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Stärke · Nahkampf

Alchemist

CarrySupportRobustDisablerInitiatorNuker
Stärke23+2.7
Beweglichkeit22+1.5
Intelligenz25+1.8
Schaden
50–56
Rüstung
3.7
Tempo
295
Reichweite
150
Angriffszeit
1.7s
Magieresistenz
25%
Sicht Tag/Nacht
1800/800
Projektil
900

Siegquote öffentlich

47.6%

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126.530

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1 / 0

Pro Siegquote

100.0%

Fähigkeiten

Acid Spray

Point Target / AOE · Physical

Sprays high-pressure acid across a target area. Enemy units who step across the contaminated terrain take damage per second and have their armor reduced.

RADIUS: 350 / 400 / 450 / 500DURATION: 15DAMAGE PER SECOND: 25 / 30 / 35 / 40ARMOR REDUCTION: 3 / 4 / 5 / 6Abklingzeit: 22 / 21 / 20 / 19sMana: 120

Unstable Concoction

No Target / Instant Cast · Physical

Alchemist brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage in an area around the explosion. The longer the concoction brews, the more damage it deals and the longer the stun. Alchemist is faster while charging the concoction. After 5 seconds, the brew reaches its maximum damage and stun time. However, after 5.5 seconds, the concoction will explode on Alchemist himself if not thrown.

MAX STUN: 1.7 / 2.2 / 2.7 / 3.2MAX DAMAGE: 150 / 220 / 290 / 360EXPLOSION RADIUS: 250MOVE SPEED BONUS: 4 / 8 / 12 / 16Abklingzeit: 17sMana: 100

Corrosive Weaponry

Passive

Alchemist coats his weapons and empowers his spells with an acid that applies a stacking slow and base attack damage reduction to enemies hit. Attacks apply 2 stacks. Unstable Concoction applies 1 stack per second of brew time.

MAX STACKS: 7 / 10 / 13 / 16DEBUFF DURATION: 4MOVEMENT SLOW PER STACK: 2.5 / 3 / 3.5 / 4BASE ATTACK DAMAGE REDUCTION PER STACK: 2.5 / 3 / 3.5 / 4

Berserk Potion

Unit Target / Hidden

Alchemist throws a potion at an ally, applying a basic dispel and giving them attack speed, movement speed and HP regen. DISPEL TYPE: Basic Dispel

DURATION: 15ATTACK SPEED: 50HP REGEN: 40MOVE SPEED: 30Abklingzeit: 35sMana: 100durchdringt Zauberimmunität

Greevil's Greed

AngeborenHidden / Passive

Alchemist synthesizes additional gold from his enemies and bounty runes. With each kill, Alchemist earns base bonus gold and extra bonus gold. If Alchemist kills another unit which yields gold within the next 40 seconds, an additional instance of Extra Bonus Gold is added to the total. Additionally, causes bounty runes to yield more gold.

RECENT KILL WINDOW: 40BASE BONUS GOLD: 2EXTRA BONUS GOLD: 2BOUNTY RUNE MULTIPLIER: 2MAX BONUS GOLD PER KILL: 18

Chemical Rage

No Target

Alchemist causes his Ogre to enter a chemically induced rage, reducing base attack cooldown and increasing movement speed and health regeneration. DISPEL TYPE: Basic Dispel

DURATION: 30BASE ATTACK TIME: 1.2 / 1.1 / 1BONUS HEALTH REGEN: 60 / 90 / 120BONUS MOVE SPEED: 20 / 30 / 40Abklingzeit: 60sMana: 50 / 75 / 100

Unstable Concoction Throw

Unit Target / AOE / Hidden

Throw it before it blows up!

Aghanim’s Szepter · Greevil's Greed

Alchemist melts down Aghanim's Scepter to grant an allied hero all Aghanim's Scepter upgrades. Alchemist will gain bonus damage and 6 additional base and max Greevil's Greed Extra Gold for each melted Scepter.

Aghanim’s Scherbe · Berserk Potion

Alchemist throws a potion at an ally, applying a basic dispel and giving them attack speed, movement speed and HP regen. DISPEL TYPE: Basic Dispel

Talentbaum

+{s:bonus_bonus_movespeed} Chemical Rage Movement Speed25+{s:bonus_bonus_health_regen} Chemical Rage Regeneration
-{s:bonus_base_attack_time}s Chemical Rage Base Attack Time20+{s:bonus_max_damage} Unstable Concoction Max Damage
+{s:bonus_slow_per_stack}% Corrosive Weaponry Slow / Damage Reduction Per Stack15Greevil's Greed provides +{s:bonus_damage} Damage per stack
+{s:bonus_armor_reduction} Acid Spray Armor Reduction10+{s:bonus_radius} Unstable Concoction Radius

Hintergrund

The sacred science of Chymistry was a Darkbrew family tradition, but no Darkbrew had ever shown the kind of creativity, ambition, and recklessness of young Razzil. However, when adulthood came calling he pushed aside the family trade to try his hand at manufacturing gold through Alchemy. In an act of audacity befitting his reputation, Razzil announced he would transmute an entire mountain into gold. Following two decades of research and spending and preparation, he failed spectacularly, quickly finding himself imprisoned for the widespread destruction his experiment wrought. Yet Razzil was never one to take a setback lightly, and sought escape to continue his research. When his new cellmate turned out to be a fierce ogre, he found just the opportunity he needed. After convincing the ogre not to eat him, Razzil set about carefully concocting a tincture for it to drink, made from the moulds and mosses growing in the prison stone work. In a week's time, it seemed ready. When the ogre drank the potion, it flew into an unstoppable berserker rage, destroying the cell bars and exploding through walls and guards alike. They soon found themselves lost somewhere in the forest surrounding the city with a trail of wreckage in their wake and no signs of pursuit. In the tonic's afterglow, the ogre seemed serene, happy, and even eager. Resolving to work together, the pair set off to collect the materials needed to attempt Razzil's Alchemic transmutation once more.

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