Enigma
- Schaden
- 40–46
- Rüstung
- 3.3
- Tempo
- 280
- Reichweite
- 500
- Angriffszeit
- 1.7s
- Magieresistenz
- 25%
- Sicht Tag/Nacht
- 1800/800
- Projektil
- 900
Siegquote öffentlich
50.6%
Picks letzte 7 Tage
165.068
Pro Picks / Bans
1 / 9
Pro Siegquote
0.0%
Fähigkeiten

Malefice
Unit Target · MagicalFocuses Enigma's power on a target, causing it to take damage and become repeatedly stunned for multiple instances. An instance strikes every 2 seconds.

Demonic Summoning
Point Target · PhysicalSummons three fragments of Enigma himself at the cost of health. The eidolons health is increased by 3% of Enigma's current health. These eidolons are all under Enigma's control, and repeated successful attacks cause them to multiply. When this happens, the eidolons have their health restored.

Midnight Pulse
AOE / Point Target · MagicalSteeps an area in dark resonance, dealing 5 + a percentage of the enemies current HP as damage.

Event Horizon
AngeborenPassive / HiddenUnits in a 600 radius moving away from Enigma have a movespeed penalty.

Black Hole
AOE / Point Target / Channeled · PureCHANNELED - Summons a vortex that sucks in nearby enemy units. Enemies affected by Black Hole cannot move, attack, or cast spells.
Aghanim’s Szepter · Black Hole
Black Hole deals additional damage equivalent to 4% of the unit's Max Health per second and does a non-interrupting pull towards it in a 1000 AoE. Pulls at a rate of 175.
Aghanim’s Scherbe · Malefice
Increases Malefice stun duration by 0.30s and creates an Eidolon next to the target every instance of Malefice stun. These Eidolons will not multiply further.
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