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Beweglichkeit · Fernkampf

Hoodwink

SupportNukerFluchtDisabler
Stärke17+2
Beweglichkeit25+3.6
Intelligenz21+2.9
Schaden
47–54
Rüstung
4.2
Tempo
315
Reichweite
575
Angriffszeit
2s
Magieresistenz
25%
Sicht Tag/Nacht
1800/800
Projektil
1800

Siegquote öffentlich

47.3%

Picks letzte 7 Tage

482.347

Pro Picks / Bans

12 / 2

Pro Siegquote

41.7%

Fähigkeiten

Acorn Shot

Unit Target / Point Target · Physical

Fires Hoodwink's attack with an acorn at the target unit. The acorn bounces to nearby targets, slowing them and dealing a percentage of Hoodwink's attack with bonus damage. If point targeted, a tree is created at the target position and the acorn will bounce to nearby targets. The ability may be placed on alt-cast to force this behavior.

BONUS DAMAGE: 45 / 90 / 135 / 180BASE DAMAGE: 80%BOUNCE COUNT: 2 / 3 / 4 / 5SLOW DURATION: 0.3MOVEMENT SLOW: 100%Abklingzeit: 16 / 14 / 12 / 10sMana: 70 / 80 / 90 / 100

Bushwhack

Point Target / AOE · Magical

Tosses a net trap that stuns enemies if they are near a tree in the area. Affected enemies take damage over time and are pulled towards the tree nearest to them within the target area, and have their vision reduced to 0 for the duration of the stun.

RADIUS: 265STUN DURATION: 1.5 / 1.7 / 1.9 / 2.1TOTAL DAMAGE: 90 / 180 / 270 / 360Abklingzeit: 15 / 14 / 13 / 12sMana: 90 / 100 / 110 / 120

Scurry

No Target / Instant Cast

Hoodwink gains bonus movement speed, phased movement, and tree-walking for a brief time. While active, the redirect chance of Mistwoods Wayfarer is multiplied by 2.

BONUS MOVEMENT SPEED: 20% / 25% / 30% / 35%BUFF DURATION: 3.5 / 4 / 4.5 / 5Abklingzeit: 0sMana: 35

Decoy

No Target / Instant Cast / Hidden

Hoodwink turns invisible, increasing her movement speed, and creates a decoy illusion that starts aiming a decreased damage Sharpshooter at the nearest enemy hero. If the illusion is attacked or hit by a targeted ability, it is destroyed and it throws a lesser bushwhack towards the enemy.

ILLUSION DURATION: 6BUSHWHACK RADIUS: 250BUSHWHACK DURATION: 1.6MOVEMENT SPEED: 15%SHARPSHOOTER DAMAGE: 60%Abklingzeit: 30sMana: 60

Hunter's Boomerang

Point Target / Unit Target / Hidden · Magical

Tosses a boomerang in an arc. Upon contact, it returns to Hoodwink. The boomerang will deal damage as it passes through or hits enemies, and apply a debuff that causes affected enemies to be slowed and be more vulnerable to spell damage.

RADIUS: 150DAMAGE: 200DEBUFF DURATION: 7MOVEMENT SLOW: 25%INCOMING SPELL DAMAGE AMP: 20%Abklingzeit: 18sMana: 125

Sharpshooter

Point Target · Magical

Hoodwink charges up and fires a deadly bolt from her crossbow, dealing heavy damage, break and slow to an enemy Hero. The damage and debuff duration scale up to max after x0.75 seconds, and the bolt is fired automatically after x0.75 seconds. Hoodwink is knocked backwards for a distance of 350 from the force of the shot. Creeps hit by the bolt are damaged for half the values.

ARROW SPEED: 2200MAX WIND-UP TIME: 3MAX DAMAGE: 600 / 975 / 1350MAX DEBUFF DURATION: 5MOVE SLOW: 30% / 40% / 50%Abklingzeit: 45sMana: 100 / 150 / 200

End Sharpshooter

Instant Cast / No Target / Hidden

Release the charged up shot, regain ability to move and attack.

Mistwoods Wayfarer

AngeborenPassive

TREE SEARCH RADIUS: 275REDIRECT CHANCE: 14%

Aghanim’s Szepter · Sharpshooter

Increases arrow speed and movement speed slow.

Aghanim’s Scherbe · Hunter's Boomerang

Tosses a boomerang in an arc. Upon contact, it returns to Hoodwink. The boomerang will deal damage as it passes through or hits enemies, and apply a debuff that causes affected enemies to be slowed and be more vulnerable to spell damage.

Talentbaum

+{s:bonus_max_damage} Sharpshooter Max Damage25{s:bonus_AbilityCharges} Acorn Shot Charges
Sharpshooter Provides Vision While Charging20+{s:bonus_bounce_count} Acorn Shot Bounces
+{s:bonus_AbilityCharges} Scurry Ability Charge15+10 Agility
+{s:bonus_total_damage} Bushwhack Damage10+175 Health

Hintergrund

Hoodwink's earliest years were spent in the idyllic expanse of green that once filled the edges of Krimwohl. But as that kingdom grew, and the needs of both her citizens and her armies became ravenous, rival ore and timber barons scratched and clawed to outpace each other in devouring the natural beauty of the border forests, gorging themselves to meet the demands of the changing land. To those living in the ancient timberlands, the choice came down to following the line of refugees into the pacified zones, falling to Krimwohl's black powder and steel while defending their homes, or fleeing further north to tempt fate in the haunted glens and groves of the misty Wood Tomo'kan. So it was in those treacherous northern mistwoods that Hoodwink came of age, dodging the horrific predators of the Tomo'kan, ingratiating herself with some of the local banditry whilst antagonizing others, and finding absolutely every which way to be underfoot whenever some interesting mischief arose--often allegedly the cause of it. But when the faintest whiff of Krimwohl's fires eventually drifted into her adopted home, Hoodwink's thoughts turned to any family and friends who might have survived the invasion--now made to eke out lives in the razed lands whose wounds scarred her very soul--and she couldn't help but approach the edges of civilization to get a glimpse of the devils that had destroyed her old life. There, she saw that the monsters from her childhood weren't monsters at all. They were just...people. Soldiers, laborers, merchants...and refugees. And the soldiers, even with their black powder and steel, were nothing compared to the dangers of the Tomo'kan--real dangers with tentacles and teeth--dangers she danced around like a twirling maple seed. Knowing she can always find safe passage in the tangles of the Tomo'kan, where most warm-blooded folk wisely fear to tread, Hoodwink now strikes out against those who dare try to further pacify the wilds, happily taking what she likes from their belongings, destroying what she has no use for, and helping guide any kindred survivors back to a life in the green once again.

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