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Universal · Fernkampf

Bane

SupportDisablerNukerRobust
Stärke23+2.5
Beweglichkeit23+2.5
Intelligenz23+2.5
Schaden
47–53
Rüstung
4.8
Tempo
305
Reichweite
425
Angriffszeit
1.7s
Magieresistenz
25%
Sicht Tag/Nacht
1800/1200
Projektil
900

Siegquote öffentlich

49.5%

Picks letzte 7 Tage

150.960

Pro Picks / Bans

5 / 6

Pro Siegquote

40.0%

Fähigkeiten

Enfeeble

Unit Target · Pure

Deals damage every second and lowers the enemy's total attack damage and cast range.

ATTACK DAMAGE REDUCTION: 55% / 60% / 65% / 70%CAST RANGE REDUCTION: 30%DURATION: 9DAMAGE: 12 / 18 / 24 / 30Abklingzeit: 22 / 17 / 12 / 7sMana: 100 / 110 / 120 / 130

Brain Sap

Unit Target · Pure

Feasts on the vital energies of an enemy unit, healing Bane and dealing damage.

HEAL/DAMAGE: 90 / 160 / 230 / 300Abklingzeit: 17 / 15 / 13 / 11sMana: 120 / 130 / 140 / 150durchdringt Zauberimmunität

Nightmare

Unit Target

Puts the target enemy or friendly Hero to sleep. Sleeping units walk in Bane's chosen direction and are awakened when damaged. If the target was directly attacked, the Nightmare passes to the attacking unit. Bane can attack and damage Nightmared targets freely. Can be put on alt-cast to have the target stand still.

ATTACK SPEED BONUS: 0WALK SPEED: 110Abklingzeit: 25 / 22 / 19 / 16sMana: 120 / 130 / 140 / 150

Fiend's Grip

Unit Target / Channeled · Pure

CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every 0.5 seconds based on the unit's maximum mana.

MANA DRAIN PER SECOND: 5%DURATION: 4.75 / 5.25 / 5.75DAMAGE: 70 / 110 / 150Abklingzeit: 120 / 110 / 100sMana: 200 / 300 / 400durchdringt Zauberimmunität

Nightmare End

Hidden / No Target

Ends all ongoing Nightmares.

Ichor of Nyctasha

AngeborenPassive · Pure

Every time Bane kills an enemy hero or they die under the effect of Bane's debuff, they receive a Terror for the rest of the game that decreases their status resistance to Bane's subsequent debuffs.

MAX TERRORS PER HERO: 5STATUS RESISTANCE PER TERROR: 5%

Aghanim’s Szepter · Fiend's Grip

Reduces Fiend's Grip cooldown by 45. Fiend's Grip now creates two uncontrollable illusions that are also channeling Fiend's Grip on the target. Illusions take 225% incoming damage and immediately die if they are interrupted. Damage does not stack.

Aghanim’s Scherbe · Brain Sap

Reduces cooldown by 3. Causes Brain Sap to become a 550 AoE spell. Secondary targets only heal for 30%.

Talentbaum

+{s:bonus_brain_sap_damage} Brain Sap Damage/Heal25+{s:bonus_AbilityChannelTime}s Fiend's Grip Duration
-{s:bonus_AbilityCooldown}s Nightmare Cooldown20+30 Movement Speed
+{s:bonus_enfeeble_tick_damage} Enfeeble Damage Per Second15+{s:bonus_fiend_grip_mana_drain}% Fiend's Grip Max Mana Drain
+{s:bonus_AbilityCastRange} Brain Sap Cast Range10+{s:bonus_cast_reduction}% Enfeeble Cast Range Reduction

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Hintergrund

When the gods have nightmares, it is Bane Elemental who brings them. Also known as Atropos, Bane was born from the midnight terrors of the goddess Nyctasha. A force of terror too powerful to be contained by sleep, he surfaced from her slumbers, fed upon her immortality, and stole his vaporous form from her inky blood. He is the essence of fear. Mortals who hear his voice hear their darkest secrets whispered in their ear. He calls to the hidden fear in every Hero's heart. Wakefulness is no protection, for Bane's black blood, continuously dripping, is a tar that traps his enemies in nightmare. In the presence of Bane, every Hero remembers to fear the dark.