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Beweglichkeit · Nahkampf

Kez

CarryFluchtDisabler
Stärke20+2.8
Beweglichkeit27+3.5
Intelligenz20+1.7
Schaden
50–56
Rüstung
5.5
Tempo
310
Reichweite
225
Angriffszeit
1.9s
Magieresistenz
25%
Sicht Tag/Nacht
1800/800
Projektil
900

Siegquote öffentlich

45.4%

Picks letzte 7 Tage

178.573

Pro Picks / Bans

5 / 4

Pro Siegquote

60.0%

Fähigkeiten

Echo Slash

No Target · Physical

Kez slashes forward in a 800 distance line with his Katana, attacking enemies in an area and applying a brief 100s impact slow. After a short delay, the area is attacked again. Heroes take bonus damage.

ATTACK DAMAGE: 70% / 80% / 90% / 100%BONUS HERO DAMAGE: 20 / 40 / 60 / 80ATTACKS: 2ECHO DELAY: 1.2SLASH RADIUS: 200Abklingzeit: 21 / 18 / 15 / 12sMana: 75 / 90 / 105 / 120

Grappling Claw

Unit Target

Kez swings on a grappling hook towards the target unit or tree. When the grappling hook collides with the target, that unit has slowed movement speed. Upon reaching the enemy target, Kez lands an attack on them.

SLOW DURATION: 0.7 / 0.8 / 0.9 / 1MOVE SLOW: 70% / 80% / 90% / 100%Abklingzeit: 13 / 11 / 9 / 7sMana: 40

Kazurai Katana

Attack Modifier / Unit Target · Physical

Katana attacks and abilities apply a stacking damage over time to enemies that deals a percentage of the original attack's damage as additional damage over time. Kez may activate the ability to impale the target with his attack, preventing them from moving or turning. The target's Katana debuff bursts, causing some of the stacks to deal damage instantly.

DURATION: 7DAMAGE PER SECOND: 3% / 6% / 9% / 12%IMPALE DURATION: 0.5STACKS AS BURST DAMAGE: 50%MAX BURST STACKS: 500Abklingzeit: 20 / 15 / 10 / 5sMana: 40durchdringt Zauberimmunität

Switch Discipline

AngeborenNo Target / Instant Cast

Kez switches between his Kazurai Katana and Shodo Sai. He gains different attack capabilities and abilities based on the weapon equipped. The abilities level up together, and when an ability is used, the associated alternate weapon ability also goes on cooldown. Kez deals extra damage on the first Katana hit or ability after switching to Katana, and gains bonus speed after switching to Sai.

KATANA MOVEMENT SPEED: 0KATANA ATTACK RANGE: 225KATANA BASE ATTACK TIME: 1.9KATANA BONUS AGILITY BASE DAMAGE: 16%KATANA SWAP BONUS DAMAGE: 12%SAI MOVEMENT SPEED: 0SAI ATTACK RANGE: 150SAI BASE ATTACK TIME: 1.5Abklingzeit: 8s

Raptor Dance

No Target / AOE · Pure

Kez enters into an uncontrollable state for 1 second, becoming invulnerable for 0.2s and receiving a basic dispel. If the cast completes successfully, Kez performs a series of deadly radial slashes around him that deal damage based on the max health of the target and heal Kez for a percentage of all damage dealt.

STRIKES: 4RADIUS: 450BASE DAMAGE: 30 / 60 / 90MAX HEALTH AS DAMAGE: 2.5%Abklingzeit: 40 / 35 / 30sMana: 100 / 125 / 150durchdringt Zauberimmunität

Falcon Rush

Hidden / No Target / Instant Cast

Kez gains the ability to rush towards enemy targets to deliver echoing secondary attacks. While in this state, Kez has phased collision and slow resistance.

RUSH RANGE: 525RUSH SPEED: 850ECHO ATTACK DAMAGE: 30% / 35% / 40% / 45%SLOW RESISTANCE: 15% / 30% / 45% / 60%DURATION: 3.75 / 4.5 / 5.25 / 6ECHO PROC CHANCE REDUCTION: 50%Abklingzeit: 21 / 18 / 15 / 12sMana: 85 / 90 / 95 / 100

Talon Toss

Hidden / Unit Target / AOE · Physical

Kez throws a Sai at the target unit, applying a fixed damage attack and silence.

RADIUS: 0DAMAGE: 60 / 120 / 180 / 240SILENCE DURATION: 2 / 2.25 / 2.5 / 2.75Abklingzeit: 13 / 11 / 9 / 7sMana: 60 / 65 / 70 / 75

Shodo Sai

Hidden / Point Target / Instant Cast

Kez has a chance to critically strike the target when attacking with Sais. Kez may activate the ability to disarm himself, lock his facing, and parry attacks and attack effects from the targeted direction for 2 seconds. If an attack is parried from an enemy Hero in this way, that Hero is stunned for 0.4s and gains a Mark. When a Marked target is attacked by Kez, it will guarantee a critical strike and stun the target. The sub-ability may be used to cancel the blocking early.

CRITICAL CHANCE: 20%CRITICAL DAMAGE: 125% / 150% / 175% / 200%MARK STUN DURATION: 0.5 / 0.6 / 0.7 / 0.8MARK DURATION: 8PARRY BONUS CRITICAL STRIKE: 0%PARRY BONUS MARK STUN: 0Abklingzeit: 20 / 15 / 10 / 5sMana: 30 / 20 / 10 / 0durchdringt Zauberimmunität

Raven's Veil

Hidden / No Target

Kez releases a wave of smoke that applies his Mark to nearby enemies, briefly reducing their vision. Kez receives a basic dispel and gains bonus movement speed and invisibility until he attacks or casts a spell.

WAVE RADIUS: 1500WAVE SPEED: 1500BUFF DURATION: 7 / 8 / 9VISION DEBUFF DURATION: 4BONUS MOVEMENT SPEED: 15% / 25% / 35%SLOW: 0%Abklingzeit: 40 / 35 / 30sMana: 100 / 125 / 150durchdringt Zauberimmunität

Cancel

No Target / Instant Cast / Hidden

Stop blocking physical attacks.

Abklingzeit: 0s

Aghanim’s Szepter · Switch Discipline

Casting a weapon ability that would set its alternate weapon ability on cooldown does not do so if it's the first one used within 3 seconds after casting Switch Discipline or if it was already on cooldown. Casting any weapon ability refreshes the cooldown of Switch Discipline.

Aghanim’s Scherbe · Shodo Sai

Parrying creates a stronger Mark that deals additional stun and critical damage.

Talentbaum

+{s:bonus_base_crit_pct}% Shodo Sai Critical Strike25+{s:bonus_katana_strikes} Echo Slash Attack
+{s:bonus_katana_bleed_attack_damage_pct}% Kazurai Katana Damage Per Second20{s:bonus_bonus_attack_speed} Bonus Attack Speed During Falcon Rush
+{s:bonus_duration}s Falcon Rush Duration15+{s:bonus_strikes} Raptor Dance Strike
+12% Magic Resistance10+{s:bonus_radius} Raptor Dance Radius

Hintergrund

'I was born with a price on my head. As I got better at causing trouble, that price went up. Every time Queen Imperia raised the bounty, I knew I must have done something right. I think that's the worst part about being gone so long in Icewrack... I've got to get that price back up to a respectable number.'

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