna
  • Level 10 Talent increased from +15 Attack Speed to +20
  • Level 10 Talent increased from +300 Cast Range to +400
  • Level 25 Talent increased from +25% Lifesteal to +30%
Mars
  • Level 15 Talent reduced from +30 Damage to +25
Mirana
  • Leap: Charge replenish time reduced from 60/50/40/30 to 45/40/35/30
  • Starstorm: Scepter recharge time reduced from 9 to 8
Morphling
  • Attribute Shift bonus agility and strength rescaled from 4/5/6/7 to 1/3/5/7
Ogre Magi
  • Multicast: Item Multicast Buffer Range increased from 200 to 600
  • Multicast: Bloodlust Multicast Radius increased from 575 to 700
  • Multicast: Interval from 0.5 to 0.6
  • Level 15 Talent increased from +300 Health to +350
  • Level 15 Talent increased from +90 Damage to +100
Oracle
  • Fortune's End: Manacost increased from 75 to 100
Phantom Assassin
  • Level 10 Talent increased from +150 Health to +200
  • Level 20 Talent increased from +20% Blur Evasion to +25%
  • Level 25 Talent increased from +5% Coup de Grace to +10%
Phantom Lancer
  • Juxtapose: Illusion damage increased from 18% to 20%
Pudge
  • Flesh Heap: Health regen increased from 5/8/11/14 to 6/9/12/15
  • Level 15 Talent increased from +16% Rot Slow to +20%
Pugna
  • Life Drain: Damage increased from 150/225/300 to 150/250/350
Riki
  • Base health regen reduced from 3 to 1
  • Cloak and Dagger: Fade delay from 7.5/6/4.5/3 to 6/5/4/3
  • Cloak and Dagger: Provides 2/3/4/5 HP regen
  • Level 15 Talent increased from -7s Smoke Screen Cooldown to -8s
Slardar
  • Level 10 Talent increased from +6 Health Regen to +8
  • Level 15 Talent increased from +300 Health to +350
  • Aghanim's Scepter regen bonus increased from 25 to 35
Spirit Breaker
  • Nether Strike: Bonus damage reduced from 150/200/250 to 120/185/250
Sven
  • Base damage reduced by 2
  • Storm Hammer: Cooldown increased from 16/15/14/13 to 19/17/15/13
  • Warcry: Shield base health reduced from 60/90/120/150 to 60/80/100/120
Techies
  • Base intelligence increased by 3
Templar Assassin
  • Refraction: No longer provides bonus damage when attacking allied units
Terrorblade
  • Conjure Image: Incoming damage reduced from 400% to 360%
Tinker
  • Base intelligence increased by 2
  • Heat-Seeking Missile cooldown reduced from 25 to 18
Underlord
  • Pit of Malice: AoE increased from 390 to 400
  • Level 10 Talent changed from +25 Movement Speed to +30
  • Level 15 Talent increased from +100 Cast Range to +125
  • Level 15 Talent changed from +15 Atrophy Attack Bonus Damage From Heroes to +7 Atrophy Permanent Bonus Damage
Vengeful Spirit
  • Base intelligence increased by 2
  • Base damage increased by 2
Viper
  • Poison Attack: Damage per missing health from 0.25/0.5/0.75/1 to 0.5/0.75/1/1.25
Visage
  • Soul Assumption: Damage increased from 65 to 75
  • Level 20 Talent increased from +20 Soul Assumption Damage to +25
Warlock
  • Fatal Bonds: Cooldown increased from 24/22/20/18 to 36/30/24/18
  • Fatal Bonds: No longer bounces on Roshan
  • Fatal Bonds: Considers units with another Fatal Bonds as lower priority (will still jump to them if no other units in range)
Zeus
  • Base armor increased by 1
  • Static Field: Damage increased from 5/7/9/11% to 6/8/10/12%