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Stärke · Nahkampf

Treant Protector

SupportInitiatorRobustDisablerFlucht
Stärke25+3.4
Beweglichkeit15+1.8
Intelligenz20+1.8
Schaden
85–93
Rüstung
3.5
Tempo
280
Reichweite
150
Angriffszeit
1.9s
Magieresistenz
25%
Sicht Tag/Nacht
1800/800
Projektil
900

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47.8%

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Fähigkeiten

Nature's Grasp

Point Target · Magical

Creates vines towards the target location. Vines slow down and deal damage to enemies that walk through. Does 35% less damage to creeps.

DAMAGE PER SECOND: 35 / 50 / 65 / 80MOVEMENT SLOW: 25% / 30% / 35% / 40%VINE DURATION: 9 / 10 / 11 / 12Abklingzeit: 20 / 19 / 18 / 17sMana: 90

Leech Seed

Unit Target / Autocast / Attack Modifier · Magical

Treant's attack plants a life-sapping seed in an enemy unit. That unit takes additional magic damage, is rooted and disarmed for a short duration, and emits 2 healing pulses to up to 5 nearby allies of Treant Protector based on the damage dealt by the attack.

DURATION: 0.9 / 1.1 / 1.3 / 1.5MOVEMENT SLOW: 0%DAMAGE TO HEALING: 20%BONUS DAMAGE: 20 / 40 / 60 / 80HEAL RADIUS: 650Abklingzeit: 15 / 12 / 9 / 6s

Living Armor

Unit Target / Point Target

Infuses the target hero or structure with a protective coating which heals the target and blocks damage from player-controlled sources. Each time this spell blocks damage, the block amount is decreased. If the damage block is decreased to 0, the buff is removed early.

HEAL PER SECOND: 4 / 7 / 10 / 13DURATION: 12MAX DAMAGE BLOCKED: 60 / 80 / 100 / 120DAMAGE BLOCK DECREASE: 20Abklingzeit: 24 / 21 / 18 / 15sMana: 65 / 70 / 75 / 80durchdringt Zauberimmunität

Eyes In The Forest

Unit Target / Hidden

Treant Protector enchants a tree, which grants him unobstructed vision in that location. The eyes last for 360 seconds and are invisible, but are destroyed if their host tree is destroyed or if they are attacked directly.

Mana: 30

Nature's Guise

AngeborenPassive

Grants bonus movement speed when near trees. Treant Protector additionally has Tree Walking if he has not taken damage for 2.75 seconds. While Tree Walking, Nature's Guise can be activated to grant Treant invisibility until he attacks or is no longer near a tree.

MOVEMENT SPEED BONUS: 10%ROOT TIME: 0ROOT TIME BY TREE: 0ROOT COOLDOWN: 0Abklingzeit: 36s

Overgrowth

No Target · Magical

Summons an overgrowth of vines and branches around Treant that deal damage to afflicted enemies and prevent them from moving, blinking, going invisible, or attacking.

DURATION: 3 / 4 / 5RADIUS: 800DAMAGE PER SECOND: 95Abklingzeit: 110 / 100 / 90sMana: 200 / 250 / 300durchdringt Zauberimmunität

Aghanim’s Szepter · Overgrowth

Decreases Cooldown to 85 seconds. When casting Overgrowth, Treant Protector draws power from the soil, greatly increasing his size for 16 seconds. While enlarged, he gains phased movement with a fixed speed of 345, 100% bonus Strength, and a splashing attack that deals 60% of his attack damage in a 300 unit radius.

Aghanim’s Scherbe · Eyes In The Forest

Treant Protector enchants a tree, which grants him unobstructed vision in that location. The eyes last for 360 seconds and are invisible, but are destroyed if their host tree is destroyed or if they are attacked directly.

Talentbaum

-{s:bonus_AbilityCooldown}s Leech Seed Cooldown25{s:bonus_aoe_radius} AoE Living Armor
+{s:bonus_damage_block_base} Living Armor Damage Block20+{s:bonus_leech_damage} Leech Seed Bonus Damage
+{s:bonus_leech_heal}% Leech Seed Damage to Healing15+{s:bonus_damage_per_second} Nature's Grasp Damage
+{s:bonus_heal_per_second} Living Armor Heal Per Second10+50 Base Damage

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Hintergrund

Far to the west, in the mountains beyond the Vale of Augury, lie the remains of an ancient power, a fount of eldritch energy nestled deep in the high woods. It is said that the things that grow here, grow strangely. To the forces of nature this is a sacred place, made to stay hidden and unknown. Many are the traps and dangers of this land. There are all-consuming grasses, crossbred fauna and poisonous flowers, but none are so fierce as the mighty Treant Protectors. These ageless, titanic beings, charged with keeping the peace in this dangerous land, ensure that none within encroach without reason, and none without poach their secrets. For time untold they tended to their holy ground, uninterrupted, only dimly aware of the changing world beyond. Yet inevitably the wider world grew aware of this untamed land, and with each passing winter the outsiders grew bolder. Soon they arrived with tools to cut and with flames to burn, and often the Treants would ponder: who are these fragile, industrious creatures? What now had become of the wild, green world? There came and went an age of questions and of doubts, a thousand summers of long traditions set to scrutiny, while more and more the outsiders died and fed their earth. When all that bloomed had finally finished their say, curiosity had overcome caution. It was decided: a lone Protector would be sent into the wider world, and instructed to wander until the glaciers arose once more, to observe the changing land and its creatures, and to discover what unknown dangers could threaten their sacred ground.