Patch 7.23c
Alle Änderungen an Spielmechanik, Items und Helden.
Allgemein
- Outpost XP reduced from 25 per minute to 18
- Level 10 XP talents reduced from 20/25/30/40 (most were 25/30) to 20%
- Level 15 XP talents reduced from 35/40/50 to 35%
- Glyph duration on creeps reduced from 7 to 4
- Innate Damage Block now works against player units again (same rules as regular damage block now)
- Innate Damage Block changed from 100% for 8 block to 50% for 16 block
- Innate Damage Block no longer stacks with damage block instances
- Courier items that are locked will now not be delivered nor will they be returned to the stash
- Courier base movement speed increased from 275 to 280
- Neutral Items no longer roll if there is an enemy of the killer within 600 AoE of the dying unit
Items
Boots of Travel
- Now has the same 6 second teleportation delay when teleporting to outposts
Buckler
- Recipe cost increased from 250 to 300
Bracer
- Recipe cost reduced from 215 to 210
Wraith Band
- Recipe cost reduced from 215 to 210
Null Talisman
- Recipe cost reduced from 215 to 210
Vladmir's Offering
- Recipe cost increased from 350 to 450
Drum of Endurance
- All stats reduced from 6 to 4
Sentry Ward
- Replenish interval reduced from 95 to 90
Silver Edge
- Bonus damage increased from 36 to 40
Grove Bow
- Now provides 10 Attack Speed
- Debuff duration reduced from 10 to 6
Essence Ring
- Health increased from 375 to 425
- Cooldown reduced from 25 to 20
Vampire Fangs
- Lifesteal increased from 14 to 15
Enchanted Quiver
- Bonus damage increased from 175 to 225
Imp Claw
- Cooldown reduced from 10 to 8
Third Eye
- Removed
Telescope
- Changed from Tier 4 to Tier 3
Mind Breaker
- Silence duration reduced from 4 to 2 seconds
Repair Kit
- Now provides you with +13 Health Regen while carrying it
Greater Faerie Fire
- Charges increased from 2 to 3
Havoc Hammer
- No longer increases base attack time
- Bonus damage reduced from 60 to 35
Illusionist's Cape
- Now provides +10 Strength and +10 Agility
Helden
Abaddon
- Base intelligence reduced by 3
- Base damage reduced by 2
Bloodseeker
- Bloodrage: Heal percentage reduced from 16/19/22/25% to 13/17/21/25%
Clinkz
- Death Pact: Health gain increased from 200/300/400/500 to 250/350/450/550
Crystal Maiden
- Arcane Aura: No longer provides Magic Resistance
- Crystal Nova: Cooldown reduced from 14/12/10/8 to 11/10/9/8
- Level 15 Talent changed from +14% Manacost/Manaloss Reduction Aura to +10% Magic Resistance Arcane Aura
Enchantress
- Base movement speed increased from 315 to 320
- Base intelligence increased by 3 (base damage unaffected)
- Sproink: Distance increased from 400 to 450
Juggernaut
- Base attack speed increased from 100 to 110
- Level 15 Talent increased from +20 Attack Speed to +25
Kunkka
- Torrent: Slow duration from 1.75/2.5/3.25/4 to 1/2/3/4
Lone Druid
- Summon Spirit Bear: Base damage reduced by 5
Magnus
- Skewer: Scepter reduces manacost by 50% rather than 100%
- Skewer: Scepter cooldown increased from 4 to 6 seconds
Mars
- Bulwark: Front damage reduction increased from 25/40/55/70% to 40/50/60/70%
- Bulwark: Side damage reduction increased from 12/20/27/35% to 20/25/30/35%
Medusa
- Mana Shield: Absorption increased from 60 to 70%
- Stone Gaze: Movement speed bonus increased from 25% to 35%
Monkey King
- Base armor increased by 1
- Level 15 Talent increased from +75 Jingu Mastery Damage to +100
Nature's Prophet
- Max base damage reduced by 4
Oracle
- Base intelligence increased by 5 (base damage unchanged)
Phoenix
- Base armor increased by 1
Puck
- Base armor reduced by 2
- Waning Rift: Damage reduced from 100/160/220/280 to to 70/140/210/280
- Dream Coil: Level 1 scepter duration fixed to not be lower than original (1.5 to 1.8)
Riki
- Base movement speed increased from 315 to 320
- Base HP regen increased from 2 to 3
- Tricks of the Trade: Damage increased from 55/70/85/100 to 70/80/90/100
Shadow Fiend
- Strength gain increased from 2.5 to 2.7
- Requiem of Souls: Fear per wave increased from 0.6 to 0.8
- Requiem of Souls: Max fear duration increased from 2.2 to 2.4
Sniper
- Agility gain increased from 3.1 to 3.4
Templar Assassin
- Level 15 Talent reduced from +25 Movement Speed to +20
- Level 25 Talent reduced 1.5s Meld Hit Bash to 1.25s
Tidehunter
- Kraken Shell: Damage block increased from 5/10/20/40 to 12/24/36/48 (as a result of the innate damage block changes)
Tiny
- Tree Grab: Building damage reduced from 50/80/110/140% to 20/50/80/110%
Treant Protector
- Now has an innate Nature's Guise passive ability. Whenever you haven't taken damage in the last 3 seconds, you gain the ability to path through trees. While in trees you gain 25% more regeneration and heal as well as a 15% Movement Speed bonus. (Once you have the ability to walk through trees, you don't lose it until you aren't near trees.)
- Scepter now also causes trees to respawn every 10 seconds instead of the default 5 minutes
- Living Armor: Is now global.
- Living Armor: Bonus armor reduced from 7/10/13/16 to 4/6/8/10
- Living Armor: Now heals over 12 seconds instead of 8
- Living Armor: Total heal reduced from 60/120/180/240 to 60/100/140/180
- Level 10 Talent changed from +10% Cooldown Reduction to Nature's Guise Invisibility
- Level 10 Talent changed from +60 Living Armor Heal to +50 Damage
- Level 15 Talent changed from +90 Damage to +60 Living Armor Heal
- Level 20 Talent changed from Gains Tree Walking to +15% Cooldown Reduction
Undying
- Tombstone: Zombies damage increased from 33 to 36
- Flesh Golem: Damage per second increased from 15/25/35 to 25/35/45
Ursa
- Strength gain reduced from 3.3 to 3.1
- Level 10 Talent reduced from +3 Mana Regen to +2
Vengeful Spirit
- Vengeance Aura: Attack range reduced from 60/90/120/150 to 50/75/100/125
- Vengeance Aura: Illusion outgoing damage from 100% to 70/80/90/100%
Venomancer
- Poison Sting: Regen reduction reduced from 30% to 15/20/25/30%
- Poison Sting: Damage reduced from 6/14/22/30 to 6/12/18/24
