Patch 7.23c

Alle Änderungen an Spielmechanik, Items und Helden.

Allgemein

  • Outpost XP reduced from 25 per minute to 18
  • Level 10 XP talents reduced from 20/25/30/40 (most were 25/30) to 20%
  • Level 15 XP talents reduced from 35/40/50 to 35%
  • Glyph duration on creeps reduced from 7 to 4
  • Innate Damage Block now works against player units again (same rules as regular damage block now)
  • Innate Damage Block changed from 100% for 8 block to 50% for 16 block
  • Innate Damage Block no longer stacks with damage block instances
  • Courier items that are locked will now not be delivered nor will they be returned to the stash
  • Courier base movement speed increased from 275 to 280
  • Neutral Items no longer roll if there is an enemy of the killer within 600 AoE of the dying unit

Items

Boots of Travel
  • Now has the same 6 second teleportation delay when teleporting to outposts
Buckler
  • Recipe cost increased from 250 to 300
Bracer
  • Recipe cost reduced from 215 to 210
Wraith Band
  • Recipe cost reduced from 215 to 210
Null Talisman
  • Recipe cost reduced from 215 to 210
Vladmir's Offering
  • Recipe cost increased from 350 to 450
Drum of Endurance
  • All stats reduced from 6 to 4
Sentry Ward
  • Replenish interval reduced from 95 to 90
Silver Edge
  • Bonus damage increased from 36 to 40
Grove Bow
  • Now provides 10 Attack Speed
  • Debuff duration reduced from 10 to 6
Essence Ring
  • Health increased from 375 to 425
  • Cooldown reduced from 25 to 20
Vampire Fangs
  • Lifesteal increased from 14 to 15
Enchanted Quiver
  • Bonus damage increased from 175 to 225
Imp Claw
  • Cooldown reduced from 10 to 8
Third Eye
  • Removed
Telescope
  • Changed from Tier 4 to Tier 3
Mind Breaker
  • Silence duration reduced from 4 to 2 seconds
Repair Kit
  • Now provides you with +13 Health Regen while carrying it
Greater Faerie Fire
  • Charges increased from 2 to 3
Havoc Hammer
  • No longer increases base attack time
  • Bonus damage reduced from 60 to 35
Illusionist's Cape
  • Now provides +10 Strength and +10 Agility

Helden

Abaddon
  • Base intelligence reduced by 3
  • Base damage reduced by 2
Bloodseeker
  • Bloodrage: Heal percentage reduced from 16/19/22/25% to 13/17/21/25%
Clinkz
  • Death Pact: Health gain increased from 200/300/400/500 to 250/350/450/550
Crystal Maiden
  • Arcane Aura: No longer provides Magic Resistance
  • Crystal Nova: Cooldown reduced from 14/12/10/8 to 11/10/9/8
  • Level 15 Talent changed from +14% Manacost/Manaloss Reduction Aura to +10% Magic Resistance Arcane Aura
Enchantress
  • Base movement speed increased from 315 to 320
  • Base intelligence increased by 3 (base damage unaffected)
  • Sproink: Distance increased from 400 to 450
Juggernaut
  • Base attack speed increased from 100 to 110
  • Level 15 Talent increased from +20 Attack Speed to +25
Kunkka
  • Torrent: Slow duration from 1.75/2.5/3.25/4 to 1/2/3/4
Lone Druid
  • Summon Spirit Bear: Base damage reduced by 5
Magnus
  • Skewer: Scepter reduces manacost by 50% rather than 100%
  • Skewer: Scepter cooldown increased from 4 to 6 seconds
Mars
  • Bulwark: Front damage reduction increased from 25/40/55/70% to 40/50/60/70%
  • Bulwark: Side damage reduction increased from 12/20/27/35% to 20/25/30/35%
Medusa
  • Mana Shield: Absorption increased from 60 to 70%
  • Stone Gaze: Movement speed bonus increased from 25% to 35%
Monkey King
  • Base armor increased by 1
  • Level 15 Talent increased from +75 Jingu Mastery Damage to +100
Nature's Prophet
  • Max base damage reduced by 4
Oracle
  • Base intelligence increased by 5 (base damage unchanged)
Phoenix
  • Base armor increased by 1
Puck
  • Base armor reduced by 2
  • Waning Rift: Damage reduced from 100/160/220/280 to to 70/140/210/280
  • Dream Coil: Level 1 scepter duration fixed to not be lower than original (1.5 to 1.8)
Riki
  • Base movement speed increased from 315 to 320
  • Base HP regen increased from 2 to 3
  • Tricks of the Trade: Damage increased from 55/70/85/100 to 70/80/90/100
Shadow Fiend
  • Strength gain increased from 2.5 to 2.7
  • Requiem of Souls: Fear per wave increased from 0.6 to 0.8
  • Requiem of Souls: Max fear duration increased from 2.2 to 2.4
Sniper
  • Agility gain increased from 3.1 to 3.4
Templar Assassin
  • Level 15 Talent reduced from +25 Movement Speed to +20
  • Level 25 Talent reduced 1.5s Meld Hit Bash to 1.25s
Tidehunter
  • Kraken Shell: Damage block increased from 5/10/20/40 to 12/24/36/48 (as a result of the innate damage block changes)
Tiny
  • Tree Grab: Building damage reduced from 50/80/110/140% to 20/50/80/110%
Treant Protector
  • Now has an innate Nature's Guise passive ability. Whenever you haven't taken damage in the last 3 seconds, you gain the ability to path through trees. While in trees you gain 25% more regeneration and heal as well as a 15% Movement Speed bonus. (Once you have the ability to walk through trees, you don't lose it until you aren't near trees.)
  • Scepter now also causes trees to respawn every 10 seconds instead of the default 5 minutes
  • Living Armor: Is now global.
  • Living Armor: Bonus armor reduced from 7/10/13/16 to 4/6/8/10
  • Living Armor: Now heals over 12 seconds instead of 8
  • Living Armor: Total heal reduced from 60/120/180/240 to 60/100/140/180
  • Level 10 Talent changed from +10% Cooldown Reduction to Nature's Guise Invisibility
  • Level 10 Talent changed from +60 Living Armor Heal to +50 Damage
  • Level 15 Talent changed from +90 Damage to +60 Living Armor Heal
  • Level 20 Talent changed from Gains Tree Walking to +15% Cooldown Reduction
Undying
  • Tombstone: Zombies damage increased from 33 to 36
  • Flesh Golem: Damage per second increased from 15/25/35 to 25/35/45
Ursa
  • Strength gain reduced from 3.3 to 3.1
  • Level 10 Talent reduced from +3 Mana Regen to +2
Vengeful Spirit
  • Vengeance Aura: Attack range reduced from 60/90/120/150 to 50/75/100/125
  • Vengeance Aura: Illusion outgoing damage from 100% to 70/80/90/100%
Venomancer
  • Poison Sting: Regen reduction reduced from 30% to 15/20/25/30%
  • Poison Sting: Damage reduced from 6/14/22/30 to 6/12/18/24