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Universal · Fernkampf

Visage

SupportNukerRobustDisablerPusher
Stärke22+2.8
Beweglichkeit11+1.3
Intelligenz22+2.9
Schaden
43–53
Rüstung
1.8
Tempo
285
Reichweite
600
Angriffszeit
1.7s
Magieresistenz
25%
Sicht Tag/Nacht
1800/800
Projektil
1400

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Fähigkeiten

Grave Chill

Unit Target

Visage drains the movement and attack speed of the targeted unit, gaining the drained speed for itself and nearby Familiars.

DURATION: 5MOVE SPEED DRAIN: 12% / 18% / 24% / 30%ATTACK SPEED DRAIN: 25 / 40 / 55 / 70AOE: 0SECONDARY TARGET PENALTY: 0%Abklingzeit: 17 / 15 / 13 / 11sMana: 75

Soul Assumption

Unit Target · Magical

Visage gathers charges of soul essence each time nearby heroes take more than 100 damage. When the essence is released, it deals base damage as well as damage for each gathered soul charge.

BASE DAMAGE: 20DAMAGE PER CHARGE: 70BONUS GOLD PER CHARGE PER KILL: 0CREEP GOLD: 0%MAX CHARGES: 3 / 4 / 5 / 6CHARGE DURATION: 6GATHER DAMAGE THRESHOLD: 100GATHER DAMAGE RADIUS: 1800Abklingzeit: 4sMana: 110

Gravekeeper's Cloak

Passive

Visage generates a layered barrier that protects him from damage. If he receives damage from a player, one layer is removed, and takes time to recover. Visage's Familiars are protected by his cloak when within 900 range of him, based on the number of layers Visage has.

MAX LAYERS: 4DAMAGE REDUCTION PER LAYER: 8% / 12% / 16% / 20%LAYER RECOVERY TIME: 7 / 6 / 5 / 4MINIMUM DAMAGE: 40MAX DAMAGE REDUCTION: 32% / 48% / 64% / 80%

Stone Form

No Target / Instant Cast

Orders the Familiar closest to Visage to cast Stone Form in its current location, turning into stone and smashing into the ground, stunning and damaging all targets in the area. The Familiar becomes invulnerable, and will regain its health very rapidly. After 6 seconds, the Familiar will automatically leave Stone Form. Can be alt-cast to order the closest Familiar to the target location to move there and cast Stone Form.

STUN RADIUS: 375DAMAGE: 60 / 100 / 140STUN DURATION: 0.8 / 1 / 1.2BONUS REGEN: 150 / 175 / 200Abklingzeit: 0sMana: 0

Silent as the Grave

AngeborenNo Target / Instant Cast

Visage gains flying movement and bonus movement speed. Upon attacking or casting, the speed and flying movement are lost and Visage and his familiars deal additional attack damage for 2s.

FLIGHT DURATION: 20BONUS MOVESPEED: 12%BONUS DAMAGE DURATION: 2BONUS DAMAGE: 10%Abklingzeit: 45.75sMana: 50

Summon Familiars

No Target / Instant Cast · Physical

Conjures 2 blind Familiars to fight for Visage. Familiars possess the Stone Form ability, that allows them to turn into stone, stunning enemies upon landing. While in Stone Form, Familiars are invulnerable, and rapidly regenerate their health. Familiars grant high bounty when killed. The ability can be cast in the alt-cast state to recall Visages familiars after 4s, during which they cannot attack or act.

FAMILIAR HEALTH: 450 / 600 / 750FAMILIAR ARMOR: 2 / 3 / 4FAMILIAR ATTACK RANGE: 180FAMILIAR SPEED: 430FAMILIAR GOLD BOUNTY: 100FAMILIAR ATTACK DAMAGE: 25 / 50 / 75Abklingzeit: 120 / 110 / 100sMana: 150

Aghanim’s Szepter · Silent as the Grave

Increases movement speed, damage, and duration. Turns Visage and familiars invisible for the duration until the flying movement is lost.

Aghanim’s Scherbe · Gravekeeper's Cloak

Gains an active component, allowing Visage to use Stone Form, stunning enemies for 0.8 / 1.0 / 1.2 seconds in an 375 area around it, dealing 60 / 100 / 140 damage and becoming invulnerable for 6 seconds. Restores up to 25% of your health.

Talentbaum

-{s:bonus_recovery_time}s Gravekeeper's Cloak Recovery Time25+{s:bonus_familiar_count} Familiar
+{s:bonus_soul_charge_damage} Soul Assumption Damage Per Charge20+{s:bonus_armor_reduction_per_hit} Armor Corruption to Visage and Familiars
+{s:bonus_chill_duration}s Grave Chill Duration15Soul Assumption Hits {s:bonus_target_count} Targets
-{s:bonus_AbilityCooldown}s Soul Assumption Cooldown10+{s:bonus_familiar_attack_damage} Visage and Familiars Base Damage

Hintergrund

Perched atop the entrance to the Narrow Maze sit the looming shapes of sneering gargoyles, the paths into the hereafter forever in their gaze. Beasts and birds, men and monsters, all creatures that die and choose to travel beyond must someday pass beneath their sight. For an untethered spirit, the decision to journey through the veil of death is irrevocable. When chance comes, and by craft or cunning some restless soul escapes their hells and heavens, it is the dreaded gargoyle Visage, the bound form of the eternal spirit Necro'lic, who is dispatched to reclaim them. Ruthless and efficient, unhindered by the principles of death and fatigue, Visage stalks its prey without mercy or end, willingly destroying all which may give shelter to the fugitive essence. That which flaunts the laws of the afterlife may never rest, for while it is true that the dead may be revived, it is only a matter of time before Visage finds and returns them to their proper place.

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