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Beweglichkeit · Nahkampf

Phantom Lancer

CarryFluchtPusherNuker
Stärke21+2.2
Beweglichkeit26+3.4
Intelligenz21+1.8
Schaden
52–62
Rüstung
4.3
Tempo
285
Reichweite
225
Angriffszeit
1.7s
Magieresistenz
25%
Sicht Tag/Nacht
1800/800
Projektil
900

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Fähigkeiten

Spirit Lance

Unit Target · Magical

Sends a magical spirit lance to a target enemy unit that damages and slows, while summoning an illusory phantom to attack the unit.

LANCE DAMAGE: 100 / 160 / 220 / 280SLOW DURATION: 3.75MOVEMENT SLOW: -14% / -21% / -28% / -35%ILLUSION DURATION: 3.5 / 5 / 6.5 / 8ILLUSION DAMAGE: 15%ILLUSION DAMAGE TAKEN: 400%Abklingzeit: 10 / 9 / 8 / 7sMana: 120

Doppelganger

Point Target / AOE

Phantom Lancer briefly vanishes from the battlefield. After 1 second, Phantom Lancer and any of his nearby illusions reappear at a random position within the targeted location, along with two additional doppelgangers. Extends duration of all illusions. The two added doppelgangers have different properties: one takes normal damage and deals none, while the other takes 500% bonus damage and deals -80% less damage. DISPEL TYPE: Basic Dispel

TARGET AREA SIZE: 325ILLUSION GATHER RANGE: 900REAPPEAR DELAY: 1DOPPELGANGER DURATION: 8ILLUSION DURATION EXTENSION: 2Abklingzeit: 22 / 18 / 14 / 10sMana: 70

Phantom Rush

Instant Cast / No Target · Physical

When targeting an enemy for an attack, Phantom Lancer quickly charges into range, gaining increased movement speed and evasion.

MIN RUSH DISTANCE: 275MAX RUSH DISTANCE: 600 / 675 / 750 / 825BONUS AGILITY: 0BONUS AGILITY DURATION: 0EVASION: 20% / 30% / 40% / 50%Abklingzeit: 15 / 11 / 7 / 3s

Illusory Armaments

AngeborenHidden / Passive

Whenever an illusion of Phantom Lancer is created, its outgoing damage cannot go below a fixed value for 3 seconds.

MIN DAMAGE: 17%

Juxtapose

Passive

Phantom Lancer has a chance to fracture his presence on an attack, creating an illusion of himself. Illusions also have a chance to fracture further. Illusions created from Phantom Lancer last for 8 seconds, while illusions created from other illusions last 4 seconds.

MAX ILLUSIONS: 6 / 8 / 10HERO TRIGGER CHANCE: 40% / 45% / 50%ILLUSION TRIGGER CHANCE: 9%ILLUSION DAMAGE: 15%ILLUSION DAMAGE TAKEN: 600%Abklingzeit: undefinedsMana: undefined

Aghanim’s Szepter · Phantom Rush

Increases Range. Whenever Phantom Lancer Rushes through enemies, he creates Juxtapose illusions that attack them. Additionally, every 600 units rushed creates a Juxtapose illusion that rushes to the target alongside Phantom Lancer.

Aghanim’s Scherbe · Juxtapose

Adds an active ability to Juxtapose. Renders Phantom Lancer invisible for up to 8 seconds while generating a duplicate image to confuse enemies. His movement speed is increased by 15% during this invisibility.

Talentbaum

-{s:bonus_AbilityCooldown}s Doppelganger Cooldown25+{s:bonus_duration}s Illusory Armaments Duration
+{s:bonus_lance_damage} Spirit Lance Damage20-{s:bonus_illusion_damage_in_pct}% Juxtapose Illusion Damage Taken
{s:bonus_illusion_lance_damage_pct}% Illusion Spirit Lance Damage15+{s:bonus_AbilityCastRange} Doppelganger Cast Range
+{s:bonus_duration}s Spirit Lance Slow Duration10+{s:bonus_illusion_proc_chance_pct}% Juxtapose Illusion Trigger Chance

Hintergrund

The remote village of Pole had no knowledge of the wars raging in the heart of the kingdom. For them, the quiet of spear fishing, and a family meal were all that a full life required. Yet war came for them nonetheless. Joining the able-bodied conscripts as they filed passed their homes, the humble lancer Azwraith vowed to bring peace to his kingdom, and in so doing, his people. Placed with his kin in the vanguard of the final assault against the Dread Magus Vorn, the cost to his fellows was absolute. As the charging force battled toward the fortress, Azwraith alone among his kind remained standing, and he alone was able to infiltrate the keep. Focused and infuriated by the slaughter of his brothers, Azwraith bested each of the wizard's deadly traps and conjured guardians. Soon the simple fisherman arrived at Vorn's tower sanctum. The pair dueled through the night, pike to staff, as chaos raged below, and with a deafening cry Azwraith pierced his enemy. But the wizard did not simply expire; he exploded into uncountable shards of light, penetrating his killer with power. As the dust settled and the smoke of combat began to clear, Azwraith found himself standing among a throng of his kin. Each seemed to be dressed as he was, each seemed armed as he was, and he could sense that each thought as he did. Aware that his allies were approaching, he willed these phantoms to hide themselves, and one by one they began to vanish into nothingness. As the soldiers came upon the sanctum, they found the warrior that had bested the wizard. When they approached their champion, the lancer vanished. The pikeman who had stood before them was no more than another phantom.

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