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Beweglichkeit · Nahkampf

Spectre

CarryRobustFlucht
Stärke21+2.4
Beweglichkeit26+2.4
Intelligenz16+1.7
Schaden
49–53
Rüstung
4.3
Tempo
295
Reichweite
150
Angriffszeit
1.8s
Magieresistenz
25%
Sicht Tag/Nacht
1800/800
Projektil
900

Siegquote öffentlich

53.3%

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466.884

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1 / 1

Pro Siegquote

100.0%

Fähigkeiten

Spectral Dagger

Point Target / Unit Target · Magical

Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre moves faster and phases through otherwise impassable terrain.

DAMAGE: 70 / 120 / 170 / 220MOVEMENT SPEED CHANGE: 10% / 14% / 18% / 22%DURATION: 7Abklingzeit: 22 / 20 / 18 / 16sMana: 100 / 110 / 120 / 130

Shadow Step

Unit Target / AOE

Sends an uncontrollable illusion at a target that follows and attacks the target. The Reality sub-ability may be used to teleport to the illusion, destroying it.

DURATION: 3.5 / 4 / 4.5 / 5ILLUSION DAMAGE TAKEN: 200% / 185% / 170% / 155%ILLUSION DAMAGE: 35% / 40% / 45% / 50%Abklingzeit: 24 / 21 / 18 / 15sMana: 60 / 65 / 70 / 75durchdringt Zauberimmunität

Dispersion

Passive

Spectre disperses part of the damage dealt to her, reflecting it to all nearby enemies. The effect lessens with distance.

DAMAGE REFLECTED: 8% / 12% / 16% / 20%MIN RADIUS: 350MAX RADIUS: 800durchdringt Zauberimmunität

Reality

Point Target

Spectre assumes the target Shadow Step or Haunt illusion, destroying it.

Abklingzeit: 1.5sMana: 25

Desolate

AngeborenPassive / Hidden · Pure

Spectre and her illusions deal bonus Pure damage if attacking an enemy that does not have any allied units within a 350 radius around them.

DAMAGE: 23durchdringt Zauberimmunität

Haunt

No Target

Creates a spectral nemesis to haunt all enemy Heroes. Haunt illusions are uncontrollable, take extra damage, and deal less damage than Spectre herself. They ignore terrain. The Reality sub-ability may be used to teleport to the illusion, destroying it.

HAUNT DURATION: 6HAUNT DAMAGE: 30% / 50% / 70%HAUNT DAMAGE TAKEN: 200%Abklingzeit: 160 / 150 / 140sMana: 125 / 150 / 175durchdringt Zauberimmunität

Aghanim’s Szepter · Haunt

The first time Spectre uses Reality on a Haunt illusion, enemies in a =400 area around the target are Feared away from Spectre for =1.5s and have their movement speed slowed by 50%. Reduces cooldown by 20s.

Aghanim’s Scherbe · Dispersion

Dispersion can be activated to increase the amount absorbed and reflected by Dispersion by 50% of its base values for 5s. Cooldown 25. Manacost 50.

Talentbaum

+{s:bonus_illusion_damage_outgoing}% All Spectre Illusion Damage25+{s:bonus_damage_reflection_pct}% Dispersion
+325 Health20+{s:bonus_bonus_movespeed}% Spectral Dagger Slow/Bonus
+{s:bonus_duration}s Shadow Step Duration15+{s:bonus_damage} Spectral Dagger Damage
-{s:bonus_AbilityCooldown}s Spectral Dagger Cooldown10+{s:bonus_bonus_damage} Desolate Damage

Hintergrund

Just as higher states of energy seek a lower level, the Spectre known as Mercurial is a being of intense and violent energy who finds herself irresistibly drawn to scenes of strife as they unfold in the physical world. While her normal spectral state transcends sensory limitations, each time she takes on a physical manifestation, she is stricken by a loss of self--though not of purpose. In the clash of combat, her identity shatters and reconfigures, and she begins to regain awareness. She grasps that she is Mercurial the Spectre--and that all of her Haunts are but shadows of the one true Spectre. Focus comes in the struggle for survival; her true mind reasserts itself; until in the final moments of victory or defeat, she transcends matter and is restored once more to her eternal form.

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