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Beweglichkeit · Fernkampf

Drow Ranger

CarryDisablerPusher
Stärke16+1.9
Beweglichkeit22+2.8
Intelligenz15+1.4
Schaden
49–56
Rüstung
3.7
Tempo
310
Reichweite
625
Angriffszeit
1.7s
Magieresistenz
25%
Sicht Tag/Nacht
1800/800
Projektil
1250

Siegquote öffentlich

46.6%

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429.859

Pro Picks / Bans

1 / 1

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0.0%

Fähigkeiten

Frost Arrows

Unit Target / Autocast / Attack Modifier · Physical

Adds a freezing effect to Drow's attacks, slowing enemy movement and dealing bonus damage. Slow lasts 1.5 seconds.

MOVEMENT SLOW: -15% / -25% / -35% / -45%BONUS DAMAGE: 10 / 15 / 20 / 25Abklingzeit: 0sMana: 9 / 10 / 11 / 12

Gust

Point Target

Releases a wave that silences and knocks back and reveals invisible enemy units. Knockback distance is relative to how close they are to Drow.

WIDTH: 250SILENCE DURATION: 3 / 4 / 5 / 6KNOCKBACK MAX: 450KNOCKBACK DURATION: 0.6 / 0.7 / 0.8 / 0.9Abklingzeit: 19 / 17 / 15 / 13sMana: 70

Multishot

Point Target / Channeled · Physical

CHANNELED - Drow releases a flurry of arrows in continuous salvos, hitting enemies for extra damage and applying Frost Arrows. Lasts up to 1.75 seconds. Drow can move slowly and use items while casting Multishot.

WAVE COUNT: 3ARROWS PER WAVE: 4ARROW BASE DAMAGE BONUS: 100% / 120% / 140% / 160%ARROW RANGE MULTIPLIER: 1.75MOVEMENT SPEED PENALTY: 35%Abklingzeit: 24 / 21 / 18 / 15sMana: 50 / 70 / 90 / 110durchdringt Zauberimmunität

Glacier

No Target · Magical

Drow creates a hill of ice beneath her, knocking away nearby enemies. Units on the hill gain flying vision and Drow and her ranged allies gain bonus attack range. Drow gains additional damage while on the Glacier and attacking targets below her. The front of the hill obscures vision and cannot be moved through except by Drow. Does not interrupt Multishot when cast.

DURATION: 8ATTACK RANGE BONUS: 200BONUS ARROWS PER WAVE: 0HIGH GROUND DAMAGE BONUS: 25%Abklingzeit: 25sMana: 50

Precision Aura

AngeborenPassive / Hidden

Grants Drow bonus agility based on Drow's current agility and level. Nearby ranged heroes received 50% of the bonus agility.

RADIUS: 1200AGILITY BONUS: 10%

Marksmanship

Passive · Physical

Drow's experiences in battle grant her a chance to launch arrows with incredible accuracy and effectiveness. Pierces through the enemy's defenses, ignoring their base armor. This ability is disabled if there is an enemy hero within 325 range.

CHANCE: 30% / 35% / 40%BONUS PROC DAMAGE: 50 / 70 / 90durchdringt Zauberimmunität

Aghanim’s Szepter · Frost Arrows

Frost Arrows now apply a Hypothermia stack to enemies, increasing damage from Frost Arrows and reducing their Health Restoration per stack. If an enemy dies with Hypothermia stacks, they burst and deal damage per stack and slow in an area around it.

Aghanim’s Scherbe · Glacier

Drow creates a hill of ice beneath her, knocking away nearby enemies. Units on the hill gain flying vision and Drow and her ranged allies gain bonus attack range. Drow gains additional damage while on the Glacier and attacking targets below her. The front of the hill obscures vision and cannot be moved through except by Drow. Does not interrupt Multishot when cast.

Talentbaum

+8% Marksmanship Chance25+1 Multishot Wave
50% Gust Self Movement Speed20+25% Multishot Damage
+75 Attack Range15-6s Multishot Cooldown
-18% Frost Arrows Mana Cost10+1 Multishot Arrow Per Wave

Hintergrund

Drow Ranger's given name is Traxex--a name well suited to the short, trollish, rather repulsive Drow people. But Traxex herself is not a Drow. Her parents were travelers in a caravan set upon by bandits, whose noisy slaughter of innocents roused the ire of the quiet Drow people. After the battle settled, the Drow discovered a small girl-child hiding in the ruined wagons, and agreed she could not be abandoned. Even as child, Traxex showed herself naturally adept at the arts they prized: Stealth, silence, subtlety. In spirit, if not in physique, she might have been a Drow changeling, returned to her proper home. But as she grew, she towered above her family and came to think of herself as ugly. After all, her features were smooth and symmetrical, entirely devoid of warts and coarse whiskers. Estranged from her adopted tribe, she withdrew to live alone in the woods. Lost travelers who find their way from the forest sometimes speak of an impossibly beautiful Ranger who peered at them from deep among the trees, then vanished like a dream before they could approach. Lithe and stealthy, icy hot, she moves like mist in silence. That whispering you hear is her frozen arrows finding an enemy's heart.

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