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Beweglichkeit · Fernkampf

Gyrocopter

CarryNukerDisabler
Stärke22+2.5
Beweglichkeit25+3.4
Intelligenz21+2.4
Schaden
43–49
Rüstung
5.2
Tempo
315
Reichweite
365
Angriffszeit
1.7s
Magieresistenz
25%
Sicht Tag/Nacht
1800/800
Projektil
3000

Siegquote öffentlich

45.8%

Picks letzte 7 Tage

119.576

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0 / 1

Pro Siegquote

0.0%

Fähigkeiten

Rocket Barrage

No Target / Instant Cast · Magical

Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds.

RADIUS: 400ROCKETS PER SECOND: 10ROCKET DAMAGE: 8 / 14 / 20 / 26Abklingzeit: 7 / 6.5 / 6 / 5.5sMana: 85

Homing Missile

Unit Target · Magical

Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Enemy units can destroy the missile before it reaches its target.

HITS TO DESTROY: 3TOWER HITS TO DESTROY: 6STUN DURATION: 1.3 / 1.7 / 2.1 / 2.5DAMAGE: 90 / 180 / 270 / 360Abklingzeit: 30 / 24 / 18 / 12sMana: 120 / 130 / 140 / 150

Flak Cannon

No Target / Instant Cast · Physical

Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts 12 seconds or until the attacks are used.

RADIUS: 1250MAX ATTACKS: 4 / 5 / 6 / 7BONUS NIGHT VISION: 200Abklingzeit: 26 / 24 / 22 / 20sMana: 50 / 60 / 70 / 80durchdringt Zauberimmunität

Afterburner

AngeborenPassive / Hidden

Gyrocopter gains movement speed for a short duration after damaging an enemy with his attacks or abilities.

DURATION: 3.9MOVESPEED (HEROES): 1MOVESPEED (CREEPS): 0.5

Side Gunner

Passive · Physical

durchdringt Zauberimmunität

Call Down

Point Target / AOE · Magical

Call down 3 aerial missile strikes that slow and damage enemy units in a target area. Each strike is 500 distance from the previous one.

SLOW DURATION: 4MISSILE SLOW: 50%MISSILE DAMAGE: 200 / 350 / 500RADIUS: 400SECONDARY STRIKE RADIUS: 0TIME BETWEEN STRIKES: 1Abklingzeit: 90 / 75 / 60sMana: 150 / 200 / 250

Aghanim’s Szepter · Side Gunner

Gyrocopter gains a Side Gunner that attacks enemy units in a %AbilityCastRange% unit radius every 1.3s with his attack. Side Gunner will attack 2 units at a time while Flak Cannon is active. Prioritizes furthest unit away within its range.

Aghanim’s Scherbe · Homing Missile

Homing Missiles now constantly fires the current level of Rocket Barrage in a 700 area of effect after 1.0 second of being cast. This Rocket Barrage prioritizes the Homing Missile target.

Talentbaum

-{s:bonus_AbilityCooldown}s Flak Cannon Cooldown25-{s:bonus_AbilityCooldown}s Call Down Cooldown
+{s:bonus_max_attacks} Flak Cannon Attacks20+{s:bonus_rocket_damage} Rocket Barrage Damage
+{s:bonus_stun_duration}s Homing Missile Stun Duration15+{s:bonus_bonus_damage} Flak Cannon Damage
+{s:bonus_hit_damage}% Homing Missile Damage10+150 Health

Hintergrund

After serving through a lifetime of wars, upheaval, riots, and revolutions, the brass figured Aurel had seen enough. But in addition to a few trinkets and his considerable pension, the erstwhile engineer left with something far more interesting: a long-forgotten, incomplete schematic for a Gyrocopter, the world's first manned, non-magical flying device. Retiring to the tropical obscurity of the Ash Archipelago with little else but time and money, he set to work building the device. As the years wore on and the remains of failed prototypes began to pile up, he began to wonder if mechanical flight was even possible. A decade and a day after his retirement, on a sunny afternoon with a southerly breeze, Aurel sat in his latest attempt bristling with indignation and expectant failure. With a grunt of effort he pulled the ignition cord and covered his head, waiting for the inevitable explosion. However to his great surprise he began to lift and, following a few panicked adjustments, stabilize. Within an hour, he was ducking and weaving with the breeze, level with the gulls, and Aurel found himself filled with the breathless wonder of flight. As dusk settled in he set a course back to his workshop, but no sooner had he turned his craft when a cannonball tore through his tailfin. Disentangling himself from the wreckage, he swam toward the nearest piece of land in sight, and cursed to see the ship responsible for the cannonball collecting the debris. Days later, when Aurel returned to his workshop, he set to work on yet another gyrocopter, this one capable of carrying a much heavier, more dangerous payload.

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